Hi everyone ! I'm a noob with a strange background in architecture.
I've come to polycount because of this challenge. This post and the community around it will help me get motivated and do 3D every-single-day even when I can't. If one day I actually can't do it, I'll try to do more another day to compensate. I
I'll post here all of my questions, so please don't hesitate to comment on everything, it will help me progress. I know I'm a noob and that I have a long way to go still. But I'm trying to change that.
So this is only to show where I came from (my last project for my master in architecture) done in Rhino/Maxwell/Photoshop. I want to be able to have the same quality in 3DS max. THIS IS MY GOAL.
Astronaut done while following a tutorial in a 3DArtist magazine last month:
A simple can done yesterday to learn UVmapping :
Replies
Today I learned how to make a cord, even though mine in far from perfect. I still need to do the back and the feet, play around with the background redo the cord and make the bomb pink like Bombette is. I'll do that tomorrow!
Question of the day : Since my model is super glossy and has a lot of refraction/reflexion, how would you go to create a cool neutral background ?
My plan is to get good enough in Unity that I could make a little game with my own 3D models!
Also, 3DSMax drained my energy today. I tried to do the handle of the bob-omb, but I got stuck. If you wish to help me, please see : http://polycount.com/discussion/189393/noob-question-on-3dsmax-please-help/p1?new=1
This is where I am right now :
I didn't post yesterday because I lost the files I was working on (for a pink bobomb). So today I made something simplier : a leaf!
I'm also running out of good quality tutorials for 3Ds Max. If it's not the person talking who's not competent, they are just so boring. So please, send me some if you know some really good ones !
Here is the final product smooth/poly.
Texturing is harder than I expected. Any tips ?
It seems like I haven't done something in a while, right? But I'm not! In fact, I'm still learning 3ds max like ever before but I'm using it in for architectural rendering for actual clients so I can't really show it.
But in my free time I'm still learning Unity, so here's something I did yesterday (thanks Brackeys for the tutorial) :
I have a lot to improve off but now I guess that I know more how to use Z brush! Quite easy to understand in fact, I'm pleasantly surprised!
(Made with the help of a tutorial by Ryan Kingslein "First Zbrush Lesson")
I was stuck with a so-simple-issue that I can't even believe it! But I know what? I feel like I've learned a lot while listening to a tutorial that I don't really recommend Here.
I feel like it's one of the first things that I'm that proud of!
That chest turned out really good after we fixed that problem. Nice job!
The only advice I would give is that your UV's look a bit too spaced out. You can reduce the space between the islands in Max's UV editor by going to tools>pack uvs. It should be a parameter in there called "padding" or something similar. Just play around with the value.
Again, that render looks dope!
Sorry for the delay, I had to set a new computer up! ^^
Thanks for the tip! I'm actually looking at a Substance Painter tutorial that talks also about the spacing of UVs. But I am wondering, what good does it do to have packed UV's? I understand it's to optimize a map/texture, but is there more to that?
I can post picks if you need me to.
Here's what I'm working on actually. If any of you have tips for beginners, don't hesitate to comment!
WIP :
I tried to do my first scene! So here's my concept!
And what I've done so far :
My sky is actually a place holder and I want to redo all of the texture for the building since we don't see anything now that I have a sky.
I also put the sun in the middle of the render but we can't see it... anyone knows why?
I don't really like the positioning of the building, I should play around with that and/or the lens of the camera. I'll have to look that up, I've never worked with a physical camera before.
But I'll probably export everything to Unity or try to redo the render in Vray if I learn how to use it correctly.
I also want to try Substance Painter for fun !
Also, I don't have photoshop right now so I can't do the pink sky like I wanted to *sad*.
So this morning after my coffee I made my mug, it's my 1st time replicating an object and 2nd time trying Painter! Any tips are welcome!
Real :
3D :
model
Next, I want to do something a bit more challenging! I always wanted to do a greenhouse, but I think I'll start with a magnifying glass to help me understand opacity map.
Still learning!
Me trying to understand PBR metal :