Try to make the head a little bit wider. If you compare your model with the reference photo she is wider over the cheeks than what you have, and a more squarish face than an elongated one.
Try to make the head a little bit wider. If you compare your model with the reference photo she is wider over the cheeks than what you have, and a more squarish face than an elongated one.
Thanks for the feedback i will implement this in my next sculpt
how do you use and apply the references? it feels like you are just improvising whatever. Not basing it much on the references at all. i'd suggest you overlay the reference over your mesh, you should the big differences pretty easily.
@Neax Thankyou for the suggestion . first i try to follow the head planes and then try to read the reference i will sure try to overlay the reference to get most from the reference
Not as much time anymore to do it as the day-job is really hogging my time. But trying to get something done over lunch. Definitely missed a lot of my skill I feel. Need to get back on track doing these.
@turokpooria You should start from the provided mesh. But I think that @almighty_gir is re-uploading it
@Optimus It is a thread for anyone to make these kinds of heads. 30 heads are provided for the challenge, and you should make a self portrait for the 31st head. But then how many more you make is up to you
Day_5: Hi guys, today I am not really happy about the model, today I understood it really depends on felling when I am not in the mood it messing out. As always critiques are welcome.
Ok, people are probably not going to be happy about my opinion but I'm going to say it anyway. I don't think this exercise is helping the majority of the people posting in here. I'm seeing a lot of mis proportioned heads with really bad anatomy. I get that you feel like there is a gradual improvement but to me, I think it is reinforcing bad habits. I think this would be MUCH more valuable to someone who already has a very solid understanding in anatomy and proportion. What I am observing from most of you is that lack of understanding. Again, this is just my opinion but for anyone who is still a beginner, I would highly recommend spending more time on ONE head getting proportion and anatomy correct vs rushing to just spit something out everyday. Just my ten cents...
This is a wonderful idea, and I also agree with @slosh. Learning the fundamental structure of the muscles and bones of the face is crucial. Perhaps incorporating another step could help push this study. Could maybe incorporate a paintover on the initial head reference to figure out all the landmarks and muscle groups before diving into the sculpt.
I'm definitely going to give this a try and build upon the idea
I saw your comment after I sculpted this @Elithenia On the next day, I'll try zremesh my basemesh a couple times before I start. Thank you for the feedback!
Replies
If you compare your model with the reference photo she is wider over the cheeks than what you have, and a more squarish face than an elongated one.
i'd suggest you overlay the reference over your mesh, you should the big differences pretty easily.
Not as much time anymore to do it as the day-job is really hogging my time. But trying to get something done over lunch.
Definitely missed a lot of my skill I feel. Need to get back on track doing these.
I decided to start this challenge as well
Day 1:
I really need to get better with eyelids, and I messed up the skull shape..
Any feedback is very appreciated!!
Thanks
You should start from the provided mesh. But I think that @almighty_gir is re-uploading it
@Optimus
It is a thread for anyone to make these kinds of heads. 30 heads are provided for the challenge, and you should make a self portrait for the 31st head. But then how many more you make is up to you
I tried to be fast on this (about 40 mins) and has around 5k polys
This is the second one, pls tell me your ideas and critiques and it is hard to be likeness I don't know what is wrong!
Things are coming along well.
I'm definitely going to give this a try and build upon the idea
Also, make sure you stop using symmetry at some point, as faces are not symmetrical.
On the next day, I'll try zremesh my basemesh a couple times before I start. Thank you for the feedback!