It's been a long time since I've posted much of anything, but I finally got around to putting together some images of my contribution to Chronos. Right now it's just some High Poly shots but I plan on updating this thread with some in game shots as I find time to actually throw it all together. We had a ton of fun making Chronos for VR (Oculus) and we were a pretty small environment team for the majority of production. I was working as a co-lead and was responsible for establishing the overall look of new areas for the other artists to reference as we ramped up production in each new zone. I did a lot of prop/asset creation but I also led most of the material/shader development for VFX and Environment stuff.
Were you not happy with the texturing, or was that done by someone else? I would be curious to see more of this.
Chronos had a very clean, stylized look to most of the textures so a lot of them are just simple color gradients and subtle AO + Curvature. I'll see if I can get some time in the next few days to throw together some more shots.