Hi all. I became interested in 3D modelling and sculpting 3 months ago when I stumbled upon A_Cubed's stream.
I'm learning more about 3D modelling and animation everyday. I thought I'd make a thread here to keep track of my progress and to invite criticism so I can improve.
My first sculpture made in late January was Zelda.
My second sculpture, I wanted to make a full body character this time. I also wanted to practice sculptuing cloth.
Some details:
I'm in the process of retopologising, rigging and texturing this character in Maya. What I have so far:
And my most recent sculpt, which was a character request.
hairless version
Again, criticism is welcome and appreciated. Thanks for looking!
Replies
Commissioned character bust for 3D printing.
Also made a version with a base for printing, which is being produced!
wireframe