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Sketchbook: miriamylam

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miriamylam vertex
Hi all. I became interested in 3D modelling and sculpting 3 months ago when I stumbled upon A_Cubed's stream.
I'm learning more about 3D modelling and animation everyday. I thought I'd make a thread here to keep track of my progress and to invite criticism so I can improve.

My first sculpture made in late January was Zelda.

My second sculpture, I wanted to make a full body character this time. I also wanted to practice sculptuing cloth.

Some details:

I'm in the process of retopologising, rigging and texturing this character in Maya. What I have so far:

And my most recent sculpt, which was a character request.

hairless version

Again, criticism is welcome and appreciated. Thanks for looking!


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