roughing out lighting for some secondary environments. A training room the game will now start out in and a pit area for track side repairs during endurance races:
I have been full time on wrench for roughly 3 years, the majority of
those production hours are on screen in this 16k pixel wide wall paper:
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http://wrenchgame.com/somanyparts16.jpg
A comparable superlative escapes me, so 'deadly cool' will have to do
Followed progress over the last couple of years but hadn't realized there's now a PC version too, doh! so I'll certainly give it a big ole look-see
On a side note, VR does seem to be making a significant impact on the racing scene, of late. Especially in terms of innovative training for FI drivers, most notably Mercedes AMG Pertronas, although their continuing success is a bit hard for me and other Scuderia red tifosi, to swallow : /
@AlecMoody Is this only going to be VR, or will it be playable without a kit? Also stoked to see you added torqueing for the wrench! Much more realistic!
Replies
I plan to do a second version where I pull the whole engine apart and the floor is littered with parts.
I'm wondering when an auto manufacturer, nationwide repair shop (Jiffy Lube, etc) or race team will try to purchase this from you
https://www.youtube.com/watch?v=jk5GGWnYy5A
http://wrenchgame.com/RTX/image-comparison-slider-master/
I really like raytracing.
http://www.wrenchgame.com/Wrench_8k.jpg
http://wrenchgame.com/exocet/
Looking forward to more of this! I loved playing the car mechanic sim games :)
whoa, what a cool project
@AlecMoody Is this only going to be VR, or will it be playable without a kit? Also stoked to see you added torqueing for the wrench! Much more realistic!