Hello Polycount! I'm new to the community, but I finally decided to give it a try in hopes to get my work out there and critiqued by fellow artists. I greatly appreciate any feedback and look forward to being able to become part of the community (˃́ꇴ˂̀) There's still a lot I don't know about 3D but can't wait to learn!
Current WIP**OK here goes.
This one is my latest model. Pardon the dirty geometry <(*- -*)> , wanted to get to texturing right away, I was inspired by the painted style of WOW and LoL.
modelHere are a few older ones I uploaded to sketchfab.
modelmodelmodelA stylized portrait of actress Bae Doona. I had trouble (still do) texturing skin, it looked right in Zbrush with the skin material but I couldn't get it to look how I liked in Marmoset so I haven't uploaded her yet. I think I try to get too painterly with it, my background is as a 2D artist so PBR texturing is still a bit of a learning curve. Any tips would be greatly appreciated. ( ´ ▽ ` )
This guy I did a few months ago when I was just relearning about normal maps ( I didn't know how little I understood about them until I tackled this guy) I've learned a lot more about baking and want to tackle him again, I'll definitely want to tackle his vest again (first time hardsurface-ing too -_-)
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Wanted to practice skin texturing so I made a Salarian-y alien bust (got mass effect on my mind lately XD ) and tried out my XYZ alphas. Those alphas are a really great buy.
the salarian is looking good is that polypaint? i will suggest to send back his shoulders to give a more natural pose and a little bit of definition on the jaw will help it too
As for the Salarian-y alien yep just polypaint a mix of painting and projecting from a photograph
For the shoulders I may have.... skimped on giving him shoulders
I'm terrible.... I got a bit hasty in getting to the skin texturing I rushed a lot of other important things. I just really wanted to try out my shiny new XYZ alphas. He's not meant to be a portfolio piece, but it's a good lesson to remember not to post a rushed design. <(_ _)>
I'll be recording my process for this one too, hopefully Zbrush doesn't crash too much ∗ •́ ڡ •̀ ∗
cool doge concept its going to be nice to see the translation to 3d keep it up!
Decided to continue practicing realism so I'm also working on a WIP of Genos. Here's the head so far.
Moving onto the body next, but I might go to my stylized dogge first to take a break before I tackle marvelous and hard surface...or jump right into it, aahh. Would really appreciate feedback on him so far.