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[ONG] Offroad Racer - Indie Game Dev Log

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  • leillo1975
    defragger said:
    Thanks for your amazing feedback guys!

    Thanks to you for all this information. We just wrote an article in our web talking about this news:

    Cheers!

  • griffitii
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    griffitii greentooth
    This is looking fantastic!
  • leillo1975
    OHHHH....  really awesome! Can't wait anymore
  • lluc21
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    lluc21 polycounter lvl 4
  • Emixam
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    Emixam polygon
    Daaamn guys, you rock !!
  • teodar23
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    teodar23 sublime tool
    Hey guys!
    Your game looks great and i like the ideas you outlined above. Just make sure you add this on the steam page so that everyone knows what to expect from the game. Speaking of expectations, will there be a demo of sorts?
    Best of luck!
  • defragger
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    defragger sublime tool
    Hi guys,

    The DRAG free Demo is available Now!!
    Play for a limited time on Steam during the Steam Game Festival June 16-22



    cheers,
    Christian & Thorsten
  • Boosted24v
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    Boosted24v polygon
    These cars look like a hybrid between a real life "Rock bouncer"  and something more typical of an RC car. Was that the intent? or am I just mistaken? For instance you modeled a suped up engine that I'm assuming is either high octane gas or alcohol fueled, but your wheel models have electric coils indicative of a wheel end electric motor? Maybe I skipped over where it was explained. I'm just curious of the design. It all looks phenomenal non-the-less. 

    EDIT: I apologize, the mechanic in me is just trying to figure out how it works. Looking back further at the high poly I see you've modeled a standard unitized wheel hub and CV axles to the differentials which would eliminate the possibility of a wheel end electric motor. Which further confuses me on the exposed copper coils modeled in the wheel. If there's an explanation I've love to know how it works =) However on the off chance It was an oversight, I'd suggest looking up some bead-lock wheels that are more typical of rock bouncers, trophy trucks and pre-runner style trucks and buggies.
  • defragger
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    defragger sublime tool
    There was no intention to model it after a real life car. Not an engineer either, so I'm happy as long as it looks cool. Always liked the rock bouncer high octane vehicles and wanted to do something like that, but following my own vision of an offroad race car of the future!
  • Kabouik
    Downloading on Linux.

    Can't. Wait.
  • Boosted24v
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    Boosted24v polygon
    defragger said:
    There was no intention to model it after a real life car. Not an engineer either, so I'm happy as long as it looks cool. Always liked the rock bouncer high octane vehicles and wanted to do something like that, but following my own vision of an offroad race car of the future!

    @defragger I'm 100% down with that, when it comes to custom vehicles the possibilities are endless for creativity, it was just the mechanic in me trying to figure out how it worked haha.
  • Pac_187
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    Pac_187 polycounter lvl 11
    What a challenging game!
    My first attempt was like Rocket League style and I totally did a face plant with this, haha :mrgreen:

    After driving for a few minutes I was like, meh this is a tad too much like a simulation for me, but when I was jumping around in the main menu and looked for other things todo in the demo I saw that there's a global ranking, well guess what, couldn't let myself sit at place 500#, a whopping 70 minutes later I finally broke 29.4 seconds mark and made it to place 102#!

    It was pretty chilling to play after a while, the soundtrack is great and kept me going.
    Graphics are looking nice as well. Runs butter smooth on a 1440p setup on maximum graphics.

    Kudos to such a small team for accomplishing this kind of game while writing your own engine!

    Will we be able to unlock some of the other challenges in the demo as well?




  • teodar23
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    teodar23 sublime tool
    Isnt this using ue4? Could've swore...
  • defragger
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    defragger sublime tool
    Pac_187 said:
    ...
    Kudos to such a small team for accomplishing this kind of game while writing your own engine!

    Will we be able to unlock some of the other challenges in the demo as well?

    Thank you so much! Appreciate it!
    We didn't want to confuse as of what people should be driving, considering the giveaway challenge taking place.

    If you haven't seen it. Top-10 from the leaderboard (at the end of the event) will get a free copy of the game at launch, so tried to keep it as straight forward as possible.

    Regarding the difficulty of the game. Zone-A is wider and less bumpy to get a feel for the vehicle before unlocking more advanced Zone-B and C, but we felt picking something from the middle is best. I think it worked well considering some are posting 10 hour playtimes ... on a single track DEMO :D Never thought this would be possible.

    @teodar23 no its not UE4 :D
  • defragger
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    defragger sublime tool
    whopping 1,500 players are now competing in the DRAG Demo Challenge

    And while I'm posting this, ◄Tanchi84► improved his time again to an amazing 28.007 Sec !!
    Since Tuesday it feels like there is a constant party going on in our Discord! :D



  • Grubber
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    Grubber polycounter lvl 13
    Maaan, my kids and I had so much fun playing the demo. Can't wait for the full game. Respect for adding split screen option!
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