Wow! You are extremely talented and it shows without question. Amazing on your projects! I would love to see these built in person like a statue or in a game!
Thanks everyone! Long time without posting. Hope everybody is alright in these complicated times.
Good thing about it all is that now we have more time to dedicate to our personal projects.
Here are some WIPs I've worked on during the last weeks, starting with the dark gladiator fella I'd really like to finish and turn into a real-time character:
Here´s also a sphynx sculpt I started as a way to disconnect from another projects
Haven´t commented in a while, but I just had to when I saw the gladiator. Looks awesome so far. I especially love the proportions and the posture - I know it´s just the default pose, but you can feel his "weight". Would really love to see this one finished.
Thanks a lot everyone for your comments, much appreciated! Still working on the gladiator. Meanwhile, here's some progress on the sphynx lady, which I'm sculpting on my free time to relax. Planning to add wings, but now focused on her body.
Nice work in here, there is something bugging me about her neck/head, i am no master probably far from one and never won any challenges so you would know more than i would yet this still bothers me. I was very hesitant to post this since you are established and know what you are doing. Though the changes i made (for me to see if i was even a little right) draw me more toward her head now than it did before. It's a beautiful piece & welcome to ignore me, still can't wait to see more updates i really like the setting you placed this piece on, kind of reminds me of some album cover.
love it either way, just wanted to know what you thought of this small correction.
I feel like it could fit in a Divinity Orignal Sin game In my opinion, I prefer the first version cause it's more balanced/humanized. The 5% increased feel more "animalistic". But I guess it's just a matter of taste.
Thanks a lot for your comments and support, much appreciated!
@DavidCruz , you should not be hesitant at all! Reading a different point of view is always interesting. Thanks for your comment. I think your change could make her look more 'classical', as head proportions on some old statues were altered to be bigger, like Michelangelo's David. After seeing the changes I personally would still go with the first version, as, in my opinion, makes the model more balanced. But that's just my perspective.
Though I'm very much drawn too the sphinx lady, possibly because in another life made a modest living as a figurative (base relief) carver / painter so subjectively your approach seems more a baroque or perhaps earlier sculptural aesthetic.
As an aside, Buonarroti was renown for proportionally exaggerating parts of his work, because the David was originally to be placed atop a Cathedral roof so he'd negated the foreshortening effect by carving a big head and right hand, amongst other things.
A couple more wips! I've dedicated the day to fixing the helmet's topology and uvs, separating and baking all the groups, and working on a first texturing pass on Painter. Then I brought it into Marmoset Toolbag 4 and made some renders using the raytracing system. Liking the direction so far!
Hiya! Thanks everyone for your comments. Here's more progress on the gladiator. I've finally begun the texturing stage and set up a Marmoset scene to test my progresses. Planning to keep working on his texture for the next few days. Hope you like it!
Hello! the gladiator dude is finally done. Here are some renders! Enjoyed a lot working on him. I imagine him being some kind of slave. Quiet, towering, and very dangerous. In his collar it says 'Damnatvs anima' which means 'Cursed soul' in latin (Or so was the intention 😂)
top shelf, very nice sculpting work. i absolutely love your sphynx chest anatomy. it displays a real understanding when an artist is able to believably blend together anatomical features of two completely different species.
This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a fleet respite of her wrath.
As always, I had a lot of fun designing her. Took special inspiration from the creepy, stoic face some religious statues have. I wanted to portray an impending sense of danger hidden under that neutral face with a slight smile on it.
Replies
Good thing about it all is that now we have more time to dedicate to our personal projects.
Here are some WIPs I've worked on during the last weeks, starting with the dark gladiator fella I'd really like to finish and turn into a real-time character:
Here´s also a sphynx sculpt I started as a way to disconnect from another projects
And finally, a stylized composition I started a while ago, an interpretation of one of Otto Schmidt´s concepts
Thanks for reading!
Nat
Thanks for reading!
https://www.artstation.com/artwork/w60ABL
love it either way, just wanted to know what you thought of this small correction.
@DavidCruz , you should not be hesitant at all! Reading a different point of view is always interesting. Thanks for your comment. I think your change could make her look more 'classical', as head proportions on some old statues were altered to be bigger, like Michelangelo's David. After seeing the changes I personally would still go with the first version, as, in my opinion, makes the model more balanced. But that's just my perspective.
A couple more wips! I've dedicated the day to fixing the helmet's topology and uvs, separating and baking all the groups, and working on a first texturing pass on Painter. Then I brought it into Marmoset Toolbag 4 and made some renders using the raytracing system. Liking the direction so far!
Feel free to visit Artstation for more!
https://www.artstation.com/artwork/482dol
https://usaartnews.com/events/motion/human-mutation-project-nick-ervincks-3d-printed-cyborg-sculptures-of-the-future
More in https://www.instagram.com/natalia_p_gutierrez/ & https://www.artstation.com/artwork/ykOWbQ if you're interested!
Cheers!
Hi Polycount! Here's my latest sculpt! :) More on https://www.artstation.com/artwork/4XxLKL & https://www.instagram.com/natalia_p_gutierrez/ if you're interested! Thank you!
top shelf, very nice sculpting work. i absolutely love your sphynx chest anatomy. it displays a real understanding when an artist is able to believably blend together anatomical features of two completely different species.
Here's my latest critter: The Dark Mother.
More on: https://www.artstation.com/artwork/lDvYXV
I made a little video I love you can see there!
Hope you like it!
Nat