Everything looks great! I would only suggest, like some people have already done, to add more geometry to the first gun By the way, I was also about to ask you how you sculpted the details in Zbrush. Much appreciated!
" like some people have already done, to add more geometry to the first gun " Oki man. I will fix it " By the way, I was also about to ask you how you sculpted the details in Zbrush. Much appreciated! "
You read the comment above. I talked about this issue and share links tutorials.
@dobrich , definitely make a thread so that people can give you advice without cluttering up this one. I'd advise baking/nDoing a simpler prop to get used to the tools. It's currently unclear how much experience you have with UV unwrapping, baking, texturing etc. Definitely mention that in the new thread AND post your normal map texture. PM me the link to it if you want, I'd be happy to help.
Great work on these dude, lovely highpoly work. I love the look of flintlock and wheellock pistols. I was making a wheellock pistol forever ago but i never finished it, you're making me want to start a fresh one
Great work on these dude, lovely highpoly work. I love the look of flintlock and wheellock pistols. I was making a wheellock pistol forever ago but i never finished it, you're making me want to start a fresh one
Starting to look really good, I'm glad you added some polys by the end of the handle, I think the roughness map on the decorated one looks a bit too even.
Starting to look really good, I'm glad you added some polys by the end of the handle, I think the roughness map on the decorated one looks a bit too even.
Thanks you. " I think the roughness map on the decorated one looks a bit too even " But I don't understand this your comment.
Starting to look really good, I'm glad you added some polys by the end of the handle, I think the roughness map on the decorated one looks a bit too even.
Thanks you. " I think the roughness map on the decorated one looks a bit too even " But I don't understand this your comment.
Well, the Roughness/Gloss (whatever you call it) Looks like it has very little variance, corners and stuff that would be more worn down should have a less glossy/more rough finish.
Contrast is the word you're looking for. A higher contrast in the roughness means a bigger difference between the low and high roughness, adding variation and more visual interest. i.e. your wood roughness and your metal roughness are too similar, which I agree with. The engraving and details look great, you just need to fix the roughness!
Contrast is the word you're looking for. A higher contrast in the roughness means a bigger difference between the low and high roughness, adding variation and more visual interest. i.e. your wood roughness and your metal roughness are too similar, which I agree with. The engraving and details look great, you just need to fix the roughness!
Variance and contrast can't be used interchangeably, If the value is flat across the wood changing the contrast doesn't do anything for variance of the wood. The word I'm looking for is variance, not contrast.
oh @Maxilator & @The Rizzler. Thanks you very much! I understood your comment. Probably should need a better contrast the color and roughness between the metal and wood.
Replies
Oki man. I will fix it
" By the way, I was also about to ask you how you sculpted the details in Zbrush. Much appreciated! "
Hope you like it.
Hope you like it.
Link full: https://www.artstation.com/artwork/0erL8
" I think the roughness map on the decorated one looks a bit too even "
But I don't understand this your comment.
I understood your comment. Probably should need a better contrast the color and roughness between the metal and wood.