Hey there,it's Fansub !
You can grab the Beta right here !
I've
been working for the past three months on my first and biggest MEL
script yet,and today i can finally talk a bit more about it !
Quick
Pipe is a curve-edge based path creation tool for Maya.With it’s
selection-based formula,Quick Pipe lets you create multiple shapes like
tubes,pipes,ropes,corrugated pipes,floating
bevels,welds,caves,corridors,etc...
http://i.giphy.com/l3V0qii9ogYOimUVy.gifYou can choose to stay in the
tool’s comfort zone and prototype with it as much as you want to see
the results happening in real-time,or go crazy and play with
different profiles to get some weirdly unexpected results.
Quick Pipe comes with a relatively small documentation and a dozen of videos to show you how to create multiple shapes with it.
https://www.youtube.com/watch?v=x0WDjqNE4EAThe
tool is developed completely with MEL scripting and i used Sublime as
my IDE.Quick Pipe is currently compatible with Maya 2015,2016 and
2016.5.
Maya 2014 and Maya LT support will be added in the coming weeks !
Quick Pipe is currently being beta tested but you can already get it on Gumroad for 8$ !
Replies
*edit*
It is called the In-View Editor -> https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-C9C88AA3-CE61-4389-9A19-B6456427EBA2-htm.html
As soon as they start making it more editable i'll start working a way to use it,but in the meantime the toggle is your best friend
https://www.youtube.com/watch?v=cbFqk3pMrGQ
This new update is more of a fixing issue update than features,here's what have changed :
- Open Profiler was revamped and the profiles format changed from FBX to QPprofiles,which means no more FBX-related errors !
- Fixed 2015 compatibility where command melOptions would not be found.
- Improved support for both locators and Bezier curves.
- And a few bug-fixes here and there that no one cares about
Also wanted to say that the price of both Quick Pipe and AMT will be moved from 8$ for Quick Pipe to 10$,and from 5$ for AMT to 8$. This price increase might seem small but will be enough for me to afford working even more on updating them and working on my next big tool which everyone single Maya user no matter what his background is will absolutely love ! The price increase is not going to affect anyone who already owns the tools.
I'm currently having a big move (new country,new life and shit) and already packed my computer,so can't provide to you proper support before the 20th of this month when i have sat down,got internet,etc...
In the meantime,do not worry too much,as that window doesn't have any super important stuff in there.It's just the welcome page.
Really sorry for the inconvenience.I've never tried Quick Pipe on a 4K monitor but got a few people who use it fine,so i will most likely have to look into it asap and see if there is anything i can do.
I saw your message in my inbox today too,and will be responding you from there once i've set foot in my new home
edit: saw your earlier post, all I need right now is a command to show the command list! ha! don't need intro page right now.
If you have a curve selected and run the script it will create a pipe from the selected curve, and if you don't have anything selected the tool will clean all pipe's histories and hidden groups in the current scene.
I say this a lot to everybody and will say it again : Please read the doc.It's not super long and every behavior you might be interested in is available in there.I know documentations suck and I've already worked on a more motivating to read documentation for my other tool ADN Modeler Tools,but Quick Pipe is a completely different beast as it doesn't operate on buttons for most of it's operations.
With that said,you can definitely expect more intuitive helpers with the tool in the future !
I would expect Launch Quick Pipe to launch the menu not execute a contextual fucntion. Also in that menu you should have a complete list of options including 'run start-up page again', 'open command lister' etc. Also your documentation lacks a full glossary of commands and scripts. Open Command Lister mel I had to find from initially resetting the launch starter window function amd then echoing the command in the script editor.
Fix those probs and we should be getting close. ;P
Shapeshifter and all your tools are very powerful however and I am enjoying using them. Thanks
One thing I really need you to add to this tool is rotate pipe along the central curve. So please, take a look on this option! It shouldn't be too hard to add, but it will be very helpful!
Thanks once again!
I tried generating a pipe on this shape and got some twisting.
I've talked with someone on this matter and they gave me a lot of pointers as to how i could solve this and I've been working on it for version 2.0
// Error: file: C:/Users/cvasq/Documents/maya/2016/scripts/AMTools/AMTScripts/ADN_AutoUnwrapMesh.mel line 18: Cannot find procedure "Unfold3D". //
It was working fine for a good while than it started happening randomly.
What version of Maya are you using and did you by any chance recently updated it ?
I haven't updated either machine, and both machines are on 2016 SP6
Did you use the command often,and if so,did it always work until now ?
The only feature request I'd have is a mirror option. Sometimes the profile faces the wrong direction so it would be awesome to be able to flip it 180 degrees.
Falkrum : So if i understand you want to twist the whole pipe from both end,right ? is that to create ropes ?
Can't promise anything,but will definitely see how it can be integrated
it works and creates a pipe. but however, I do not see any window. I put all the folders in their proper place. I have maya 2017. thoughts?
derp! just figured it out lol. was using ep curve had to go into control vertex mode. YAY moving on.
I'm evaluating quick pipe for my company to see if we can use it in our current project. So far it's been pretty great, but one feature in particular would help us a bunch. Would it be possible to drive the ramp scale with a curve? This would allow for more complex tapering shapes. If this is already possible, how would I go about doing it? If not... It would be a great feature!
Edit:
Another great feature would be the ability to reverse the direction of the pipe (also another issue that comes up when using lots of tapered pipes)
EDIT: Also, how can I re-scale the UI dialog to be larger? I don't seem to get the 'scaling arrows' when placing the cursor at the edges of the dialog.
http://i.imgur.com/a9YQSuK.png
Just wanted to ask if Quickpipe generates triangles or ngons for its meshes. I know, don't get at me! teacher is telling us "at this very point QUADS ONLY PLEASE" and that's how I want to learn it.
@ewetcr Nope Quick Pipe only generates quads
Couldn't finish the new ADN Modeler Tools update in time, so for the late black Friday sales you can go and grab Quick Pipe for free !
https://gumroad.com/l/QPipe1a/blackfriday
125 licenses are available, so go take 'em faster !Hi! thanks For your tool
I do not know why I used Shape Twist be that
even already center pivot
I want to make a rope
thanks!!
If it doesn't i would recommend you to create a new scene and try again in it.Sometimes certain operations in Maya interfere with Quick Pipe's behavior, and they can only be fixed with a brand new scene as of now