Have you checked your UVs? Just looks like an unfiltered reflective material applied to a mesh with a badly stretched UV.
Hey guys, thought I would post this instead of starting a new thread. I sent my HP handle out of 3DS Max(with 3 subdivision levels already) and someother HP objects I want to subtract boolean. I go to Zbrush and subdivide my handle once again and perform the boolean operation. I then Dynamesh it as I want to polish and add some manual cuts and then export out to bake.I should mention, the base HP mesh out of 3DS is NOT faceted. I checked in Marmoset with a high gloss value and full metalness, it is smooth. Unfortunately I get this faceted result shown below. I believe this is a result of the Dynamesh operation detected even the slightest angles in the subdivided mesh? Should this happen as I already Subdivided it 4 times prior to Dynamesh? The Dynamesh mesh is at 8 million points as is. Is there a setting that prevents this or am I missing a step? Any help would be very much appreciated.
It could also be caused by bit depth or texture conversion/compression issues. If you can post the files it would help quite a bit in figuring out the exact cause.