Great news for polycount users, developers and graphic enthusiasts. The Cryengine is now FREE and according to the news it's following a "Pay what you want" model ! They're also creating a Marketplace and allowing payments the option to support directly an "Indie Development Fund".
So if don't like UE4 nor Unity, you can now try Crytek's high-end game engine for free too.
Here's the link to Kotaku's article:
LINK
Replies
I'm hoping they continue improving it a lot, and working out the workflow kinks and quirks.
https://www.humblebundle.com/cryengine-bundle
12 hours left as of now
Oops thought I posted in the correct thread
https://gamedev.amazon.com/forums/questions/4517/cryengine-vs-lumberyard.html
> Why didnt they just buy CryTek ?
> Well they didnt want to deal with CryAdam
I have no clue what the comment about CryAdam was about. wasn't linking that thread for that particular comment.
Anyway - the assets in the associated Humble Bundle look great - almost 60Gb worth of stuff for $13. There's the usual low poly pieces that no-one will use but looking through it, there's stuff I'll definitely use - and it's licensed for any game engine.
Are you sure about that? Because that sounds counterintuitive to me. Surely this is meant as an advertisement for their own engine? (Then again they could rely on the fact that the stuff is tailor-made for CE anyway .) The text on the humble page seems to imply that it's tied to CE, as well. But I only took a short look, so if you have any more info or if you did read the actual licence text, let me know, please.
Here's the relevant passage from the Madison Pike LLC license: "When you lawfully acquire our Asset Packs (listed below) as part of this Humble Bundle you are granted a non-exclusive, non-transferable, non-sublicensable, worldwide and perpetual limited license to use the acquired Assets for your commercial or non-commercial projects developed on any game engine and to use, license and exploit such projects developed on any game engine with the embedded Assets in any way and in all media."