Sketchbook: dGreenberg

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  • pmiller001
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    pmiller001 greentooth


    These are a few I was able to get while they were napping.  If you want I can PM you more if it helps haha. Let me know if there's a specific part of them you want a picture of :D
  • dGreenberg
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    dGreenberg polycounter
    Thanks man, these will help a ton with the face! If you're able to get any full body pictures of them up and walking around from the front or side, that'd be fantastic. I really appreciate this and please don't feel like you need to go out of your way if it's too much trouble. I'm glad for anything you're able to send over through a PM or through the comments here, whichever option is easier for you. You can also send them over to my email at [email protected] if it saves you the trouble of needing to upload anything. Thanks again for the references!
  • dGreenberg
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    dGreenberg polycounter
    Minor jacket update / fix and head retopo. Just about ready to move forward from the high poly, but I still need to create some blendshapes in ZBrush before I'm ready to retopo the rest of this guy. 



    Dog also needs an update to his head and suit but then I can get to work on the low poly and the hair cards.
  • dGreenberg
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    dGreenberg polycounter
    Dog head update has arrived! I've hopefully gotten closer to hitting the mark on these guys thanks to some reference from @pmiller001. I redurced the bulge in the eyes (mostly on the lower lid) and brought the muzzle out further. I also tweaked the lower jaw and face muscles a little bit and put him in his fancy suit.

    I think I have a better balance of an actual chihuahua and whatever that thing is in the concept, but I can continue tweaking things later on down the line if necessary. Otherwise I think I'm ready to move forward with the blend shape expressions next!


  • pmiller001
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    pmiller001 greentooth
    Dude tahts lookin tight! I definitely reads as a chihuahua. Also sorry i didnt see this before, Its a little late now, but i'm sure i can get you some more reference if you need it XD
  • dGreenberg
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    dGreenberg polycounter
    Oh no worries man! The head shots alone were super helpful and I really appreciate the references. I'm glad it's reading more as a chihuahua now; it'll be interesting trying to nail down those dog expressions but it should be fun to play around with.
  • dGreenberg
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    dGreenberg polycounter
    Here come some first pass blend shapes! I'm glad I worked out the concept expression earlier on, but the Blue Steel look still needs a little more attention. Will be focusing on the dude until GDC is here, so I gotta push myself in getting him as far along as I can.


  • dGreenberg
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    dGreenberg polycounter
    Low poly retopo update! Still need to get the hair out of the way, but the rest of the main body is all set.






    The guy is currently around 25k tris, and will hopefully stay under 30k by the time the hair cards are in place. 
  • dGreenberg
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    dGreenberg polycounter
    Back on the horse after taking some time for myself. Here are some updates with the hair and some basic materials thrown together in Painter to get me going on those textures.






    Any thoughts or suggestions along the way are welcome, and I really wanna try and get this guy finished before the end of the year! 
  • dGreenberg
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    dGreenberg polycounter
    First pass updates on the clothing materials:





  • dGreenberg
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    dGreenberg polycounter
    I just realized I hadn't updated the newer pass on the dude's textures, or the new doggo updates, so heeere we go!

    Skin updates and jacket fabric:


    First pass for outfit in Toolbag:


    Hair fixes and expressions:


    Doggo high poly sculpted blendshape expressions:


    Low poly blendshape wireframes:


    High poly suit update in ZBrush:


    That should bring us up to date on the project! I'll hopefully be able to keep on track with the updates, and I'll be posting over here as well! C&C always welcome!
  • dGreenberg
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    dGreenberg polycounter
    Finished retopo and baking out the normals and materials for the dog in this newest update. I'll be going back and finishing the textures on the dude, next!





  • dGreenberg
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    dGreenberg polycounter
    Update on the dude's textures!

    Changed around a lot of the material reads (especially with the jacket) and I feel like I'm a little closer to that final look. Not sure if I like this new direction on the jacket yet, but working on the dog for a little while will help me come back to it with fresher eyes. C&C is always welcome and appreciated!




  • dGreenberg
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    dGreenberg polycounter
    It's a mini material update today. I just wanted to fix some things with the jacket and pants to try and get them to read better (and be more interesting).



  • RogerP
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    RogerP interpolator
    Love the progress dude! Keep rocking it.
  • Ymed_Omri
  • CaesarAlbertus
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    CaesarAlbertus polycounter lvl 3
    Looking awesome Dave !!!!!!!
  • dGreenberg
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    dGreenberg polycounter
    @RogerP @Ymed_Omri @CaesarAlbertus: Thanks, you guys!

    I'm really flattered this dude made it to the first page, so I really gotta try and knock this project out of the park.

    Today I took a step back and decided to rework the blendshapes. Went through a bunch of attempts at getting something that felt more expressive than the old lip-bite face. These are my recent ideations / descent into madness:

    Original lip-bite = too neutral, so I tried to play up the eyebrows and the lips.


    They felt a little gassy so I tried a few more.


    I was feeling the alternating eyebrow game, but now I need to settle on Lefty or Righty. Still gotta decide which one works better for a SciFi Renaissance fashion guy.


    Since the old Magnum look had alternating brows, I tried to fix that up as well. Magnum became Blue Steel somewhere along the way.


    Moral of the story is I could really just sculpt expressions all day. It's pretty great. Nothing is set in stone though, so I'm totally up for hearing any opinions or suggestions that are different from what I'm working with. More to come (and a lot of old materials and stuff to update).
  • dGreenberg
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    dGreenberg polycounter
    Updates for the dude's face and their materials took me a little while, but I'm finally feeling like this guy is coming together. Unless something glaring comes up, I might be good to just work on the dog's textures before I jump into the rig. The changes are kinda subtle for some of his expressions, but I hope they're looking a little better from before. 






    Chihuahua materials are up next. Stay tuned!
  • dGreenberg
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    dGreenberg polycounter
    Now we're working on the chihuahua's materials! I thought after finishing the dude, this would be really quick and simple (but when is it ever like we plan??). I really need to add some more color variation with the suit, and figure out a better roughness approach to his fur. Lots of stuff in progress, but it's still moving forward.




    For the dude, I thought I'd add some more length to his lashes to get more of that character showing (and to get it closer to the concept). More chihuahua updates to come!
  • dGreenberg
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    dGreenberg polycounter
    Doggo material updates! I'm feeling a lot better about his diffuse and roughness materials with the test lights. I changed up the legs a little bit and tried to get things reading like they're in the same style of the dude. Might make a few changes later on, but for now I'll be starting in on the dude's rig. Lots of stuff to relearn! 




  • dGreenberg
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    dGreenberg polycounter
    Mostly finished with the rig and the main pose for the dude! Learned a ton and was frustrated through a big part of it, but it's always really cool to see your character move around. Big thanks to Kiel Figgins for some great rigging advice, as well as Pluralsight for giving me a refresher course on the rigging pipeline. 

    Up next I'll pose this guy a few times before rigging the dog and giving him the same attention. The finish line is in site!





    Also this guy's face is kinda ridiculous and intense from the dog's P.O.V. C&C always welcome! 
  • dGreenberg
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    dGreenberg polycounter
    The first pose for the dog is done, and I only had to break the rig 40 times to get things to work! I guess that's what I get for assuming a simplified quadruped rig would be easier than the dude's rig. I ended up moving a lot of individual vertexes around, so I might need to try re-rigging him before I get the other poses setup. 2 more poses for each of them left! Here's a gif I put together of the rigging process. 


  • dGreenberg
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    dGreenberg polycounter
    Two sets of poses down, with one to go! Just finished the Jojo's Bizarre Adventure style poses. It felt kind of fitting with the look of the guy and the high fashion look of Jojo, so it just kinda happened from there. Final pose will be more Zoolander inspired, I think? We'll have to see where it goes! I wanted to included the look of the rig as well as the current look in Toolbag. 






    Final placement of the dog (growling at the dude) isn't final, so that might change later on. 
  • dGreenberg
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    dGreenberg polycounter
    Some Jojo-adjustments (Jojustments?) and the main look of the other big poses are here! The concept pose is the cleanest (so I can include a turnaround when I get to that point), and the others will just include some still shots and close ups. This will be one of the last WIPs for this project, so I'll just be fixing the lighting and getting some beauty shots put together next.





    Still on the fence about the position of the dog in the Jojo shot, but I'm otherwise feeling pretty good about moving forward. It'll never be perfect, but it'll be finished! 
  • dGreenberg
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    dGreenberg polycounter
    I think I'm finally able to call this guy finished and move on to the next project! Thank you to everyone who helped me figure things out along the way. I've already got a ton of character concepts that I'm aching to start in on, so I'll be sure to post some new updates once I get there. 






    You can see a lot more images and the breakdowns over at my ArtStation, here.
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