Hey guys,
I decided to take one of my old models and re texture it in order to learn about the PBR/metalness pipeline and Substance Painter. Here is my result, I think it is ok, but something is not quite right, it seems a bit flat or something.
Here are a few images in SB view port and also one in Toolbag 2, the model is 672 tris so its more of a 3rd person view item. Any C&C would be really appreciated as this is my first try at a PBR texture.
Thanks!
Replies
The paint on the wood could also be slight rubbed/chipped away, maybe add dark dirt in some areas. I've recently had the same critique for my project as it was too flat, so trying to pass on the info i got
Try and think how it would be used in real life, from how it is held (would the hands be dirty and leave marks), how it would be stored or put down etc and look at lots of references.
Hope this helps!
Looking at the bottom right corner image, I am thinking maybe I need to reduce the roughness of the painted metal to make it slightly smoother?
I don't want to make an overly used and worn grenade but I also want to get some interesting details and clear material separation, such a hard balance to reach.
I will however experiment with some different subtle generators so thank you.
Ok tweaked some values, I think its starting to head in the right direction. I still want to add some unique damage and re-do the white paint, maybe add a little more dirt too.