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Sharing tips vs keeping tricks to yourself

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polycounter lvl 9
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miguelnarayan polycounter lvl 9
This has me wondering for almost since I can remember being a designer/artist... Whenever you find a good resource, a game changer technique or a platform to find work online, do you keep it all to yourself in order to void competition or share it with the people you know? Why?

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  • passerby
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    passerby polycounter lvl 12
    its pretty dam petty to keep what you consider useful information to yourself, especially when working in a production environment
  • m4dcow
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    m4dcow interpolator
    When you share tricks/workflows/whatever the input from other people tends to improve said workflow, or in some cases you are put onto better ways. Even if your trick is the be all end all, you build a positive reputation by sharing.
  • Farfarer
    You gain nothing by keeping things to yourself.

    If you're relying on secret tricks to keep yourself ahead of others, you're probably not that good :P
  • Blond
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    Blond polycounter lvl 9
    As stupid as it sounds, this rmeinds me years ago when in my class, students were all starting 3D.

    There was always this typical student, that would find a new tools or some secrets tips and each time, you would ask help, he would just reply by:

    Go watch some turotials'' or ''just look and earn by yourself''
  • Swizzle
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    Swizzle polycounter lvl 16
    Not sharing useful resources and techniques is a zero-sum game. Even if you stand to gain something by not sharing, the net effect on the industry is zero because you're depriving everyone else of the benefits and the ability to improve further.

    A much better strategy is to share everything cool you come across so you can benefit from other people sharing and refining things.
  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    Do you like when people teach you a new tip or trick that improves your art and workflow?

    When I was a Jr. in art school a sophomore asked me and another classmate for help on achieving a hologram effect on his project. mainly he did not understand how transparency worked or how to cause a flicker on the texture. we started explaining how to adjust the transparency for the material. and while we were talking for some reason he decided to tell us that when he learns something he does not tell anyone because he wants to be the best. My friend and I instantly stopped helping. Why should we help someone out who basically said if our roles were reversed he would not help us.

    There is nothing wrong with wanting to be the best. I imagine everyone wants to be the best. but if you want someone to help you out someday you should probably be willing to return the favor. That one trick on workflow is not going to instantly make them a better artist than you. and if it does, they will remember it and help you out when they can. If its one thing I have learned about the game industry is that everyone seems cool with helping each other out.

    In my graduating class there was a group of about 6 of us who were always in the animation lab so we eventually all became friends. We would help each other out when one of us did not know how to do something. 6 people learning different things and sharing with each other is a way better way of learning than trying to figure it out all on your own.

    Technically you are going to be competing for jobs with the people you know. but you are also competing with thousands or more people for those jobs as well. so what if someone you know gets a job before you. if you helped them out and are a good artist, when a position opens up they could suggest you.
  • passerby
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    passerby polycounter lvl 12
    So much of getting a job in this industry is networking, Since im in a position where i can influence hiring, i will likely choose people who have skills and a good attitude who have helped me in the past.

    Also Teaching people is one of the best ways to improve your own skills.

    Than on top of this, once you work in a studio you work as a team, and you will succeed or fail as a team as well.
  • MoP
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    MoP polycounter lvl 18
    IMHO, sharing is how the human race advances.
    Keeping things to yourself is selfish.
    Educate others and they will educate you - otherwise you're on your own, and that's not a nice place to be.
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    For everything you attempt to share about 75% of people will respect you for it and about 2% of people will learn it properly and apply it so go hog wild
  • Ryusaki
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    Ryusaki greentooth
    The trick is to know when to shut your mouth and when to be generous and open.

    For me its simple, if i got the information for free, like somebody shared their knowledge with me, i would share it too. If i found it out by myself, i 'd likely keep it for myself.

    If i would know something which would give me an advantage over somebody and i am in a very competetive enviroment (and we are in that enviroment as much as i dislike it) i would be dumb to give my knowledge away and help the competitors. At the end of the day i want that job/money/fame, and if my knowledge is the key i use it.

    Basicly i am acting like a mirror. You play nice with me, i do the same. You share your secrets, i share mine. You behave like a bloodsucker, i cut you out of my life.
    Works for most situations.
  • Deathstick
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    Deathstick polycounter lvl 7
    I like sharing :D , so many other students in Fine Arts who were great at physical drawing failed miserably when it came to figuring out how to use layers in photoshop, or if I see someone doing something in a way that is backwards as fuck/theres a way they don't know about that speeds up their process x1000 I'll kindly let them at least know about it. Nothings wrong with sharing info, only time you DO NOT share is if said information is under a company-NDA or some such proprietary thing.

    I view sharing as spreading kindness. Although I will take it to a certain extent, me writing something and sharing it to a bunch of people if I'm in the mood and have freetime is something that I'll do. But then there are also people who come off as annoying in constantly pestering you on how to explain something that will take you multiple hours to explain to them as a single person specifically and they want basically free training. That's when I kind of get annoyed and start saying go use google...

    But yeah nothing's wrong with sharing! Otherwise there probably wouldn't be Polycount as we know it.
  • Grayscale
    Alright, no offense intended here (don't take it personally OP) but I can't help mocking this viewpoint a bit.

    I see people act like they've amassed this treasure trove of clandestine industry secrets, that inexplicably "voids" other artists, and it seems a little bit delusional. You seriously think you're the only one learning and keeping up to date, eh?

    Like... Good job dude. Through rigorous googling you've found helpful blogs and tutorials, and have amassed their glorious secrets for your own dastardly artistic purposes.

    None can stand against you now!
  • PyrZern
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    PyrZern polycounter lvl 12
    I just share everything... aka my Pinterest boards :P I pin some good techniques/resources/ref there.
    https://www.pinterest.com/PyrZern/boards/
  • stickadtroja
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    stickadtroja polycounter lvl 11
    the question is a bit stupid to put on a forum like this? like deathstick says, why do you think this forum exists? isnt that basically the SOLE purpose of polycount to SHARE information?
  • Aabel
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    Aabel polycounter lvl 6
    We all stand on the shoulders of giants. Keep that in mind.
  • heyeye
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    heyeye polycounter lvl 6
    I love sharing. The best thing that happens whenever I share with someone is they show me a better way of going about what I thought was much faster.

    It's amazing to be constantly humbled by talent around you and just feel like every day you're becoming more badass because of them.

    Nothing is worse than a trying to collaborate with a guy that refuses to learn and work off each other. It's a death sentence to group creativity.
  • gavku
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    gavku polycounter lvl 18
    now everyone just get people to subscribe to their patreons.....FOR HOT TIPS!!!! ;)
  • Finalhart
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    Finalhart polycounter lvl 6
    I've always loved teaching. I can't wait to get better to share my knowledge to other people, for me being able to give without waiting something in return, just by knowing i've made someone's life easier is a huge motivation to get better!
  • killnpc
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    killnpc polycounter
    You are the group...

    In order to discover great new ideas and techniques as a group, you need common understanding. Every answered question raises that individual closer to a common understanding. Their application rises them further; Encourage this in others. Our individual strengths are fortified, and as each individual is raised, the group as a whole rises. There is no resource more rewarding.

    I strive to surround myself with intelligent people and I see intelligence in many forms. Sometimes that can mean making them intelligent. This encourages me to study to know something to share. I want my group to be as well informed and capable as possible. My motivation for sharing what I know, is based on the notion that the more they know the better equipped and motivated they will be to help me and the rest of the group.

    I'd recommend sharing what you know and give appreciation to those that share. You can learn a great deal by sharing, and sharing gains you favor amongst your community.

    It is easy to identify a leech. I have no solution here. An enclosed and competitive environment strains the creative spirit like I've never experienced. It discourages the sharing of ideas, it aims to enforce ideas as secrets, to own and control them and I have no solution here.

    I do know that if you become angry, frustrated, and withdraw, you will unravel. If this sharing of information breaks down, there is no give and take and you are allowing yourself to be consumed. The group as a whole becomes damaged, the group learns less and members become alone, momentum plateaus, and have nothing to give. If you are not sharing, your group is not growing and you might as well be alone. Do not withdraw. It is a long lonely path with a dead end.

    "Detachment becomes the solution, blindly unaware that such apathy is the vice that it mocks."
  • GarageBay9
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    GarageBay9 polycounter lvl 13
    If at any point you're going to lead, you're going to have to teach. Conveying information is an entirely different skill set from using information. If you're not practicing that skill, somebody who has it is going to get the juicier work or the promotion that you wanted.
  • GrevSev
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    GrevSev polycounter lvl 9
    Yea I keep stuff like the Vertex books and Gumroads to myself and recommend Digital Tutors stuff to new artists

    Dr-Evil.jpg?1408113492
  • Deathstick
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    Deathstick polycounter lvl 7
    hey whats wrong with digital-tutors! That's what got me started anyways ha :D
  • GrevSev
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    GrevSev polycounter lvl 9
    Deathstick wrote: »
    hey whats wrong with digital-tutors! That's what got me started anyways ha :D

    Nothing. DT isnt bad. I'm just keeping all the juicy stuff to myself now. Fresh learners cling to DT stuff anyway and always disregard the cooler stuff.
  • kanga
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    kanga quad damage
    killnpc wrote: »
    You are the group...

    In order to discover great new ideas and techniques as a group, you need common understanding. Every answered question raises that individual closer to a common understanding. Their application rises them further; Encourage this in others. Our individual strengths are fortified, and as each individual is raised, the group as a whole rises. There is no resource more rewarding.

    True dat.
    Nuff said.
  • claydough
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    claydough polycounter lvl 10
    Grayscale wrote: »
    Alright, no offense intended here (don't take it personally OP) but I can't help mocking this viewpoint a bit.

    I see people act like they've amassed this treasure trove of clandestine industry secrets, that inexplicably "voids" other artists, and it seems a little bit delusional. You seriously think you're the only one learning and keeping up to date, eh?

    Like... Good job dude. Through rigorous googling you've found helpful blogs and tutorials, and have amassed their glorious secrets for your own dastardly artistic purposes.

    None can stand against you now!

    The OP and this selfish archetype we are describing does not remotely come close to the reality I know??
    It's been my experience that even before the internet one could easily seek out any famous painter, cinematographer, sculptor etc...
    And in every instance such a potential mentor has always recognized and rewarded the like-minded, eager and those willing to learn by sharing the benefit of their experience usually with the same enthusiasm!
    ( for someone that shares their same passions/interest. )
    If u can't pick your family. You can certainly pick your tribe. Made a lot easier than it once was before the internet
    ( compared to snail mail and phone correspondence :) )

    A better title for such a thread that is truly representative of our esprit de corps should probably be more along the lines of:
    "Why are creative people so willing to share what other groups selfishly reserve as trade secrets?"

    Unless...
    My experience is not the norm??
    Have others had a different experience than that of responsibility to contribution and open source? :eek:

    Otherwise we are describing a non issue?

    There will always be RTFM! But that is hardly the same thing.

    If u think about it...
    One gets his a$$ handed an RTFM for the same reason the aforementioned mentor is so willing to enthusiastically discuss shop till the sun rises.
    ( i.e. You get respect for a shared passion when you show an investment/respect for that interest! e.g. Perhaps by cracking open and pouring thru the proverbial manual fer instance )

    For that very same reason I won't take a chance on Polycount search
    ( perhaps the upgrade will bring reliable Polycount searches? )
    And will research Polycount with Google instead so I do not come across as disrespectful/Lazy to a particular issue when I ask others to invest their time and expertise on a subject that might be easily researched myself instead?

    Seems as if necro-ing a thread makes a lot of sense if one wants to add new ground to a topic/issue?
    "Don't understand objections to resurrection."
    When the alternative forces the topic/issue into disparate avenues that makes as much harder to search also making any subsequent progression very difficult to follow?
  • McGreed
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    McGreed polycounter lvl 15
    I always share what I know when I can, because I consider it an investment in future knowledge, because who knows what they will discover with their new information, that I might not have. So by sharing you encourage more knowledge to be created and more chance of you learning even more.

    I once got shit because I had encryption on an script I was still working on but shared, but it wasn't because I didn't want to share it but because my code was a horrible mess and I wanted time to fix it, while other could still make use of it and share their thoughts about it. But when asked I always explained what I did and showed examples of it, not hiding what it was.

    Either way, holding on to some kind of SUPER-SECRET-TRCK-OF-TRADE is just stupid, and selfish, and doesn't promote anything, not even for yourself, because you will not see anything new come out of keeping it to yourself, which means yourself won't get any benefits from it.
  • Mark Dygert
    Share it. Hoarding only hurts you. If you found it, others will too, it will get around eventually. If it comes out you knew about but tried to keep it from others, that's kind of a mark against you and other people might not want to work with you.

    I know I love collaborating with creative people who want to work as a group and want to make the best possible product so they help everyone else succeed. I don't want to work with back stabbing dicks who try to boost themselves by trying to hold others back.

    Employers want people who actually are skilled at what they do and lead the pack by being the best And they don't want people who are the best only when the competition is hobbled artificially. Especially when they will be trying to hobble other members of your team.

    Ultimately these people fail and work their way out of the system as they are often untrustworthy and cause all kinds of internal failures to cascade out of control, often snowballing and sinking projects or just causing a lot of confusion and headaches.

    All for what? To try and make themselves look good? They just look like an ass who doesn't work well in a collaborative team environment.

    Besides one way to boost your reputation is to be the go-to person for info sharing, knowledge and finder of cool things. It's a form of networking and the more you do for people, the more likely they will remember you fondly. All of the jobs and freelance I've landed have come directly from helping other grow and expand what they do and how they do it. I wouldn't be anywhere if I was a hoarder.

    Keeping mind that sharing company secrets is often even more taboo and often frowned upon by employers, obviously. But sharing general stuff and helpful tips is great, it helps others and yourself.
  • JordanN
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    JordanN interpolator
    Keeping secrets in art seems pointless for two reasons:

    1. At some point, someone will either reverse engineer or come up with a better technique, making your secret look outdated.
    2. There's no "actual" secrets in art. Camera's exist so we already know what life looks like. So it really boils down to artist ability.
  • miguelnarayan
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    miguelnarayan polycounter lvl 9
    The only reason I did this thread is because I share, usually, with people I like anyway, I don't care for people who don't like me either or just don't share stuff. Recently my sister told me if I wanted to stay ahead, I shouldn't share where I get my job offers from or share my tricks with my classmates, but I've been doing it anyway. The replies I got here just served to reassure I'm doing the right thing. :) I guess her work field is more competitive (journalism) and doesn't apply to art and design. Thanks guyse!
  • McGreed
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    McGreed polycounter lvl 15
    I believe the world would become better if this was more the norm then not, especially consider how the whole copyright industry is just mowing down ANYTHING that is just close to be like something else. It just stifles any progress imo.
  • Deathstick
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    Deathstick polycounter lvl 7
    Recently my sister told me if I wanted to stay ahead, I shouldn't share where I get my job offers from or share my tricks with my classmates, but I've been doing it anyway. The replies I got here just served to reassure I'm doing the right thing. :) I guess her work field is more competitive (journalism) and doesn't apply to art and design. Thanks guyse!

    Honestly I think sharing and being helpful to your peers actually increases your chance of getting a job versus possibly taking one away from you. Five out of five of my jobs relevant to art (stop motion teacher assistant for a middle-school kids summer camp, 3D artist on a paid research project in college, aftereffects/puppet tool animation on a children's book in college, freelance art director/3D modeler and animator at an ad agency for 2 years, and now my salary job working as an environment artist on a naval simulator were because someone who I was either friendly with, worked with, or shared information with recommended or offered me the job.

    Basically what I'm saying from my early-medium? career experience over the last few years is that being nice and helping a peer can pay off 10 fold later on. I wouldn't of even known about those jobs if it wasn't for someone telling me about them thinking I'd be a good fit for who they're looking for.
  • Hayden Zammit
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    Hayden Zammit polycounter lvl 12
    Sharin' is carin'.

    That is all.
  • Neox
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    Neox godlike master sticky
    JordanN wrote: »
    2. There's no "actual" secrets in art. Camera's exist so we already know what life looks like. So it really boils down to artist ability.

    so only realism is art?

    and i don't think this is about "art" art, but like production workflows, shortcuts and such.

    but i agree keeping secrets doesn't make much sense. some things tho will have to remain personal, if only because someone signed a NDA
  • dejawolf
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    dejawolf polycounter lvl 18
    not sharing would be dickish, given how you are already standing on the shoulders of giants.
  • Lamont
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    Lamont polycounter lvl 15
    This has me wondering for almost since I can remember being a designer/artist... Whenever you find a good resource, a game changer technique or a platform to find work online, do you keep it all to yourself in order to void competition or share it with the people you know? Why?
    Japan game industry has the not sharing thing down perfect. Don't go this route. Share. Makes everyone better, even yourself.

    Your idea will go out, get mixed and improved. That is the best thing.
  • Prime8
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    Prime8 interpolator
    I'm very happy that people are sharing so much, otherwise I would have learned close to nothing probably.

    There is not much I can share, usually if I think I made something new or different, a couple of other people did already :D
  • Ruz
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    Ruz polycount lvl 666
    I always enjoyed producing base meshes/texture etc that others can use. But if some one wants to share my large bag of maltesers, they can flip right off
  • RyanB
    The people who are really good at keeping secrets won't even tell you they have a secret. Some of them could keep a secret for 15 or more years, forever really.

    So there's no point in worrying about it. That info only exists in one person's mind. All you can do is be suspicious that they have a secret.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    RyanB wrote: »
    Some of them could keep a secret for 15 or more years,

    Okay, okay. I fess up. The burden is too much!

    I don't use shift key anymore when adding or subtracting selections when using Photoshop lasso tool. It's easier to just click one of the modes buttons.

    There.

    I'm FREEE! :poly136:
  • RyanB
    MagicSugar wrote: »
    I don't use shift key anymore when adding or subtracting selections when using Photoshop lasso tool. It's easier to just click one of the modes buttons.

    YOU WERE SUPPOSED TO TAKE THAT TO YOUR GRAVE!
  • Joopson
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    Joopson quad damage
    Share techniques. Help your fellow humans advance.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    RyanB wrote: »
    YOU WERE SUPPOSED TO TAKE THAT TO YOUR GRAVE!

    But I haven't disclosed yet to the wider world how using scans of real people solves a lot of anatomy second guessing and laborious basemesh creation from scratch. :poly122:

    Just wait for the big discount sale though.
  • RyanB
    There was a bit of secrecy among old-school developers
    *cough*https://www.gameilluminati.com/ *cough*

    Guys like Vlambeer and other indie devs are way cooler though
  • MagicSugar
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    MagicSugar polycounter lvl 10
    ninja tools for ninja freelancers

    One best thing of many, importable to zbrush. :thumbup:

    secret.jpg~original
  • glynnsmith
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    glynnsmith polycounter lvl 17
    One thing I haven't seen mentioned here is that if you want to understand something deeply, you should try to teach it to someone else. Put the idea together, break it down concisely into it's core points, and communicate it to someone else - It'll illuminate very quickly where your weakness in understanding something is, and it usually picks out any weakness in the technique (or whatever) at hand, too, because you have a birds eye view from your explanation of it.

    Sharing ideas, and teaching other people stuff you've figured out is a great way to understand it better yourself.
  • slipsius
    I agree sharing is good. All the big talks at large conventions like GDC are all people sharing their techniques from work. They do it to further the industry.

    But that brings up a question... Why do certain companies ban things like wire frame shots in your portfolio?
  • thomasp
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    thomasp hero character
    slipsius wrote: »
    But that brings up a question... Why do certain companies ban things like wire frame shots in your portfolio?

    certain companies? is there a list? :)
    it's probably because they just don't want that discussion with their staff so they do a blanket 'no breakdowns of work' rule so as to not have the odd one out reveal whatever they might actually consider some trade secret?
  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    thomasp wrote: »
    certain companies? is there a list? :)
    it's probably because they just don't want that discussion with their staff so they do a blanket 'no breakdowns of work' rule so as to not have the odd one out reveal whatever they might actually consider some trade secret?

    That and if its from big enough of a studio and you have worked on some big time games. do you really need to see the wire frames? I mean if there is any real doubt in the persons ability they will give them an art test.
  • inflict3d
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    inflict3d polycounter lvl 7
    thomasp wrote: »
    certain companies? is there a list? :)

    just an example:
    http://www.polycount.com/forum/showthread.php?t=150006
  • thomasp
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    thomasp hero character
    cheers. his comments read like they have a blanket ban to share any technical info.
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