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Quixel Suite Texturing Contest

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  • homart
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    homart polycounter lvl 8
    Hey guys ! Here is my entry ! ;)
    It was my first time using the quixel suite ! I love it ! Going to buy it even if i don't win that contest ahah ;)
    Gg guys there are some great works showed here!
    iBa4fqc.jpg
    Fgp5tpy.jpg
    Q4bjO5O.jpg
  • VicToMeyeZR
    My first time doing anything like this. :)

    I bring you the elite in Canteens. Louis Vuitton

    a09df8d481.png

    04350eb044.png
  • Prime8
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    Prime8 interpolator
    Thanks for creating this contest.
    Was fun to join in, good exercise.

    Two things were new for me, working with Albedo/Metalness and trying to make something look as if it is behind glass/transparent material.
    Not 100% happy with the latter...

    4LQEqe1.jpg
    Q4vYFMp.jpg
    jQ8SnB1.jpg
  • PlateCaptain
    For all your portable power needs:

    ASgpY7Y.jpg

    jRt9HsV.jpg

    nsNCABz.jpg

    Thanks again for the contest! Some great entries already.
  • Pleasure
    pretty awesome stuff guys, not much longer now !
  • SLOT
    Hello everyone!

    I was very impressed with all your submissions, great work, guys!

    So here is my take on the why so serious guess who's grenade!

    mmdexy4.jpg

    JTwqNBd.jpg
  • echofourpapa
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    echofourpapa polycounter lvl 4
    Quick question 00:30 CEST Friday is 18:30 EST (EDT for the time zone sticklers) Thursday, right?
  • Pleasure
    Quick question 00:30 CEST Friday is 18:30 EST (EDT for the time zone sticklers) Thursday, right?

    yes

    @ Everyone, check http://www.timebie.com/index.php or similar if you are not sure.

    EDIT

    and by the way, i was asked if you guys can use the Textured Grenade for your portfolio, and yes! If you wan't to add it to your portfolio you may do so !

    You can add pleasure as credit for the grenade, but i do not insist.
  • Keven_B
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    Keven_B polycounter lvl 10
    Here is my entry ^^

    is my Icendiary Grenade, I hope do you like.

    5L3TTsa.jpg8zB9Ys2.jpg935Bit0.jpgrO802Wm.jpgBdc9KA1.jpg
  • clare
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    clare polycounter lvl 4
    Quite enjoying this and here's my entry for the contest.
    Here's the story - the grenade was old and covered in dust/sand, and soon will about to explode.

    Thank you for having this contest!

    inGuo8n.png?1
    dQ1DovI.png?1
    oK9kl2w.png?1
    MMYFkyV.jpg?1
  • echofourpapa
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    echofourpapa polycounter lvl 4
    Here we are:


    From 3Do:
    hnR8ICm.jpg

    p2KGqwk.jpg

    Texture Breakdown:
    XfWR6wm.jpg


    I felt like explaining a little bit about my process on this. The only thing I used the model for(besides 3Do of course) was to bake a gradient map and convert tangent normal maps to object space. All normal map detail was done in nDo, I did not bake from a hi-poly model. I considered this to be a part of the challenge for myself. I converted that tangent map to AO with nDO as well, and converted it to an object space normal map. I used ID, AO, Normal, Object Space and Gradient maps as inputs. Everything else was done with layers and masks.




    Bonus Sketchfab upload! :D
    [SKETCHFAB]4a9ec6d2efc64eb095a83205565e7b5f[/SKETCHFAB]
  • Pleasure
    about 6 hours to go, then i will post a message that all entry's are closed and Final !

    REMEMBER ! NO POST EDITING After That Time. No matter for what Reason.


    Any Edited Post after the Deadline will be disqualified.

    I will take some time to judge every submission to the best of my abilities, but of course i can only choose 3 :(

    I wan't you to know that it does not reflect much on your skills or the Texture, because i love almost all of em.

    I will judge by Overall Texture Quality, original ideas get some points as well, and how much work you put in etc.

    I will take max 1 Day to post the Results, and then we go from there.

    I will of course post a Reason why i chose that particular Texture.

    Thanks all for participating.
  • zephy
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    zephy polycounter lvl 9
    Thankyou for putting this together! Awesome Entries so far ! here is mine.
    E2kswjd.jpg
    aV0m8TK.jpg
    gWe4arr.jpg
    vnowgmh.jpg
    y1i2xK4.png
    GCohM8b.png
  • Pleasure
    1 Hour is remaining, if there is no new entry, you can probably expect a decision couple of minutes after the contest ends. I am currently looking at every texture, and will make sure after the deadline that there are no updates for those, if there are i will look over them again, so it will take a bit longer.

    If you want to know right away, stay tuned and watch the Thread !
  • zhixson
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    zhixson polycounter lvl 8
    Oh man, please let this get in on time!
    [IMG][/img]blg95L6.png
    [IMG][/img]cur4UXf.png
    [IMG][/img]HWEVHZB.png
    [IMG][/img]e6Dg3XZ.jpg
  • Pleasure
    That's it Guys ! I will check if there are any edits, and will re-look at my decision if there is. But the Contest is now CLOSED !

    If there is nothing new i will post the Results in a few moments !

    EDIT

    lol that last one was close, im looking at it right now.
  • zhixson
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    zhixson polycounter lvl 8
    Pleasure wrote: »
    lol that last one was close, im looking at it right now.
    Hahaha, tell me about it!
  • Pleasure
    Okay Everyone, the time has come !

    First of all i want to thank everyone for participating ! I bet you had at least as much fun as i had !

    Unfortunately not everyone can be declared the Winner, so even if the decision was Harder than you can imagine.. i have come to a decision.

    So here are The Winners !

    1. Place

    echofourpapa

    jQRdU.jpg

    The Reasons :

    Very good NDO execution ! screws look realistic Grid looks good in the middle And the riffles at the top as well

    Awesome Idea with the Time Delay !! never would have thought that up.. but its quite brilliant tbh.

    Congratulations echofourpapa !! You win the Quixel Suite 2.0 Beta Access !

    2. Place

    battlecow

    jQRMA.jpg

    The Reasons:

    Lovely Idea with the middle, very unique idea and i love the glowing Part ! But still looks realistic. Screws on the part are also well done.

    Lots of color variation. Small suggestion maybe, i think the screws or bolts could have used a different color. Of Course this is only my opinion.

    Great edge wear ! Looks realistic and its not too much.

    Sames as the first place with NDO, lovely details added everywhere.

    Congrats ! battlecow you win a Quixel Suite Freelance license.

    3. Place

    This was the closest one..


    PlateCaptain

    jQSNP.jpg

    Damn.. it was so hard, i want to tell you guys.. that the Frost Grenade, the bloody hand device, and the incendiary came more than close to the third place ! A few more came close, but those were so close that it pains me.. :/

    So.. the Reasons for PlateCaptain to take the third place a the following:

    Lots and Lots of Normal Details, you have a few problems here and there, but i can see that it is because the model basically was not at all made for your design.

    It's Weird !! in a good kind of way, it reminds me somehow of Bioshock. (which i never played.. shame on me, but i have seen it :D)

    I would like to see the same kind of Texture on a Model better suited for this.. so you can put gears inside etc.

    Congrats ! PlateCaptain ! You also win a Quixel Suite Freelance License.

    Zhixson gets a Special Mention ! Because its so CUTE !! :D

    Okay.. that's it !

    Eric will message you with details on how to collect your Prize.

    I hope nobody is too disappointed ! And we all had Fun !

    Remember ! You can use your Texture for your Portfolio, no credit is needed if you do not want to do so ;)

    Congratulations again to the Winners ! And to everybody else as well ! You all did a great Job and i am sure Eric agrees !


    I hope you all enjoyed working with the Suite !

    Thanks !

    Pleasure
  • echofourpapa
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    echofourpapa polycounter lvl 4
  • Pleasure
    AWESOME!

    well you deserve it ! loads and loads of details, i personally would have gone with a little less rust.. but i did not mention it, because some people will like that and some won't.

    AND DAMN that time delay idea, tell us how you came up with that ? :D

    *EDIT*

    oh and please be patient for the Prize, eric is probably sleeping right now :P
  • Thane-
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    Thane- polycounter lvl 3
    I heard on the grape vine that if the first place winner declares that everyone who owns Quixel already, gets beta 2.0 access, then BY THE GODS, Quixel will allow it?



    Totally agree with the first place pic btw, great job!

    and congrats to everybody else too.:)
  • echofourpapa
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    echofourpapa polycounter lvl 4
    Thanks!!

    The Time Delay came from me figuring out what to do with that top cylinder, I tried square knurling first, but after that didn't feel right I went with the vertical grip. That ended up making it look like a dial, especially with that opening, so I started thinking about what could be adjustable. I figured being able to control the time delay of detonation would be the most useful.

    From there, I started thinking about what else I could make adjustable and came up with the fuse reset lock at the top. Figured that would make it reusable, so I decided to go with a training grenade of some kind. I settled with a flash bang because the two heavily slotted parts at the top and bottom looked like they could be gas vent ports(which is why they have a lot of carbon on them). It's scratched up because it's a training device so it gets a lot of reuse, and because I figured it was repaired a few times there are a couple of different color screws and a mix of old and new parts. The base color green is a standard military green, the gas vents are orange because they could be dangerous if held there. The blue stripe signifies that it's a training only device. In the military(US one anyway) these are referred to as "blue bodies", since anything with blue paint or a blue stripe means it's a dummy/training device. I made up a fictional brand name Blu-Bod and put it on the handle for a bit more detail. The wire mesh came from me trying a whole bunch of different ideas for the middle section and nothing else was sticking. I figured thebwire mesh would make it look for reusable.

    Thanks again everyone, and I'm super stoked to get working with the beta!
  • echofourpapa
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    echofourpapa polycounter lvl 4
    Thane, I like the way you think. ;)
  • PlateCaptain
    Woo! Thanks Pleasure for the contest, and the Quixel team for sponsoring!
  • Prime8
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    Prime8 interpolator
    Congrats @winners!
    Thanks again for holding the contest Pleasure :thumbup:
  • battlecow
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    battlecow polycounter lvl 13
    What what what?I won something?
    Well I didn't see that coming :) Thanks for the contest pleasure it was a great idea and I had a lot of fun texturing the grenade. I'm absolutely stoked about the freelance licence!

    edit : shame on you for not playing Bioshock ! :)
  • currve
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    currve polycounter lvl 3
    congrats to everyone participated and of course to the winners :)
  • Eric Ramberg
    I would like to thank Pleasure for arranging this contest, very good initiative! Since everybody seem to have had such a great time we are thinking about doing them regularly, what do you all think?

    Big congratulations to the winners of corse, all the contestant did very well and Im impressed by the high quality of all the entries. I will contact the winners so that they may claim their prizes.
  • echofourpapa
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    echofourpapa polycounter lvl 4
    Regular is great! Keep them coming!
  • Devil_Inside
    Yes. A great initiative! I had lots of fun!
    Congrats to the winners!
  • Pleasure
    I had a Blast !
    thanks Quixel for sponsoring the prizes ! I think a regular thing would be quite fun ! And gets more people involved in Quixel.

    i think a lot of people in the contest used quixel for the first time and fell in love with it !
  • loggie24
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    loggie24 polycounter lvl 3
    Congrats to winners. Didn't get time to finish, kind of forgot about this while working on a project :)
  • pirate myke
    Congrats to all the winners. Had great fun. Thanks.
  • VicToMeyeZR
    grats to all the winners. excellent work
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