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[UE4] Bobber Workshop

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  • Kazperstan
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    Kazperstan greentooth
    Omnomnom, looking reaaally nice! Loving the colours and composition.

    I'd say the floor looks a little too clean, especially in the top image.

    It might be cool to vert paint in some more gloss variation or just a few very light decals

    ExF4tHd.gif
  • ollitei
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    Amazing stuff here! Loving the 'after' image on the most recent post.

    And also, I agree with the guy and his gif above me.
  • Bart Spellson
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    Bart Spellson polycounter lvl 5
    It looks better nice, and I agree with Kazperstan, dirty up the ground and other areas. Maybe you could add a bit more dust also ?

    Ollitei, Kazperstan is a girl >.<
  • Shrike
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    Shrike interpolator
    looks very nice, but the metals (exhaust etc) on the bike don't convince, something is not correct with the values

    Its either too light or too dark gray depending on the material and either too glossy or too rough, if you want to emulate that photo of the spray coated metal then you need to darken it up and make it a lot rougher, you have some kind of in-between thing that seems not right and looks nearly like plastic

    the leather sofa also seems very glossy
  • Kazperstan
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    Kazperstan greentooth
    Maybe you could add a bit more dust also ?

    As a VFX artist would say... SITA pass... S**t in the air..
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    This is shaping up so well! Love it!

    Something that caught my eye was the lack of detail in the very foreground on the concrete. I would add some settle cracks, grime and "pebbles". Not to much though. It's just very flat and even right now.

    Keep it up!
  • Mathew O
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    Mathew O polycounter
    Thankyou very much for the feedback guys, I will look at all of it as soon as I can. I shall try and get a little more interest in the ground / decals dotted around and fix up some bike materials :D
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