Regarding this thread. This is about procedural texturing with Substance Designer.
I'm not sure how to answer your question about the way "we" apply the textures. If you want to use something from Substance, you can export maps from it and apply them as any regular maps on a model.
You can also export the Substances and load them inside of another 3D package / engine.
You can apply multiple substances or pack them inside of an atlas and use it as a regular atlas to map your models.
I don't know if this bring you the answer you're waiting for, but if you got a more specific question, we'll be glad to give you a more specific answer.
After a brilliant first week we are now onto week two! Thank you everyone for joining in and great job! I'm sure we all learnt a lot! If you haven't finished feel free to continue on with old challenges
My very first attempt to use Substance Designer to make a texture. It took me around 5 hours to make this and I realize it is incomplete currently. However I thought week 2 would be coming out Monday and since it has already came out I want to make a good attempt at the second week in hope of having time to both learn substance better and to complete the second week.
Replies
Ok, so here's what I've done, hope you'll like it:
Render:
Tile Graph:
Concrete Material graph:
Textures:
I'm not sure how to answer your question about the way "we" apply the textures. If you want to use something from Substance, you can export maps from it and apply them as any regular maps on a model.
You can also export the Substances and load them inside of another 3D package / engine.
You can apply multiple substances or pack them inside of an atlas and use it as a regular atlas to map your models.
I don't know if this bring you the answer you're waiting for, but if you got a more specific question, we'll be glad to give you a more specific answer.
3 hours in the making, graph is a lovely mess
Week 2 Link
https://www.dropbox.com/home/Polycount%20Forum%20uploads?preview=SubstanceChallenge_Week_1_Concrete_Tiles.png
@MeintevdS Thanks for the advise, I couldn't find subtle displacement or parallax but the tip about the normals helped.
this is my take on the concrete tiles.
For me, the hardest part is the cracks! I got it working but it could look better.