I am no expert at making guns XD
So I wanted to practice and make something unusual.
So for this project I want to make a flintlock. I love flintlocks!!
I would like to model it and render it in unreal engine 4 for some practice, I find it harder to use than marmoset but would love to work with its material editor for some much needed experience.
This is the reference I am working on:
Progress:
Forgot the flash pan
I am not sure if my trigger and ramrod is right.
Replies
Keep at it
Hi GRAT0R
Thank you for the feedback
Yes I was struggling when I started since the reference is only in 1 angle and very low res...so I had a collage of different references with some different angles to give me a vague idea of how I should model this:
I have changed the handle to be less square and the trigger more rounded. The overall shape has also been changed to look more like the reference. Its less wider and more rounder. Although I think maybe it needs to be more rounder I am not sure.
Top view
Topology and mesh changes and resculpted the trigger pieces:
Some flowery detail fun xd
More progress later on
Did you make the detail patterns in Zbrush?
I took the freedom to do a quick paint over about some things:
The trigger is very slim considering this one is a small pistol.
The wooden stock piece is still a bit out of place: flintlocks usually have some springs and other pieces inside, between the outter mechanism you decorated and the barrel, so you need considere that zone.
The bottom of the grip tappers into a more rounded shape, I say so based on looking at the light reflection on your reference pics.
Keep at it, I think this one is going to end up looking beastly!!
Great job! I second the question about the flowery details. Did you sculpt them, or is it, perhaps, the result of a displacement map?
Thanks!
sorry for the delay¬! Had to deal with some irl issues so didnt have time to work on this badboy.
thanks for the tips!! I will try to redo the shape and make it thicker!
Hi taotang & DanielR17: Originally I sculpted it on the mesh for an idea, but for me they seemed unpolished so I took the liberty to model them physically. I made a bunch of different types and put them together as an insert multimesh brush in zbrush.
Used this dude's workflow of kitbashing
https://drive.google.com/file/d/0By01RVm2KLyQU003WFZ2M3JwdXc/view