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The Monthly CHARACTER Challenge | January 2015 | Cocoa Girl

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ac3ce42f2c4506af25bef173c6083a65.jpg
IT'S ONE YEAR ANNIVERSARY !!!



Polycount Main Google Hangout Link
Great way to stay motivated while you work. It's like a virtual office :)

1. Try to leave at least one critique per post. It makes you a better artist if you have the ability to give constructive critiques. Just because you're working on a different concept piece, doesn't mean you can't give feedback to others.

2. Challenge yourself.

3. Your final presentation should be posed and rendered in real-time. (Marmoset, or game-engine like UE4 or Unity)

4. Try your best to finish on time.

5. Post your work-in-progress in this thread.

6. Specify your own triangle count and texture size. Be reasonable and stick to your budget. Some suggestions are as follows:
Mobile: 2k Triangles, 512 Maps
Low Res: 8k Triangle, 1024 Maps
Mid Res: 16k Triangles, 2048 Maps
High Res: 32k Triangles, 4096 Maps

7. Similar to #6, you may pick an art-style yourself. You are, after all, an artist too. (Realistic, Stylized, Cartoony, etc)

8. Learn as much as you can. Share what you've learned.


For this month, we have just one concept art for you.


Cocoa, original character of meago(magda) | http://meago.deviantart.com/art/Cocoa-393654716
cocoa_by_meago-d6iddx8.png

Here's her at full body shot.
GucTUyI.png



GOOD LUCK. AND HAVE FUN.

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