Thanks to guys on the algorithmic forums helping me decode that I actually set the wrong maps to SRGB >.< wondered why it didn't look the same in marmo and substance. - Sorry to post a second time - didnt intend to spam; but its a big difference
Hi new here, This is one of many projects I'm working on, I wanted to make a World of Warcraft character in this case a Young Durotan, Im making the ·D render in Maya Mental ray, still a lot stuff to do eyelashes, hair, realistic eyes .....
Finished this KAC ChainSAW LMG(UE4).
My first gun and second object using the PBR workflow..
This was textured manually in PS. If I can find the time I want to redo the textures in Substance or ddo:)
And sorry for posting so shortly after the other post
Maliwan SMG high-poly WIP. Still a fair bit of modeling to go, it'l be baked down to a low-poly later on.
See if you can dig up the original concept art for this. I know I have seen most of the other maliwan concepts posted online. The concepts got heavily adjusted to make the modularity work correctly and the original designs almost always looked better.
Recently just finished a tutorial as promised that went over how I approached sculpting tileable tree bark! It is finished and I wanted to share the love to the community!
Hi Hazardous!
Can you tell me where do you made your 3d print?? a link or something like that..
I ask because your character looks really good and I finished an Arthas ( https://www.behance.net/gallery/22302297/Arthas-Fan-Art ) a couple of days ago and I m looking for a good place to print it.
Thanks and best regards!
a new render technique, works really well in my opinion. need to complete the rest of the model first though before i get the real beauty shots, as well as fix those see through parts. dont like those
Trying out some ArchViz techniques in Unreal 4. Really just focusing on lighting and material response. So far after a little more than a days worth of work I have this. Still got more work to do, especially in the lighting and materials, to make it feel convincing. Right now most of the materials are temp.
A fun little pistol I made for my Asari project I'm working on. You won't be able to see much detail as it'll be sitting in a holster on her hip, but it was still fun and may very well be the best firearm I've ever made.
Moved house and had no internet for a bit, most productive I've been for a while, very happy with this fella, unfortunately lost this particular version when my pet pig turned my pc off at the socket because I wasn't paying attention to her
Replies
Fully procedural
Cross post from my thread
If I may ask, how many verts?
My first gun and second object using the PBR workflow..
This was textured manually in PS. If I can find the time I want to redo the textures in Substance or ddo:)
And sorry for posting so shortly after the other post
See if you can dig up the original concept art for this. I know I have seen most of the other maliwan concepts posted online. The concepts got heavily adjusted to make the modularity work correctly and the original designs almost always looked better.
eedobaba7726 that's really really cool.
Link to Tutorial: https://drive.google.com/file/d/0B4y80hxi5ekwVlVGY0dTQWR6Wm8/view?usp=sharing
And here are some snapshots!
Here is something I've been working on for a little MMORPG
Can you tell me where do you made your 3d print?? a link or something like that..
I ask because your character looks really good and I finished an Arthas ( https://www.behance.net/gallery/22302297/Arthas-Fan-Art ) a couple of days ago and I m looking for a good place to print it.
Thanks and best regards!
Lautaro.-
a new render technique, works really well in my opinion. need to complete the rest of the model first though before i get the real beauty shots, as well as fix those see through parts. dont like those
any crits are appreciated!
http://scottneill.weebly.com/
Love these.
Damn! That's low-poly? Can you post some wires cos I got to see how that was done whilst still looking so good.
Also, love the fact you made the second set of arms work. A lot of four arm characters just don't have the plausibility your one does.
More for the indie game Hubris HubrisGame.com
Anyone know how to embed a 1080p60 Youtube video?
[ame]www.youtube.com/watch?v=ma5SJPXTR2c[/ame]
@SpaceCentipede- pretty sweet!
Started working on my Darkstalkers fan art for a 3D competition
This is fan art of league of legends, used 3ds max, DDo and toolbag.
http://www.polycount.com/forum/attachment.php?attachmentid=25416&stc=1&d=1421130657
Sorry about the last update I accidentally press the submit button
This is fan art of league of legends, used 3ds max, DDo and toolbag.
C&C are most welcome.
http://www.polycount.com/forum/attachment.php?attachmentid=25419&stc=1&d=1421131047
C&C are most welcome
http://www.polycount.com/forum/attachment.php?attachmentid=25424&stc=1&d=1421131381
Crosspost
Find the thread here
Finished another substance
Stony ground texture
Available for free here: http://substance.arvinmoses.com/product/rocky-ground/
[ame]https://www.youtube.com/watch?v=r78F_o8Cop8[/ame]
A fun little pistol I made for my Asari project I'm working on. You won't be able to see much detail as it'll be sitting in a holster on her hip, but it was still fun and may very well be the best firearm I've ever made.
Dry sump oil pan is done.
More info and high res images -> http://www.polycount.com/forum/showthread.php?t=144506
http://www.polycount.com/forum/showthread.php?t=146905
Finished up my Hellboy, more shots and breakdowns in my thread:
http://www.polycount.com/forum/showthread.php?t=137045