Likewise, 2014 has been a challenge and an important year for me. It represents a time of significant personal growth. My goals for 2015 can be summed up as nurturing positive habits and maintaining some sort of structure.
My goals that I aim to achieve for 2015:
1) Get a studio job
2) Spend more time with friends and family
3) Keep improving on the quality of my artwork
4) Get back into some traditional painting
5) Get ripped (I finally got around joining a gym)
1. Post my final portfolio on Polycount for review.
2. Start applying to all the game studios in Toronto (hoping for something local)
3. If I'm successful, start saving money. At least $10,000 I can keep in my bank account.
4. Start researching on apartments and how to live in different cities
5. Keep updating my portfolio with latest work from jobs.
6. Build a network of people who I work with and try to keep in contact with them.
1. My goal is to achieve the polycount recap next year.
2. Lose weight, get my shit together fitness wise.
3. Master Substance.
4. Draw Everyday. Even as simple as a sketch.
5. Sculpt Everyday. Even as simple as a spit sculpt.
6. I will master the Modoness.
7. Get in contact and communicate more with the art community, make friends in there.
8. Achieve my goals and plans for next year that I've scheduled.
9. Have a strong portfolio by the end of the year.
10. Save money for a holiday to Seattle.
1. Work smarter work less.
2. Enjoy downtime more.
3. Get into a fitness routine.
4. Take a vacation out of the states.
5. Love family more and enjoy time with them.
7. Get into a convention show presentation either professionally or side projects.
8. Contribute postivelly in team projects in and out of work.
9. Share more.
10. Continue practice in traditional arts.
1 continue practicing arts
2 practice pixel arts
3 work on smaller game concepts
4 practice coding and networking and get started on some probono projects for portfolio
5 create a dedicated web server and nas for all my work and design a website.
- Drop to 82 Kg from 94 kg at the end of the year.
FAILED----
- Be able to earn money and live by yourself at 3/4 of the year by any means.
- Finish a 5-10 min demo of the RTS game you want to make.
2015:
- Fฤฑnฤฑsh your thesis and get your degree this year.
........- Learn Digital Signal Processing.
........- Learn MATLAB
- Go to Tokyo University for Doctorate
........- Pass the MEXT exam this April
........- Convince an advisor.
........- Get enough saving for expenditures.
........- Pass TOEFL.
- Drop to 70 kg at the end of the year.
- Start earning your life any means necessary and move out.
........- Make a decision about whether to keep 3d modelling and then move accordingly.
Optional:
- Learn to read Japanese on a daily-level base.
- Learn to code C++ in CryEngine on a higher level.
- Restart practicing Iaido
- Get a mic. and start chatting with people on Polycount Hangout to ragain your talking skill.
1. more vacation
2. check out blender
3. build up the llc company (already check, starts jan 1st yay)
4. be a reliable force for our artists
5. work on airborn
6. set up our portfolio and website, businesscards and shit
finish my MSc thesis
propose to my girlfriend
finish that universal asset pipeline for my studio's art department
try to become a better boss and better support my team and give better feedback
decide if I'm tired of studying or if I want more of it
1. Got into the recap, I was also featured in a few other places, which was very exciting.
2. Overall, ~twice as strong physically. Ex. 90lb dumbbell press (45lb per arm) up to 170lb (85lb per arm). 200lb leg press up to 380lb now.
3. Took my art from meh to decent.
4. Networked better.
Next year
1. Write up a cool workflow tutty that gets some interest.
2. More environments. Attempt to take my art a step higher than it was this year.
3. Get dem gainz.
4. Have a job by graduation!
finish 1 character lol
stop watching futurama
lose some weight
buy a cintiq
do my tax returns in sensible time
be less grumpy
be more awesome
invent a time machine
- Focus more, I get distracted waaaay too easy.
- Do more myself instead of watching other people showing me how to do it.
- Keep doing sports.
- Uninstall Cs:GO and stop telling myself I'll get better.
- Make more time for the people that want to hang out with me.
1. Stop lurking and actually post on polycount for feedback.
2. Really dig in and study human anatomy
3. Learn UE4
4. Find some type of physical exercise and stop blobbing around
5. Draw in some capacity every day and develop the discipline to do it no matter the circumstances
6. Move out and get my own place
7. Adopt more cats. Many more cats
1.Practice anatomy
2.Draw every day
3.Learn for once how to practice intelligently.
4.Get a portfolio piece.
5.Take a japanese lenguage exam by the end of the year(i studied 4 years and leaved it for 3 years and i can't remember almost nothing now! )
6.Go to the Gym and get stronger(i keep saying this all years, 2015 must be the year)
1. Up my game a lot, start adding more work to the portfolio rather than studying tutorials/learning software, more focus!
2. Start climbing and doing more outdoor activities
3. Move house
4. Foster another pet and do more charity work
5. Try to spend less time on tech
6. Visit the Himalayas (as well as other travel)
1. Start posting work for critique on Polycount.
2. Participate more in Polycount hangouts.
3. Learn more and more about 3d
4. Build a portfolio
5. Deciding, applying, and get accepted to college. (the most stressful right now)
One more, write that Vertex article you slacker! No clue about what, but i will find something. Damn its so much easier to follow a task and not having to come up with one.
1) spend more time on my game rather than seeing my friends and drinking
2) spend more time doing weights instead of killing time (see above)
3) sort my professional life out
4) sort my personal life out, big time
5) go out of my way to explain to students / up-and-comers that success isn't ever what you think it is. In oh so many ways (I wish someone had explained to me this at length when I was a student)
New Year's resolutions
1) Make better fellows
2) Make more environments and props
3) Find a full time position that doesn't fall apart or run out of funding within 2 months, preferably somewhere I can stay until the next major thing occur.
4) Move to a another area
1) Learn some deadly martial art and basic weapon handling. June 2015 my first ever art related flight in another country on few months so, you know, just in case someone tries to sell me as fresh young white slave...or something
Outside of my own wants & needs-
To offer more value back to society and the local community is a purpose worth pursuing.
In what capacity, is the tricky part in figuring out...
1. Paint more (and getting better at it)
2. Keep sketching at lunchtime.
3. Hang out with Xavier, EQ, the Seans, and the rest of you wackos at GDC.
4. Meet Scott Homer in person.
5. Try to not look at Scott with sparkly man crush eyes while we have root beer floats.
6. Make some awesomer game art stuffs.
Replies
My goals that I aim to achieve for 2015:
1) Get a studio job
2) Spend more time with friends and family
3) Keep improving on the quality of my artwork
4) Get back into some traditional painting
5) Get ripped (I finally got around joining a gym)
2)be less of a fatass
2. Start applying to all the game studios in Toronto (hoping for something local)
3. If I'm successful, start saving money. At least $10,000 I can keep in my bank account.
4. Start researching on apartments and how to live in different cities
5. Keep updating my portfolio with latest work from jobs.
6. Build a network of people who I work with and try to keep in contact with them.
2. Lose weight, get my shit together fitness wise.
3. Master Substance.
4. Draw Everyday. Even as simple as a sketch.
5. Sculpt Everyday. Even as simple as a spit sculpt.
6. I will master the Modoness.
7. Get in contact and communicate more with the art community, make friends in there.
8. Achieve my goals and plans for next year that I've scheduled.
9. Have a strong portfolio by the end of the year.
10. Save money for a holiday to Seattle.
go big or go home, right?
2. Enjoy downtime more.
3. Get into a fitness routine.
4. Take a vacation out of the states.
5. Love family more and enjoy time with them.
7. Get into a convention show presentation either professionally or side projects.
8. Contribute postivelly in team projects in and out of work.
9. Share more.
10. Continue practice in traditional arts.
http://www.polycount.com/forum/showthread.php?t=145906
2 practice pixel arts
3 work on smaller game concepts
4 practice coding and networking and get started on some probono projects for portfolio
5 create a dedicated web server and nas for all my work and design a website.
(not sure people can see these images these are from FB so...)
-Started sculpting with clay and learning. Took a Jordu Workshop.
first sculpt of the year was mostly just to get into a groove this one was trashed pretty much.
-Learn Substance workflows for work, but also for personal projects.
These are random doings nothing complete things I do in my free time to study.
Some of the more personal goals I pretty much did.
----DONE----
- Join Monthly Character Noob Challenge
- Finish a portfolio
- Drop to 82 Kg from 94 kg at the end of the year.
FAILED----
- Be able to earn money and live by yourself at 3/4 of the year by any means.
- Finish a 5-10 min demo of the RTS game you want to make.
2015:
- Fฤฑnฤฑsh your thesis and get your degree this year.
........- Learn Digital Signal Processing.
........- Learn MATLAB
- Go to Tokyo University for Doctorate
........- Pass the MEXT exam this April
........- Convince an advisor.
........- Get enough saving for expenditures.
........- Pass TOEFL.
- Drop to 70 kg at the end of the year.
- Start earning your life any means necessary and move out.
........- Make a decision about whether to keep 3d modelling and then move accordingly.
Optional:
- Learn to read Japanese on a daily-level base.
- Learn to code C++ in CryEngine on a higher level.
- Restart practicing Iaido
- Get a mic. and start chatting with people on Polycount Hangout to ragain your talking skill.
2. check out blender
3. build up the llc company (already check, starts jan 1st yay)
4. be a reliable force for our artists
5. work on airborn
6. set up our portfolio and website, businesscards and shit
some of these might exclude each other tho :x
propose to my girlfriend
finish that universal asset pipeline for my studio's art department
try to become a better boss and better support my team and give better feedback
decide if I'm tired of studying or if I want more of it
2: learn to make environments
3: become a better artist
4: get fit
should be moderately ok to do i suppose.
2: Get an internship or a job in the industry.
3: Get an internship or a job in the industry.
If I type it enough times it'll come true.
1. Got into the recap, I was also featured in a few other places, which was very exciting.
2. Overall, ~twice as strong physically. Ex. 90lb dumbbell press (45lb per arm) up to 170lb (85lb per arm). 200lb leg press up to 380lb now.
3. Took my art from meh to decent.
4. Networked better.
Next year
1. Write up a cool workflow tutty that gets some interest.
2. More environments. Attempt to take my art a step higher than it was this year.
3. Get dem gainz.
4. Have a job by graduation!
stop watching futurama
lose some weight
buy a cintiq
do my tax returns in sensible time
be less grumpy
be more awesome
invent a time machine
in simplest terms, the function abs(n) will return the absolute value of a number "n".
this value is determined by that numbers distance from 0 along a number line. so for example:
abs(23) would return 23.
abs(-92) would return 92.
and now you can do abs!
2. Get a bigger chair
3. Maybe get a job
4. Do something in between
5. Grow a neckbeard
Edit: Since everyone is so srs aboot it.
1. Get featured on the monthly Polycount
That's it. That's all I want.
Get a job in a studio as a character artist...
Or fulltime freelance.
I have 20 extra kilos...
Do you take cash or credit card?
- Play less
I'm so excited.
Get hired
Get better at playing guitar
Draw more
- Do more myself instead of watching other people showing me how to do it.
- Keep doing sports.
- Uninstall Cs:GO and stop telling myself I'll get better.
- Make more time for the people that want to hang out with me.
I'm a pretty happy guy though.
-do more lifedrawing and anatomy sculpting
-learn more marvelous designer
2. Really dig in and study human anatomy
3. Learn UE4
4. Find some type of physical exercise and stop blobbing around
5. Draw in some capacity every day and develop the discipline to do it no matter the circumstances
6. Move out and get my own place
7. Adopt more cats. Many more cats
2.Draw every day
3.Learn for once how to practice intelligently.
4.Get a portfolio piece.
5.Take a japanese lenguage exam by the end of the year(i studied 4 years and leaved it for 3 years and i can't remember almost nothing now! )
6.Go to the Gym and get stronger(i keep saying this all years, 2015 must be the year)
2. Start climbing and doing more outdoor activities
3. Move house
4. Foster another pet and do more charity work
5. Try to spend less time on tech
6. Visit the Himalayas (as well as other travel)
2. Participate more in Polycount hangouts.
3. Learn more and more about 3d
4. Build a portfolio
5. Deciding, applying, and get accepted to college. (the most stressful right now)
Sorry Ryan
might actually print that to a t-shirt hahahahahah right on top of my belly xD
2) spend more time doing weights instead of killing time (see above)
3) sort my professional life out
4) sort my personal life out, big time
5) go out of my way to explain to students / up-and-comers that success isn't ever what you think it is. In oh so many ways (I wish someone had explained to me this at length when I was a student)
1) Make better fellows
2) Make more environments and props
3) Find a full time position that doesn't fall apart or run out of funding within 2 months, preferably somewhere I can stay until the next major thing occur.
4) Move to a another area
2) Less internet, more art!
1) Less going crazy over doing personal work all the time.
2) Enjoy life more.
To offer more value back to society and the local community is a purpose worth pursuing.
In what capacity, is the tricky part in figuring out...
2. Keep sketching at lunchtime.
3. Hang out with Xavier, EQ, the Seans, and the rest of you wackos at GDC.
4. Meet Scott Homer in person.
5. Try to not look at Scott with sparkly man crush eyes while we have root beer floats.
6. Make some awesomer game art stuffs.