I need someone to explain this to me:
"All submissions must be on the Dota 2 Workshop by January 19th"
Does this mean Monday 00:00 time's up or Tuesday 00:00 ?
Also I got this running
Tomorrow I'll do the texture
I need someone to explain this to me:
"All submissions must be on the Dota 2 Workshop by January 19th"
Does this mean Monday 00:00 time's up or Tuesday 00:00 ?
Dang, you sure work fast!!
I'm also not sure about the specifics regarding the deadline but I'm going to at least try to get the items uploaded by tomorrow night to be safe, then the remaining stuff I can always add to the submission pages on Monday.
Oh I like the sculpt of that tree, nice simple wood texture. Just make sure you dont make all the strands the same width and vary the depth of the creases to give it a more organic look (nitpicking)
Oh I like the sculpt of that tree, nice simple wood texture. Just make sure you dont make all the strands the same width and vary the depth of the creases to give it a more organic look (nitpicking)
Yeeeah I spent a lot of time cleaning up the creases after that first WIP sculpt but I definitely could have pushed them a bit more. I already haven't slept tonight though and I'm running out of time if I want to get it submitted today. I'll definitely keep it in mind for future wood sculpts though.
Yeeeah I spent a lot of time cleaning up the creases after that first WIP sculpt but I definitely could have pushed them a bit more. I already haven't slept tonight though and I'm running out of time if I want to get it submitted today. I'll definitely keep it in mind for future wood sculpts though.
Yeah man, hit deadline, take feedback for furture xD
So I'm trying to do my first Paint by derpnes loading screen. Here is a wip of my brush flails.
Yeah Nikey, ember has a particle mesh importer, I put them on the top half part, the right placement is not showing on the screenshots and stuff though for some reason
OK, after talking to some friends, I decided to stop this puck as it's not really following this event ( it sill does it my eyes ). It was a really good experience though.
I'll just leave this here for the sake for closing it for now
"Since we have the new bloom deadline till January 17th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline"
Isn't the New Bloom event due on the January 19th?
Sorry for that, was a typo on my side.
The idea is that it matches the new bloom deadline, so you guys still have today to submit
just one thing to clarify, you dont need to post here today if you are too tired because of the deadline, as long as you managed to submit on the workshop in time it is ok if you post here one day later.
I know some people that are stretching the day in 20/30 hours, so dont worry =]
The deadline considered is the one of the submission on the workshop
I should have checked here earlier but I was working non stop and avoiding all social contact
P.S. A friendly suggestion to anyone who is going to make wing item. Please try to avoid separated mesh. there is so much crazy deformation in the provided animations. This wing killed me to be skinned properly!
P.S. A friendly suggestion to anyone who is going to make wing item. Please try to avoid separated mesh. there is so much crazy deformation in the provided animations. This wing killed me to be skinned properly!
keeping on the friendly suggestion train, another possible problem is if you make one of the sides a little different from the other, those meshes can clip. It may not visible but It can give you a lot of headaches when you discover.
Also try to give an edge flow following the wings default movement and not based on other game models, because some wings in dota doesnt work exactly like a real one would, and will defor more on different places
One thing that bothers me with a couple of the turnaround gifs though...
Fewes (from workshop thread) and Tvidotto ,
If you guys spin the other way it would look more like they are attacking, showing the face first then bringing the weapon around. Right now these have the weapon covering the face. It's most noticeable in Fewes' because kotl looks like he's gonna fall off the horse.
Compared to the others like:
Those two have the hero look you in the eye then it goes around.
I know it's a small difference but I think it matters when viewing.
When your guys turn around it comes from the 'backside'
it is allowed one item per hero per team/person ( two or more items for the same hero made by the same team/person will not be accepted)
everyone should keep posting feedback on other works, the feedback should be constructive
it must be submitted to the workshop before the deadline but not before the start of the competition
The item should be made on the month of the competition, its ok to continue one started earlier, but you should work most of it during the month
the deadline is the last day of the month at 23:59 (since we live in different timezones, some submission may be accepted couple hours after the deadline)
From this month and the next ones, its mandatory to post the work in progress, or else the submission will not be accepted!
Although there are many great sets and items being posted. A lot of people are just posting their final submissions and didn't post any WIP. And the from the group that do post WIP some of them don't give any feedback......
Although there are many great sets and items being posted. A lot of people are just posting their final submissions and didn't post any WIP. And the from the group that do post WIP some of them don't give any feedback......
Making those things mandatory are our attempt to make the forum a little more constructive =]
unfortunately we had some disqualified entries on past editions for the same reason
One thing that bothers me with a couple of the turnaround gifs though...
Fewes (from workshop thread) and Tvidotto ,
If you guys spin the other way it would look more like they are attacking, showing the face first then bringing the weapon around. Right now these have the weapon covering the face. It's most noticeable in Fewes' because kotl looks like he's gonna fall off the horse.
When your guys turn around it comes from the 'backside'
That is a really good point, thanks for showing that. Now my turnaround it looks a little awkward =]
I would like to announce that Drew "R13" is going to take care of the contests right now, he is following the contest for some months and I am sure he will do great.
He is also the responsible for the Greentooth 3d prints, and this will make the whole process of voting and giving the prizes much better
I wanted to thanks everyone that helped and joined the contest since it started exactly 2 years ago.
A lot of things happened during those years and I am really glad with the results. We managed to attract some attention of sponsors, we got more and more exposure at polycount and we also got a chest in Dota.
I hope the contest helped spreading the knowledge and helped giving some motivation.
The contest and the polycount efforts toward helping people will continue, it will just change a little =]
the last two months of the contest are already being voted and we will come with the result soon.
Congrats everyone that won and entered the contest, the main idea of the contest is to help improve our skills and i hope everyone won on that subject
Prizes!
And as promised we are going to get a Greentooth trophy and the Marmoset gift card for the winner! Congrats Toasty =]
send me an email ( tvidotto@gmail.com ) with your address and contact info. I will forward to the responsibles so you can receive the trophy and the Marmoset prizes =]
1 Toolbag license
1 $125 gift card (Newegg or Steam)
Whoa, WOOT! It's been a fun couple months making hats. The feedback and quality of submissions has been fantastic. Lets hope every submission is also included ingame with the New Bloom event. Come on Valve, put us out of our misery and let us know what's going in!
Also big thanks to Marmoset and all the Judges for your continuing support of the monthly competitions!
Pregrats to the winners of the New Bloom section of the Comp!
TVidotto (but since he is also organizing the contest he is not allowed to win =]) the second place becomes the winner and we have a nice coincidence, congrats again
Replies
I'm dreading the head slot more than anything... 300 for LOD1 is a pitiful amount
But yeah I'm sure the whole thing will be a struggle of compromise.
"All submissions must be on the Dota 2 Workshop by January 19th"
Does this mean Monday 00:00 time's up or Tuesday 00:00 ?
Also I got this running
Tomorrow I'll do the texture
Dang, you sure work fast!!
I'm also not sure about the specifics regarding the deadline but I'm going to at least try to get the items uploaded by tomorrow night to be safe, then the remaining stuff I can always add to the submission pages on Monday.
Does anyone remember what it was like last year?
Here is her beautiful concept.
And here's a few WIP images of the tree. The sculpt is done and I'm retopoing now.
Nicely done Sylei! I love how it looks. Not sure about weapons, it will be with particles or not?
Yeeeah I spent a lot of time cleaning up the creases after that first WIP sculpt but I definitely could have pushed them a bit more. I already haven't slept tonight though and I'm running out of time if I want to get it submitted today. I'll definitely keep it in mind for future wood sculpts though.
Yeah man, hit deadline, take feedback for furture xD
So I'm trying to do my first Paint by derpnes loading screen. Here is a wip of my brush flails.
Here's a quick test of the tree in game. I need to reposition it but for a first try using a decompiled SMD it works better than I expected.
Check out the comic I drew for the set!
http://steamcommunity.com/sharedfiles/filedetails/?id=377471318
Yeah Nikey, ember has a particle mesh importer, I put them on the top half part, the right placement is not showing on the screenshots and stuff though for some reason
I'll just leave this here for the sake for closing it for now
Tresses of the Horned Prophet
-Death Prophet-
Spear of the Golden Heavens
Vigil Minotaur (Cb with Robo)
Prosomogy: I think the gold on the spear could be pushed more, try getting the masks fiddled with a bit to give it a nice sheen
Set uploaded woo!
Giant's Blossom by Zipfinator and Arty
Headdress of the Rekindled Ashes by Deadman and Sylei
Well i think so its my last item for newbloom:c
The Horns of the Ghastly Eyrie
Sorry for that, was a typo on my side.
The idea is that it matches the new bloom deadline, so you guys still have today to submit
just one thing to clarify, you dont need to post here today if you are too tired because of the deadline, as long as you managed to submit on the workshop in time it is ok if you post here one day later.
I know some people that are stretching the day in 20/30 hours, so dont worry =]
The deadline considered is the one of the submission on the workshop
I should have checked here earlier but I was working non stop and avoiding all social contact
good luck everyone on the last day.
http://steamcommunity.com/sharedfiles/filedetails/?id=377809727
[ame="https://www.youtube.com/watch?v=_GniQtAbVbE"]https://www.youtube.com/watch?v=_GniQtAbVbE[/ame]
BloodBound wings by TVidotto
Imperial Horned Headguard from mango and ike
squeaked in our entry. has a very fancy custom Press the Attack icon from mango too!
Veil of the Ill Wind by Strawmerry, Reza and Mv
P.S. A friendly suggestion to anyone who is going to make wing item. Please try to avoid separated mesh. there is so much crazy deformation in the provided animations. This wing killed me to be skinned properly!
and a few shots of the set..
someone listen to this wise person!! =]
keeping on the friendly suggestion train, another possible problem is if you make one of the sides a little different from the other, those meshes can clip. It may not visible but It can give you a lot of headaches when you discover.
Also try to give an edge flow following the wings default movement and not based on other game models, because some wings in dota doesnt work exactly like a real one would, and will defor more on different places
Great work all around this year. Kinda wish they'd do events like this more often. Also kinda hope some of them have less super specific guidelines.
One thing that bothers me with a couple of the turnaround gifs though...
Fewes (from workshop thread) and Tvidotto ,
If you guys spin the other way it would look more like they are attacking, showing the face first then bringing the weapon around. Right now these have the weapon covering the face. It's most noticeable in Fewes' because kotl looks like he's gonna fall off the horse.
Compared to the others like:
Those two have the hero look you in the eye then it goes around.
I know it's a small difference but I think it matters when viewing.
When your guys turn around it comes from the 'backside'
Headress of the Northern Mountain by Stuburrito
Although there are many great sets and items being posted. A lot of people are just posting their final submissions and didn't post any WIP. And the from the group that do post WIP some of them don't give any feedback......
That's a really good point! i always end up thinking that some turnarounds look a bit odd and can never pinpoint why.
@Ghostdetector
I think this sort of turned into a combined "community contest/general new bloom content" thread (o:
Anyway, fantastic entries everyone!! well done on all the hard work!
Making those things mandatory are our attempt to make the forum a little more constructive =]
unfortunately we had some disqualified entries on past editions for the same reason
That is a really good point, thanks for showing that. Now my turnaround it looks a little awkward =]
He is also the responsible for the Greentooth 3d prints, and this will make the whole process of voting and giving the prizes much better
I wanted to thanks everyone that helped and joined the contest since it started exactly 2 years ago.
A lot of things happened during those years and I am really glad with the results. We managed to attract some attention of sponsors, we got more and more exposure at polycount and we also got a chest in Dota.
I hope the contest helped spreading the knowledge and helped giving some motivation.
The contest and the polycount efforts toward helping people will continue, it will just change a little =]
the last two months of the contest are already being voted and we will come with the result soon.
Toasty
Judges
Drew "Rogue13" Risch
Brent "Bounch FX" LaDue
Mark Doeden
Thiago "T_Vidotto" Vidotto
Winner
Cloud Robe of Harmony by Toasty
2nd Place
The Twin Ram by Reza
Congrats everyone that won and entered the contest, the main idea of the contest is to help improve our skills and i hope everyone won on that subject
Prizes!
And as promised we are going to get a Greentooth trophy and the Marmoset gift card for the winner! Congrats Toasty =]
send me an email ( tvidotto@gmail.com ) with your address and contact info. I will forward to the responsibles so you can receive the trophy and the Marmoset prizes =]
1 Toolbag license
1 $125 gift card (Newegg or Steam)
1 Greentooth trophy
Also big thanks to Marmoset and all the Judges for your continuing support of the monthly competitions!
Pregrats to the winners of the New Bloom section of the Comp!
TVidotto
(but since he is also organizing the contest he is not allowed to win =])
the second place becomes the winner and we have a nice coincidence, congrats again
Toasty
----
Judges
Drew "Rogue13" Risch
Brent "Bounch FX" LaDue
Christopher "Geezus" Zdana
---
Winner entry
Cloud Robe of Harmony by Toasty
2nd Place tied
Giant's Blossom by Zipfinator and Arty
and
Headdress of the Rekindled Ashes by Deadman and Sylei
Congrats everyone that won and entered the contest, the main idea of the contest is to help improve our skills and i hope everyone won on that subject
Prizes!
A Golden Trove Carafe!
worth around $200 on the market
and this priceless Golden Crystal Maiden figurine