I still have more sculpting to go, however I think I'm going to start baking what I have, so I can check resolution and form separation via colour/tone.
I still have more sculpting to go, however I think I'm going to start baking what I have, so I can check resolution and form separation via colour/tone.
ლ(́◉◞౪◟◉‵ლ)
if you manage to skin those ribbons so everything's floaty and smooth that'll be amazing ingame. i've heard some nightmare stories about her tail slot though
blobbed out a base base mesh in maya, slightly rearranged those blobs in zbrush
then i retopoed those blobs to make an actual base mesh
current sculpt lookin like so
the engravings on the cheek plate are super fine, but i'm not planning on having them readable at all from the game camera to begin with, it's just gonna be extra eye candy for the portrait.
then i spent twenty three hours wrestling with bb code trying to make this post
ლ(́◉◞౪◟◉‵ლ)
if you manage to skin those ribbons so everything's floaty and smooth that'll be amazing ingame. i've heard some nightmare stories about her tail slot though
blobbed out a base base mesh in maya, slightly rearranged those blobs in zbrush
current sculpt lookin like so
the engravings on the cheek plate are super fine, but i'm not planning on having them readable at all from the game camera to begin with, it's just gonna be extra eye candy for the portrait.
then i spent twenty three hours wrestling with bb code trying to make this post
looks a lot of poligons to the head piece, good luck on the lowpoly =]
it is going really nice, the only thing that I would change is to have some more space on the side of the eyes, right now looks like your helmet is squeasing the head.
It is probably hiding the eyes if you look from the side, some space there will probably help your model
You know, Ike. What you can do with the head feathers is ad another edge loop down the length of the feather, then move it up so the feather has a ^ profile running down it. Fakes the volume and can really help make it pop from all angles
Whoops I didn't realise this was a single item contest this month. Guess I'll be entering the drow hairstyle I've been working on. Here's the concept (by Foxclover) and the WIPs, sorry about the x-post spam across 3 threads.
Concept and block in using clay tubes:
Final hair sculpt after it's been shaped and polished:
Hair sculpt with cloth and runes:
Also, Ike you suck. And Anuxi's feather idea is super clever :P
Though in all honesty I think you should establish a little more of the bigger shapes like any bevels and edges before you start the detailing. It's a lot easier to create the clean panel edges if the armour hasn't been detailed yet. Looking at it off hand I'd have at least completed the raised panels around the cheek pieces before detailing it with the swirls.
Once you up-res it enough to get those small swirls in cleaning up an untidy sculpt feels tedious as hell to me personally
i did it! i'd left the feathers in sub-d the whole time i was modeling and totally forgot i'd need a bunch of edge loops to make the curve, they ended up eating a lot of tris.
there is some dodgy stuff goin on in lod 1 but hopefully it's well masked by all the other geo. lost the backfaced feathers too. haven't skinned it yet, hopefully cutting a few of those edge loops still works out
@anuxi
ty sir those feathers are like 160 tris all up. werf
yeah i ended up killing the middle edge loop for lod1 and keeping some backfaces. got some tmask action goin' on ingame. i was planning on skinning the feathers to the flag joints but turns out there is some cloth deal goin on there, it looks ok ingame just bound to the head.
Wow naga sculpt is super nice toasty, but i think the details on the swords are very noisy, even from the sculpt itself, and with the low res texture that the game allow it will only end up as noises imo.
Random question related to New Bloom: Shadow Shaman and Lion both have an ability that transforms people into cute, useless animals. Anyone is going to replace their ability, to turn people into goats?
Random question related to New Bloom: Shadow Shaman and Lion both have an ability that transforms people into cute, useless animals. Anyone is going to replace their ability, to turn people into goats?
that would fall under "particles" category I think, which is not welcomed for this event.
(Although it's practically not much of a particle work)
Random question related to New Bloom: Shadow Shaman and Lion both have an ability that transforms people into cute, useless animals. Anyone is going to replace their ability, to turn people into goats?
Shadow Shaman has a hat for that already, lamb to the slaughter, and a gold version
Hi Luckyman, I don't want to be the killjoy here, but what your asking people to explain is quite a large chunk of the overall process that would take a long time to explain. Can I suggest you browse up on a few tutorials? I can't suggest many myself, as you haven't mention what software your using, or understand how to use.
Whoa, I should check this thread more often! @O@ So many good things going on here guys. Pretty sick naga set, and sweet legion head. Looks really good from the in game portrait! Lots of exciting things!
@Toasty
I think the red should either get a bit darker (better contrast) or more orange (closer to the regular color pallete. The swords feel a bit weird since has a black ribbon instead of a red one. As for the actual blade part, maybe tint it blue/teal or even gold.
Update on baking/texturing. Still have a bit of texturing to go, mainly on the headress.
I'm not 100% on the colours, thoughts?
Looking very good! The dress item really seals the deal. The hem at the back of the dress looks really puffy and odd though, it conflicts with how nice, thin and light the rest of the items look. You could probably do away with the bottom facing edges or make them a lot thinner.
I think the colours look good as they are, though I'd personally prefer to see how they react to the lighting in-game before judging.
Yeah I think its looking pretty good design wise so far, you just need to make sure you spend a good amount of time on the colours as they will make or break the set. I agree with the colour suggestions above, just experiment, make sure you keep switching to greyscale to make sure you values are good and keep working those colours.
Also make sure to keep testing in game too as you go.
I finished the highpoly for my goatmorph set. This set is stupid but it makes me laugh so I'm gonna finish it.
I think should not use the gold color.... you know it was only for royal, or only emperor can wear gold colored cloth. But your Naga have a royal-ish feeling though, not sure how chinese guys will react to that
Yeah I think its looking pretty good design wise so far, you just need to make sure you spend a good amount of time on the colours as they will make or break the set. I agree with the colour suggestions above, just experiment, make sure you keep switching to greyscale to make sure you values are good and keep working those colours.
Also make sure to keep testing in game too as you go.
I finished the highpoly for my goatmorph set. This set is stupid but it makes me laugh so I'm gonna finish it.
What's that ball in his hand? his attach projectile?
Also what matcap is this? looks very good
OK there is this CM set that we are doing as well,
So far it's me and vovosunt
I don't know which piece to submit for this competition too, plz let me know what you think.
OK there is this CM set that we are doing as well,
So far it's me and vovosunt
I don't know which piece to submit for this competition too, plz let me know what you think.
If you have not done so yet I would suggest to make a test mesh for the shoulder and test this out. They way they rigged her arms is kind of derpy, and it might cause some funk on the one side where her shoulder is all jacked up. I had an awful time rigging the shoulder piece for my CM.
Probably final textures. Cleaned up the ribbon and tweaked some of the shading on the bun.
Tried another version where the ribbon had more UV space, but it didn't really make a difference. Ribbon looks better now after some mask tweaking and with my own brush strokes removed.
@Reza - The CM design doesn't reeeaaaally seem to have any New Bloom themes in it. I think that CM design is strong enough to get in on its own anyway, so you could probably submit it after New Bloom. Assuming that it can be rigged properly of course. Wouldn't really qualify for this competition if you did that though I guess.
@ kite212, sure I'll give it a try.
@ Snowstorm, well it was initially designed inspired by "Hanfu", so we thought of giving it a try for CNY.
Thanks for the comments
I can definitely add colour styles (Submit the same mesh with different textures multiple times). At the moment I'm trying to lock down 1 main colour set, so I can use it on the loadingscreen.
The black looks really classy, but in the context of Chinese New Year I think the original colour scheme would be more fitting. Would love to see both submitted though!
Probably final textures. Cleaned up the ribbon and tweaked some of the shading on the bun.
Tried another version where the ribbon had more UV space, but it didn't really make a difference. Ribbon looks better now after some mask tweaking and with my own brush strokes removed.
those bakes are looking really fine! well done!
--- @Anuxi - great idea in using morphling, he really needs more sets =]
----
I did some more updates on my sky set
After more then 100 hundred matches with him I have a personal issue with the animations of the wings, it look too light and the feathers not rigid enough.
And now I discovered a new small detail that I saw happening just on skywrath
His attack animation lasts around 32 frames, but when you let your character auto attacking each attack are trigered each 54 ish frame. It let a gap of 22 frames where the idle tries to run but can't complete. what happens is that the animation have an small pop with the wings and the blends between the attack, half idle and attack again
I don't have a video of that, I will see if I can record one later.
Now I am working on a longer attack to fill this gap, the challenge is to make it work if you want to do those pro moves of: "attack, small walk and attack again"
I posted on reddit about the animations and I got some feedback about the head piece, so I will probably do some changes on it too
Replies
ლ(́◉◞౪◟◉‵ლ)
if you manage to skin those ribbons so everything's floaty and smooth that'll be amazing ingame. i've heard some nightmare stories about her tail slot though
i snagged a nice legion hat from mango
blobbed out a base base mesh in maya, slightly rearranged those blobs in zbrush
then i retopoed those blobs to make an actual base mesh
current sculpt lookin like so
the engravings on the cheek plate are super fine, but i'm not planning on having them readable at all from the game camera to begin with, it's just gonna be extra eye candy for the portrait.
then i spent twenty three hours wrestling with bb code trying to make this post
ty for the list, will be very helpful
kind of the same time, it will be split in 2 but we are doing them togheters
there is one for december with the standard prize and only competing people inside the deadline
and another for december + January running for the golden cask and the figurine
the rules of posting wips still applies, so if someone come here to just post the finished item it will be disqualified
----
I cant compete for the prizes, but I can participate =], here is my wip
I am going for a bloodstone corrupted skywrath
It started as a ram bloodstone skywrath, then changed to a bloodstone peacock, then i decided to let it go those crazy ideas =]
looks a lot of poligons to the head piece, good luck on the lowpoly =]
it is going really nice, the only thing that I would change is to have some more space on the side of the eyes, right now looks like your helmet is squeasing the head.
It is probably hiding the eyes if you look from the side, some space there will probably help your model
cheers!
I god damm love those concepts, Mango
Concept and block in using clay tubes:
Final hair sculpt after it's been shaped and polished:
Hair sculpt with cloth and runes:
Also, Ike you suck. And Anuxi's feather idea is super clever :P
Though in all honesty I think you should establish a little more of the bigger shapes like any bevels and edges before you start the detailing. It's a lot easier to create the clean panel edges if the armour hasn't been detailed yet. Looking at it off hand I'd have at least completed the raised panels around the cheek pieces before detailing it with the swirls.
Once you up-res it enough to get those small swirls in cleaning up an untidy sculpt feels tedious as hell to me personally
Some WIP shots of High and Low Poly for New Bloom, as celebrated beyond the Rim.
Still going with my Spring set for Phantom Lancer. Bunch of tweaks and fixes to do but the sculpt is just about done!
@thiago
i did it! i'd left the feathers in sub-d the whole time i was modeling and totally forgot i'd need a bunch of edge loops to make the curve, they ended up eating a lot of tris.
there is some dodgy stuff goin on in lod 1 but hopefully it's well masked by all the other geo. lost the backfaced feathers too. haven't skinned it yet, hopefully cutting a few of those edge loops still works out
@anuxi
ty sir those feathers are like 160 tris all up. werf
@snowstorm
ill rek u m8. i read the design as bein golden armour with some sorta red inlay pls dont hurt me mango
In game you'd never see most of it anyway.
If you manage to rig it well, all the cookies are yours!
And damn, great works, great works everywhere!
that would fall under "particles" category I think, which is not welcomed for this event.
(Although it's practically not much of a particle work)
Shadow Shaman has a hat for that already, lamb to the slaughter, and a gold version
want help:*(
idk how to make normal and retopoligy><
Perhaps A. Type "the 3d program your using " + retopo tutorials into google?
B. Look up some tut's on how to use Xnormal to bake your normal and AO map
C. Take a look at T_vidotto's posts
http://www.polycount.com/forum/showthread.php?t=123800
http://steamcommunity.com/sharedfiles/filedetails/?id=316375622
I'm not 100% on the colours, thoughts?
I think the red should either get a bit darker (better contrast) or more orange (closer to the regular color pallete. The swords feel a bit weird since has a black ribbon instead of a red one. As for the actual blade part, maybe tint it blue/teal or even gold.
Looking very good! The dress item really seals the deal. The hem at the back of the dress looks really puffy and odd though, it conflicts with how nice, thin and light the rest of the items look. You could probably do away with the bottom facing edges or make them a lot thinner.
I think the colours look good as they are, though I'd personally prefer to see how they react to the lighting in-game before judging.
Also make sure to keep testing in game too as you go.
I finished the highpoly for my goatmorph set. This set is stupid but it makes me laugh so I'm gonna finish it.
What's that ball in his hand? his attach projectile?
Also what matcap is this? looks very good
It's hilarious, and that's exactly why it works XD
More WIPs from me, x-posted from my Workshop thread.
Bakes(Matcap, Ambient Occlusion, Cavity):
In-game:
Texture res is lower than I would like in showcase view, though it looks just nice in loadout.
So far it's me and vovosunt
I don't know which piece to submit for this competition too, plz let me know what you think.
If you have not done so yet I would suggest to make a test mesh for the shoulder and test this out. They way they rigged her arms is kind of derpy, and it might cause some funk on the one side where her shoulder is all jacked up. I had an awful time rigging the shoulder piece for my CM.
Tried another version where the ribbon had more UV space, but it didn't really make a difference. Ribbon looks better now after some mask tweaking and with my own brush strokes removed.
@Reza - The CM design doesn't reeeaaaally seem to have any New Bloom themes in it. I think that CM design is strong enough to get in on its own anyway, so you could probably submit it after New Bloom. Assuming that it can be rigged properly of course. Wouldn't really qualify for this competition if you did that though I guess.
@ Snowstorm, well it was initially designed inspired by "Hanfu", so we thought of giving it a try for CNY.
Thanks for the comments
(updated image)
Been playing around quickly with overall colours. I'm leaning towards the darker, however the red is a little more fitting wtih New Years.
And here is the sculpt wip
Snowstorm, I'm happy to see this drow hair done, I remember the badass concept from last year
This ember set is so awesome :thumbup: hope you finish it in time
Just tell me when it is out so I can buy it!
those bakes are looking really fine! well done!
---
@Anuxi - great idea in using morphling, he really needs more sets =]
----
I did some more updates on my sky set
After more then 100 hundred matches with him I have a personal issue with the animations of the wings, it look too light and the feathers not rigid enough.
And now I discovered a new small detail that I saw happening just on skywrath
His attack animation lasts around 32 frames, but when you let your character auto attacking each attack are trigered each 54 ish frame. It let a gap of 22 frames where the idle tries to run but can't complete. what happens is that the animation have an small pop with the wings and the blends between the attack, half idle and attack again
I don't have a video of that, I will see if I can record one later.
Now I am working on a longer attack to fill this gap, the challenge is to make it work if you want to do those pro moves of: "attack, small walk and attack again"
I posted on reddit about the animations and I got some feedback about the head piece, so I will probably do some changes on it too