Hello everybody,
this is my first thread. Basically im an 3d artist in particular for trade fair and event visualization. In my free time i try to educate myself notably the workflow of high and lowpoly modeling, sculpting,baking textures and so on. I am very exited about this great work here.
Now i want to build in a little interior scene inspired from a old hospital. Here are my first objects for the scene.
Feedback are very welcome:poly142:
Replies
Your textures are fantastic.
Alright next step is to create a little enviroment something like a old operating room.
For tips and helpful suggestions i would be very grateful for your support.
You should show your images in non thumbnail format so you slap people a little harder when they come here.
now i blocked out a little scene. Really quick and dirty. I modeled some objects in 3ds max and exported that in Cryengine to check the proportions. What do you thing? Here some screens from cryengine.
How can i show my pictures in a bigger format?
Just upload to a site like imgur, photobucket, imageshack and grab the "Image" link and paste in here. Link should have something like "[IMG]" in front of it. or put it on a host Regardless cool stuff. Probably a few too many bottles? maybe another clutter prop would break it up.[/img]
First, a happy new year.
After a little break i modeled some more stuff for my little scene. Here comes a old office chair from gdr. Not a big thing but all details are existent.
Overall, cool props
I think you have right amount of objects for now
I suggest adding a spot light focused on the chair and darkening the rest of the room.
I also agree with JordanLeigh about the focal point.
Keep rocking
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Feels pretty original, is what I'm trying to say
edit: Actually if there was one thing that I would improve, it would be the walls. They look too uniform/clean even with the faint staining going on that took me a second to see
Nothing that would make the scene look too noisy, just throw on a few decals, something to break up how samey the walls look I think would help
The wall sticking out between the windows was the part that caught my attention of being clean. And that wall is also on the two thirds line and catches the eye.
The scene itself does look pretty good.