Hey guys, I've been a maya user for about a year and a half getting towards, and while my fundamentals of 3D are still in the learning process, I'd find myself fighting and struggling with the tools of Maya. I've opened up modo a few times and played around and the controls make much more sense to me, and the UI is nice and the rendering looks great and the retopology is something I'd love to dive into. So as a package I'd love to learn modo as opposed to maya where all I did was model and had a bad time doing so.
Problem here is, I have a project that requires me to use maya or at least forces me to when I'm not home working on it. But I'd also love to practice in modo more, but I haven't started modelling the stuff I need to do for this project yet in it because frankly I haven't much of a clue what I'm doing just yet.
So if there's any good crash courses in modo that can get me to a point of feeling comfy in it to model that'd be awesome.
I'm wondering as a maya user as well if making the switch is difficult and worth it overall.
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=202604023
Digital Tutors also has a some good stuff for getting into it right away.
http://www.digitaltutors.com/11/training.php?tid=7&cid=87
No problem. I do use it, though I haven't been using it long. Started with it around the beginning of this year.
Its been great for the most part. Best modeling tools I have found so far, the UV editor makes it an insanely quick process and the retopology tools are great. Everything you need for the most part exist in one package and it manages to do it all well. I do miss Maya's approach to snapping, its marking menus, nurb/curve workflow and its viewport...but other than that its a great tool, fun to work in and friendly licensing to boot.
The peeves I have with it are mostly tied to its viewport having poor performance, it doesnt do real time shadows like most other viewports... snapping can be a pain in the arse, but I'm still on 701 which doesnt have the new snapping system. The baking process is a bit convoluted.
Some scripts help out quite a bit... Id soft's Seneca (think he's at Oculus VR now) has a nice collection of scripts, Farfarer's vertex normal toolkit is wonderful, the pushing points toolkit offers some convenient scripts, the CADjunki Zen UI speeds up the way you can work inside of Modo. Overall some good stuff there.
Modo's ability to use Allegoritmic's substances is great:
https://www.youtube.com/watch?v=K1-iPexmJ1g
Overall I am a happy camper for the most part. Feels right at home with the maya mouse controls selected and the track ball rotation turned off.
If you need more tutorials as well there are a couple more resources worth looking into.
1. Youtube has free Digital Tutors "Modo Top Tips", as well as Richard Yot's "quick tips".
2. Modopedia http://www.modopedia.com/
Take a look at Peter Stammbach's videos and you will be up to speed in no time.
https://www.youtube.com/watch?v=Xkedz_q8aA0
http://www.twitch.tv/torfrick/profile/past_broadcasts
Is there anyway to download videos from Twitch? If im not mistaken they're going to be taking down broadcasts older than one month in the next few weeks.
Google "download from twitch" or something like that. The first link solved this.
Heh I feel bad for asking now. Thank you though
I have been using Firefox's DownloadHelper plugin to grab past twitch broadcasts. Works great.
https://addons.mozilla.org/en-US/firefox/addon/video-downloadhelper/
I started getting into his stuff recently. That voice - It's off putting at first but then it grows on you. And he's really good! I've learned a lot watching his methodologies of attacking certain shapes.
Thanks for the link to all those Modo scripts! If you don't mind me asking which ones do you find yourself using the most?
:poly121:
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0
Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts add a lot more tools and functionality which save you time and stress. The CADjunki UI puts all the most used stuff front and center, makes it sexy in the process, can be toggled on and off via the layout menu.
Ok thanks! Time to learn some Modo!