I was curious about the perspective you are applying to the veichles,and in the specific about the wheels of the tractor: you are "eyeballing" the square shape in perspective or there is actually a method/measurement behind it that makes it a square in perspective without chances of errors? If yes to the second case,can you link me the resource you used to learn the method? :poly124:
You're doing good,keep the studies coming :thumbup:
Hey Marcus
for the perspective , like you said you have to be eyeballing everything because the horizon line and your vanishing point are off the page . and it's a great way to practice your eye to see if things are right in perspective . for techniques , there is a simple one . i think you know it :
you use it to make sure things are the same size , like if i want to move that wheel in perspective i have to make sure it will be in right perspective and still the right size :
it's really simple , but really helpful
i hope this answer your question and can't wait to see your perspective stuff
@Muzz : thanks , i will try to do that in the next perspective studies . and thanks for the skulls advice @Avanthera : thanks , feel free to crits anything
Nice studies man! Are you working to get comfortable in black and white before moving on to color? You could try applying some gradient maps to some of your studies to experiment
Hey man, it still looks like you're doing painting studies and those are getting better it just takes time. You may want to pick up some design sketching. Come up with a small subject to do like... lunar miner or rogue hideout and just try and do 10 pieces of exploration on the subject. It may help to focus you're time.
Just wanted to say this is really impressive. Your art has room to improve but what is really impressive is your dedication to improving. Scrolling through these I can see you improving, I hope you see that as well. Keep it up
Man, your environments are looking really good! On this last one, I'd try to keep an eye on is your warms and cools. Right now, the lit grass is a really saturated dark green, a very cool color, and the lit bits on the rocks are also cool, but in the shade it is just as cool. If you shifted either the lit or unlit areas towards warmer colors then the lighting would look a lot better.
Also, desaturate the last painting to check your values, right now they are all in the middle range, you can barely discern a lit or dark side.
If the rocks are casting shadows like that, then I'd assume it's sunlight, so there would be much harsher lighting than there is now. This would also mean the lit surfaces would be much warmer.
thanks you , i'm still learning so it's hard for me to give advices , just focus on what you really like to draw ( environment or characters , anything ) and start doing studies about that and try to do personal work too . because the purpose of studies is to make your work look better . and open a sketchbook here and keep posting your progress .
You are doing great ayoub :thumbup:
I have a question about the line art,how do you get those straight lines? Just practiced a lot or you spin the canvas around or some other trick? :poly124:
thanks man , most of them are just free-hand . and some of them are with shift-button but i try to stay away from that . i try to flip the canvas too and get comfortable and try to make the line in one stroke .. hope that helps
Nice progress from first post to last - really great! One thing I wanted to suggest is that your value studies appear pretty good but you don't seem to have done so many colour studies. Perhaps it's time to move over to colour now? The last piece looks like you colourised it with a layer. I think you could do a lot to make the colour a lot more natural. I'm not a colour expert - it's something that I'm learning and improving on myself but I had a crack at a PO to illustrate what I meant...
Here's the things I picked up on:
a. Lack of reflection of rock stack - doesn't make the water believable.
b. Clouds lack 3D form - i.e. they don't get darker where there's more mass so they don't really feel like clouds
c. Lighting - the rock should be getting a hell of a lot more bounce light
d. With such high contrast between the lights and the darks, I would expect some light bleed around the edges on the rock stack.
e. Don't be afraid to up the value range with the rocks
f. There's a tangent between the left rock stack and the background hill sloping to the sea that means we're not quite sure which is what.
g. The background hill needs light on it too - atmospheric perspective is just particles in the air obscuring and fading what's further away BUT it is still lit - so don't forget to light it so it's consistent with the rest of your scene.
h. Waves breaking over the rock stack but on the viewer's side of the stack just don't make sense - the waves would be rolling in from right to left and we're in some kind of locked calm bay area?
Anyhow hope that helps - great stuff and keep it up!
@JamesArk : Thanks man @IndieGear : Thank you @lovingit2 : thanks a lot fo the paintover , it's really helpful . i will try to apply that thanks again .
Hey man, I wanted to catch up with you because its been about 6 months since i started following this thread. This has been really cool to watch you figure out different techniques throughout your postings here. By posting so regularly not only are you showing improvement of yourself and opening yourself up to helpful critique, but also demonstrating that with hardwork and practice you can get better. And you are getting better, a lot in fact. I put some images side by side so you can see your progress. You're brush control has gone up a lot and you're understanding of light and space is developing.
You're spending more time on your pieces and checking for perspective way more, you're brush strokes are becoming more deliberate and your values less muddied. Your eye for shape is also improving and you're fundementals are shaping up really nicely. Keep improving man, you got this.
Replies
any crits welcome
I was curious about the perspective you are applying to the veichles,and in the specific about the wheels of the tractor: you are "eyeballing" the square shape in perspective or there is actually a method/measurement behind it that makes it a square in perspective without chances of errors? If yes to the second case,can you link me the resource you used to learn the method? :poly124:
You're doing good,keep the studies coming :thumbup:
for the perspective , like you said you have to be eyeballing everything because the horizon line and your vanishing point are off the page . and it's a great way to practice your eye to see if things are right in perspective . for techniques , there is a simple one . i think you know it :
you use it to make sure things are the same size , like if i want to move that wheel in perspective i have to make sure it will be in right perspective and still the right size :
it's really simple , but really helpful
i hope this answer your question and can't wait to see your perspective stuff
did a study and personal work .( wip )
I want to see you start implementing accellerating and decellerating curves into those vehicle designs, and start to break out of blocks ville.
The skull exercises are really good. Make sure you are drawing a variety of skulls though. The jaw bone can be radically different between skulls. Eg.
http://www.skullsunlimited.com/userfiles/image/variants_large_9157.jpg
http://www.skullsunlimited.com/userfiles/image/variants_large_9150.jpg
@Avanthera : thanks , feel free to crits anything
UPDATE :
a study and two personal work
crits welcome
@Marcus : hey marcus , thanks . for the last post . the first one is a study and the second is a personal stuff.
keep slaving ,can't wait to see where you will be taking this
some studies :
UPDATE :
i have no idea what i'm doing :shifty:
@Kitten: thanks for the nice comment
UPDATE :
i did some small sketches and studies
Studies and stuff
feel free to post crits
Also, desaturate the last painting to check your values, right now they are all in the middle range, you can barely discern a lit or dark side.
If the rocks are casting shadows like that, then I'd assume it's sunlight, so there would be much harsher lighting than there is now. This would also mean the lit surfaces would be much warmer.
Hope this helps!
because i have no idea what i'm doing .
a study and i did some thumbnails
Feel free to post crits
Feel free to post crits
@cstlmode : thanks man , i'm going to focus on line art more like you said .
planning to do a painting
here a line art :
crits are welcome .
I have a question about the line art,how do you get those straight lines? Just practiced a lot or you spin the canvas around or some other trick? :poly124:
I look forward to seeing more!!
Nice progress from first post to last - really great! One thing I wanted to suggest is that your value studies appear pretty good but you don't seem to have done so many colour studies. Perhaps it's time to move over to colour now? The last piece looks like you colourised it with a layer. I think you could do a lot to make the colour a lot more natural. I'm not a colour expert - it's something that I'm learning and improving on myself but I had a crack at a PO to illustrate what I meant...
Here's the things I picked up on:
a. Lack of reflection of rock stack - doesn't make the water believable.
b. Clouds lack 3D form - i.e. they don't get darker where there's more mass so they don't really feel like clouds
c. Lighting - the rock should be getting a hell of a lot more bounce light
d. With such high contrast between the lights and the darks, I would expect some light bleed around the edges on the rock stack.
e. Don't be afraid to up the value range with the rocks
f. There's a tangent between the left rock stack and the background hill sloping to the sea that means we're not quite sure which is what.
g. The background hill needs light on it too - atmospheric perspective is just particles in the air obscuring and fading what's further away BUT it is still lit - so don't forget to light it so it's consistent with the rest of your scene.
h. Waves breaking over the rock stack but on the viewer's side of the stack just don't make sense - the waves would be rolling in from right to left and we're in some kind of locked calm bay area?
Anyhow hope that helps - great stuff and keep it up!
K
@IndieGear : Thank you
@lovingit2 : thanks a lot fo the paintover , it's really helpful . i will try to apply that thanks again .
a small piece :
You're spending more time on your pieces and checking for perspective way more, you're brush strokes are becoming more deliberate and your values less muddied. Your eye for shape is also improving and you're fundementals are shaping up really nicely. Keep improving man, you got this.
studies :
feel free to post crits
keep up the good stuff
Head Study
Do you go to the Academy of Art in SF by any chance? I recognize this as a painting by Zimou Tan. Good study, you got the values down very well.