EDIT (3/26/16): This thread got too long to properly edit. Also it was getting a bit unruly. So we've moved it to the Polycount Wiki:
http://wiki.polycount.com/wiki/Gumroad_Tutorial_ListPlease keep posting new gumroads here, any sales you all have, etc. Just my advice but to use your name or company name. Listing a tutorial by X42dogg does not tell the buyer anything about you. That's just my 2 cents though. The list will get updated either way. Even for X42dogg.
There's a ton of great Artists doing gumroad tutorials these days. Here's a list to get started. Feel free to post others that you know of (Some of these fit into multiple categories. I'll do the best I can) and I'll add them.
Pinterest picture:
Replies
Hoping to throw my hat into the ring. This is such an epic list! It's a great time to be an artist!
I've seen so many kitbash and asset sets for hardsurface and mechanical parts.
It made me want to start creating some high-end parts for character/creature art needs. Let me know if you have any questions or specific requests for future sets!
I'm aiming to have some zbrush/keyshot video content to toss up there soon as well. Cheers!
https://gumroad.com/jerodbogh
http://www.jerodbogh.com/
Ive added my own gumroad page. I am selling an accurate model of a mini gun.
The model comes in 3 formats.
obj
step ( for cad modeling)
stl
https://gumroad.com/l/NgLs
Kind regards,
https://gumroad.com/dusk13
[ame]https://www.youtube.com/watch?v=0JqdBriqaF0[/ame]
Www.gumroad.com/ysalex
First one is a tutorial (and full scene file) for rendering photoreal eyes with vray.
https://gumroad.com/products/lDfBb
[ame]https://www.youtube.com/watch?v=4LNfRwQ5LBo[/ame]
Added Jerod, Joost, Yuri, DuskThirteen, and Carlos. Should be all updated.
How does everyone feel about the op getting update with gumroad links that are solely assets and no tutorials, workflow tips or improvements, sketchbooks, books, etc?
I feel the gumroad list is at the point there if you're just selling assets (whether 2d, 3d, materials, whatever) and not a tutorial I don't really see the point in adjusting the op. Just curious about people's thoughts before I do anything to the op.
thanks for making this amazing list. It is a pure treasure chest of knowledge.
In my opinion it would be fine to add gumroad assets, workflow tips, improvements, sketchbooks, books, etc. to the current list into subcategories. I would not limit it to tutorials.
Would be great if you could add Titus Lunter: https://gumroad.com/tituslunter (i guess it is concept art)
It is worth to mention:
I highly recommend James Paick Gumroad Stuff. He is a really great teacher.
Also the One Pixel Brush Gumroad Tutorial from Shaddy Safadi is absolutely worth the money. It is not about technical stuff - it is more about general workflow and thinking habits.
cheers
Ok. I'll leave the list as is. Just seems like selling assets it would be better to post to one of the freelancing forums on here rather than the general.
I've been collecting your awesome work and enjoying the art.
I have been a character artist/animator for 15 years and will be creating mobile workflow material to give some insight for mobile and indie developers.
Here is a concept video created for mobile game characters. I hope you enjoy.
The character modeling video will be coming next.
https://gumroad.com/redheadrobot
https://www.youtube.com/watch?v=tzP4RjzefhY
Today i made a Tutorial about Grass for Games.
https://gumroad.com/l/gSRd
https://gumroad.com/ryankingslien
Think its a preview for some of the extended classes he's working on as an intro to the ZB update
Here's a vid from me:
[ame]https://www.youtube.com/watch?v=bcJ5kvXVQI0[/ame]
https://gumroad.com/l/ZtxX
Added Michael, Ryan Kingslien, and Philipp's. Redhead Robot was already on the list.
http://gumroad.com/thekesslereffect
https://gumroad.com/chungkan
In this tutorial you will learn how to model a sci-fi drone bust using hard surface modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of hard surface modeling but also my approach to creative design.
https://gumroad.com/chungkan
In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
https://gumroad.com/chungkan
In this tutorial youll learn the basics to get you started with Mudbox. This is geared toward beginners with little to no experience with Mudbox or 3D sculpting.
https://gumroad.com/chungkan
In this tutorial youll learn the basics to get you started with Zbrush. This is geared toward beginners with little to no experience with Zbrush or 3D sculpting.
I just release my KeyShot Essentials eBook now available for purchase and download via my Gumroad page please head over and check it out, if you happen to pick it up and read it please let me know what you think of it as well!! Thanks in advance.
SAMPLE:
Gumroad Page:
https://gumroad.com/l/SaPYu
Added Nick, Rohan, and Chung. Ryan is first on the list already.
I only bring this up because I noticed a couple of Gumroad tutorials that interested me, but that I haven't bought because there was no mention of what software was used (in one case in both the title and description) to model the images. I didn't want to spend money on it out of the fear of not being able to make use of the tutorial if the software isn't compatible with my computer. That's a bummer for both me as the consumer (in the event that I can actually use it) and also the artist putting out the tutorial (for them not having my support, even if I would like to). While these tutorials may seem cheap, it's also easy to burn through a lot of money by buying them in substantial numbers, so it helps consumers budget things out a bit better if the program is specified up-front and in the title.
Just my two cents, to try and help avoid further confusion. The tutorials look really great though! ^_^
True, but it's harder for people to follow along - especially if they are just starting out - if they can't use the same software. This is also the case for very tool-specific or function-specific parts of workflows. Hard-surface in Max is certainly a completely different beast than, say, ZBrush, so it helps to know up-front whether or not one can make the most out of the money they are spending on these tutorials.
As an avid consumer of Gumroad tutorials, I'm giving my customer feedback here, and just putting out the recommendation to specify the software in the future.
Not to piss on your cornflakes, but surely if they are just starting out, they should probably go with something a little less advanced? Its like being completely new to 3D and delving into UVing and texturing, without gaining a foundational knowledge of how to navigate the viewport and basic modeling.
NOW LIVE AND ON SALE@ https://gumroad.com/tonikoro
Who is to say any of this is "advanced"? A lot of these tutorials cover basic material, and cater to a wide range of skill levels.
HOWEVER, regarding the 3D tutorials, if you're releasing a premium product with educational value, it's of great help for people to be able to follow along using the same tools. Ergo, it's a good practice to make it clear what software you are using so people who are paying you can follow along, and a bad business practice to argue with people about it when they are giving you constructive feedback.
https://gumroad.com/mikecorriero#
I wasn't really arguing with you, more questioning your point. I personally believe no matter what 3D app the tutor is using, you can always emulate that in your own. Anyway, moving on...
Man this is great thanks for posting, definitely gonna pick this up!
It depends on what is being taught. It's not a 3DS Max tutorial, it's showing a technique for hard surface modeling - that's not Max specific, so it's arguable that he needs to specify what he's using or what keys he's pressing.
And frankly, marking the tutorial as specifically requiring 3DS Max would limit the number of people who might buy it which is unfortunate because, again, it doesn't REQUIRE Max to be an effective tutorial.
IMO. I'll drop it now and let the thread get back on track.
It's why I started this list.
'site:gumroad.com/l/ keyshot'
and you will find the above keyshot tutorial among the results
pro tip: something like 'site:gumroad.com/l/ zbrush "$0+"' will results on all free zbrush results.
https://gumroad.com/turpedo
https://kelvintan.selz.com/
https://www.artstation.com/artist/turpedo
Just joined the gumroad fun.
My first tutorial is about Marvelous Designer 4.0
Creating a hoodie from scratch. I have plans to do a zbrush sculpt on top of it and then a game model of it. Let`s see how it goes!
The idea is to show how simple it can be to create bases to sculpt on top later on.
I`ve recorded it twice, so it`s available in portuguese and english.
Hope you have fun
English - https://gumroad.com/l/yxzhO
Portuguese - https://gumroad.com/l/QsjUC
https://gumroad.com/josecua
here are the images and here is a preview of the passes you can disect in the file. Its free
Added Miles, Glauco, and Jose Cua.
I followed along with this tutorial as a getting-reacquainted-with-zbrush aid (after not having touched zbrush for quite a long time) and have to say I found it really helpful. Quite easy to follow along, picked up many useful tips. I think it's probably a good one for any beginners to zbrush as everything is explained clearly and at a good speed. And I'm now able to jump into my next zbrush project with a lot more confidence so it's a definite + from me!
(My finished m67 grenade is on my sketchbook page here.) Thanks, Claudio!
https://gumroad.com/ludongjun
He also teaches at this school and is really good with a lot of technical instruction. http://www.mooziadesign.com/ So once he starts on the longer ones he'll be able to bring a lot of technical instruction about anatomy and fundamentals and whatnot as well as more advanced techniques
Please add him to the list.
I just finished part 2 of the Space Golem Bust series. I'll be going over my process for hand painting textures for various materials such as rock, metal, glows and plastic in 3DCoat. Thanks for checking it out!
https://gumroad.com/turpedo
Seems to be quite interersting.
https://gumroad.com/l/ieZW
I just published my tutorial on creating cartoony eyes in Arnold and Vray. Everything I know about it, packed in two hours of tutorials.
https://gumroad.com/zenopelgrims