Matt Kohr was primarily responsible for most of the level concept art that's in the game now and went back to working on ctrl paint. http://www.mattkohr.com/
Looks amazing and I can't wait to get my hands on it. Lovely art style, I like the idea of maps with some height elevation. The most unique titles in the genre, for sure.
Words can't express my love of this art style. It takes so many things from like Journey and other "cartoony" styles and puts in a beautiful environment with what looks like REALLY fun gameplay and a great take on the MOBA structure. Having mobile fortresses and changing the game the way this third person action take on it does literally rustles my jimmies to the utmost degree. I need concept art and I need wallpapers immediately, because I'm going to spam the hell out of this game to everyone I know.
I think there are a few major things that make it stand out from the current popular MOBA's
1st: The fact that the game relies on aiming like you would in a 3rd/1st person game (Smite is basically a 2d game as height doesn't exist when aiming in that game) so it instantly appeals to people who enjoy that sort of gameplay.
2nd. Dodging isn't an ability that will be on cooldown when you use it, This might sound like a small thing at first but I think it shows that their focus is more about a player skill over a players character level from farming for 20 minutes. (not saying that there is no skill in current MOBAS, it's just a different skillset)
There are a ton of other great looking things but yea those 2 things for me is why I am more excited for this than other MOBAS currently trending. I may also be reading into it too much! But it looks LOOOOVELY!
EDIT* Thank you for the portfolio links stoofoo, you have a team of wizards!
Questions, Comments... send em our way specific to VFX and we'll try to answer them as best we can. Hope everyone enjoyed the launch. It's a blast to work on creating this world and with this team. There is soo much more to come. Stay tuned!
Right, no actual director. Just a lot of dudes speaking the (mostly) same language. When we disagree, we have a dance off on the table in the big conference room.=-)
I did! easily my favorite title at pax this year, ignoring the very, very pretty artwork for a bit, the gameplay is super fast paced and straight forward. Characters all feel unique and quite balanced for an alpha. summoning monsters to defend the king of the hill style points is a cool idea, and the boss battles are rather epic to be in. well done on the game guys, I was rocking my sexy light blue shirt and neck scarf/ninja mask for the entire weekend.
Im not sure I talked to you at all stoofoo, but I chatted with two of your tech artists and Mo_Hugs or something like that. awesome team you guys have.
YA! High five! What day did you play? My shirt said MO_JO on account of mo stoofoo seemed bad taste. I was mostly in the press room, but each morning i came over and coached a couple games against thos squirrely tech artists. Heh.
if you look anything like your polycount picture, I did not chat with you . MO_JO sounds familiar, but I didnt really pay attention to the backs of peoples shirts while I was chatting with them...kinda awkward ya know.
so refreshing to see work like this. Awesome work so far you guys and thanks for sharing info about the team members you've got on board! Can't wait to get my hands on it!
I used one of your head scarfs the entire weekend to protect others from the Pax Pox I caught while working the show. So you got free advertisement out of me fwiw.
Hey guys, its pretty heart warming to see people compliment our baby so much. Thanks for the kind words!
Here's a video of some of the nice guys i work with doing a panel on our character design process. READ AS: bunch of talking and a lot of pretty pictures.
Replies
[edit: ERIC WILEY WANTS YOU TO KNOW THAT THIS IS VERY OLD.]
Character concept art
vinod rams some of you dudes probs know? www.vinodrams.com
Devon cady-lee -- this joker i dont think posts here, but he's rad. http://gorrem.tumblr.com/
environment concept art
Matt Kohr was primarily responsible for most of the level concept art that's in the game now and went back to working on ctrl paint. http://www.mattkohr.com/
matt Barrett is our one man standing, http://mattpostsarthere.blogspot.com/
Lexxy Douglass primarily did the art for the site: http://www.alexandra-douglass.com/
UI stuffs! And general arting:
Nick Wiley: http://nickwileyart.blogspot.com/
Animators -- christian and ben don't have current demo reels online that I know of, rest assured they are both super good^___^
Jeremy fones last reel is here https://www.youtube.com/watch?v=c6VRrtGe8Zk
joe han's last reel https://vimeo.com/62512781
Environment Artists
Eric wiley was the first enviro chap, http://ericwileyart.blogspot.com/
Tomas Gomez is our other enviro chap! http://artoftomasgomez.blogspot.com/
character artists
you guys know ferg already, but his stuff is here - www.monkeyknifefights.com
you may not know katy hargrove, but shiiiit. heres some of her stuff on pinteresteresters: http://www.pinterest.com/goosezilla/art-of-katy-hargrove/
im another character dude.
EDIT: Forgot FX Guys! but the other two are not here right now, I'll add them to the thread when they link me stuff.
Mark Eaton does some prettttyyy boss stuff: https://vimeo.com/75547831
Shen Spurgeon's stuffs! https://vimeo.com/spurgeons/videos
Mike Puoci's reel here! https://vimeo.com/55291008
[added shen and mike to FX]
Looks amazing and I can't wait to get my hands on it. Lovely art style, I like the idea of maps with some height elevation. The most unique titles in the genre, for sure.
Edit: https://www.youtube.com/watch?v=85zbb4YWHSI
I've watched the gameplay for this at least 5 million times, literally counting down until I can play the Alpha.
I think there are a few major things that make it stand out from the current popular MOBA's
1st: The fact that the game relies on aiming like you would in a 3rd/1st person game (Smite is basically a 2d game as height doesn't exist when aiming in that game) so it instantly appeals to people who enjoy that sort of gameplay.
2nd. Dodging isn't an ability that will be on cooldown when you use it, This might sound like a small thing at first but I think it shows that their focus is more about a player skill over a players character level from farming for 20 minutes. (not saying that there is no skill in current MOBAS, it's just a different skillset)
There are a ton of other great looking things but yea those 2 things for me is why I am more excited for this than other MOBAS currently trending. I may also be reading into it too much! But it looks LOOOOVELY!
EDIT* Thank you for the portfolio links stoofoo, you have a team of wizards!
I'm very excited about working on Gigantic and looking forward to sharing art here soon.
-Mike (ParticleMan)
For that I think I'll actually play it.
gratz guys, can't wait for release!
Im not sure I talked to you at all stoofoo, but I chatted with two of your tech artists and Mo_Hugs or something like that. awesome team you guys have.
EDIT: *watched the video* it dosnt just look great, it looks gorgeous! amazing work!
=P
Here's a video of some of the nice guys i work with doing a panel on our character design process. READ AS: bunch of talking and a lot of pretty pictures.
https://www.youtube.com/watch?v=iqh1fu90JWE&feature=youtu.be
Great work.