Each version looks great! If someone put a gun to my head and made me choose one, which would be a strangely high stakes scenario for a polycount competition, I'd go with the female rider, she looks expressive but still alienish, while the other's don't have an opportunity to really show emotion through their faces.
I'm glad people like this so far! Rayph's been doing an awesome job and has been pretty patient with me throughout this whole collab, heh. It's great to see excitement over our efforts!
Woogity- I might try that out in texture to see how it looks.
Isaiah and Daniel... uhhh... please don't hate me and I know where you're coming from, but I really want to do the more complicated face. It's kind of a goal I had with this in the beginning for some weird reason. I think Rayph might agree with you guys on readability, but it's just not what I want to do with the rider... sorry!
I did a quick dynamesh, Rayph did an awesome paintover for me and I adjusted the proportions accordingly. It needs a lot of cleanup but the basics are there. I'll probably be taking the dynamesh a bit further before using that to model out the shell pieces for some cleaner geo.
Replies
Woogity- I might try that out in texture to see how it looks.
Isaiah and Daniel... uhhh... please don't hate me and I know where you're coming from, but I really want to do the more complicated face. It's kind of a goal I had with this in the beginning for some weird reason. I think Rayph might agree with you guys on readability, but it's just not what I want to do with the rider... sorry!
I did a quick dynamesh, Rayph did an awesome paintover for me and I adjusted the proportions accordingly. It needs a lot of cleanup but the basics are there. I'll probably be taking the dynamesh a bit further before using that to model out the shell pieces for some cleaner geo.