Dimfist wrote: »
Ah well meshsmooth reminds me of a simple turbo smooth if that makes sense. In 3ds Max you actually set smoothing groups to define the way that parts of geo are defined. So, a box would have at minimum 3 smoothing groups to define the different surfaces. IF it was all 1 smoothing group the program would try to make it look as smooth or spherical as possible. Hope that helps.
Pieru wrote: »
@Rafferty_Eggleston: Thank you guy !
@Kapoff:: Great colors, although I think the frog is a bit too much green everywhere, may you try to make more fades to another color? btw, thank you for your feedback, indeed I have forgotten to make an attachment for the Knee's plate
new update for my froggyfrenchfrog (I have tried another material :O)
klown wrote: »
I would put the seam at the back, not the front where it will be seen the most and have either cylinder wrap with the top as a separate piece or all as one.
I have not mirrored like that with normals but I have seen an example where you would overlap the seam, so when baking, leave an extra row or 2 of polys from your high poly and back that on your half mesh. Hope that makes sense?
Pieru wrote: »
@kmactastic:Thanks, I will do an alpha for the grass
@PyrZern:arigato , TPOSEMESH plugin allows you to create a layer for each subtool of your tool, it's safe however, as I am parano
PyrZern wrote: »
I still have the original OBJ, so I didn't lose anything...
What am I doing wrong O o' It happened to me again.
Some of those faces did this, and I lost UV. And the mesh is upside down!
I'm thinking there are unmapped faces and they cause this. Anyone knows ?
Also, anyone knows a good way to locate faces that are not UV mapped in Maya ??
Kapoff wrote: »
Dunno about un'UV'ed face and maya but you can simply copypasta the UV's in Zbrush from your T-posed mesh on your posed one. UVmaster FTW.
To do list
Tilt her hat.
Adjust her thighs
Finish Gloss and Spec maps
Change color of her Pendant and Arm-Loops.
Change shape of her Arm-Loops to hang over the Armbands.
Fix buckle of her left shoe.
Her walking cane..... If I have enough UV space.
What else can I do to improve ?
Oh, and draw her eyebrows.