1. Try to leave at least one critique per post. It makes you a better artist if you have the ability to give constructive critiques. Just because you're working on a different concept piece, doesn't mean you can't give feedback to others.
2. Challenge yourself. Finish at least 1 piece. Nothing stops you from working on two or all three pieces, though.
3. Your final presentation should be posed and rendered in real-time.
4. Try your best to finish on time.
5. Post your work-in-progress in this thread.
6. Specify your own triangle count and texture size. Be reasonable and stick to your budget. Some suggestions are as follows:
Mobile: 2k Triangles, 512 Maps
Mid Res: 16k Triangles, 1024 Maps
High Res: 32k Triangles, 2048 Maps
7. Similar to
#6, you may pick an art-style yourself. You are, after all, an artist too. | Realistic, Stylized, Cartoony, etc |
8. Learn as much as you can. Share what you've learned.
Replies
I will try an open mouth with the Illusionist. (haven't tried that before at all). Might also do the Demon then hand-paint him. We'll see. So many things I haven't done before.
Good luck everyone!
Hopefully I get time to participate, or at least start one of the concepts (frogman I think)..
1h blender sculpt
I decidedI wanted to give the Polycount Monthly Challenge a try. I figured before I dived in and started sculpting I should dissect the concept a bit into parts.
- Body
- Loincloth
- Kneepad
- Knife
- Bracer
- Necklace
- Palm Frond
- Spear
I am going to shoot for a mid-res model (16k triangles. 1024 maps). Style-wise i'm going to shoot for something similar to the concept. I still am learning the pipeline for taking a model all the way to completion so I hope to learn a lot from this sculpt. Cheers. -Peter@riceart: really digging what you got so far.
@pyrzern: Nice start.
Something about my hips always feel off... /headscratch
Anyway, good night world. My wrist is killing me now.
First time participating, I'm going for the frog-man.
Interested to see how everyone approaches their chosen concepts.
riceart: Looking forward to more! ***Edit: One thing I would say is the little nicks out of your teeth look like they're in the same spot on almost every tooth
PyrZern: I think her face needs to be more square if you're going for the anime style and the smile on the hat needs to be offest/tilted.
Bacn: Her hands look large right now. It's a little hard for me to tell with the model's material at the moment, but maybe some of the issue is her vaginal region is pushed to far to the back of the body? I'd look up some reference pics to help out with the anatomy of the area! Ladies are a difficult subject!
I haven't really touched the hands yet. Just blocked in most of the anatomy. More tomorrow night!
Rafferty_Eggleston - Great work so far. Is it cool If I ref the back view of yours for the muscle? I always have trouble with them.
My first post here
I'll take a shot at the illusionist, sounds like a good/tough exercice for me.
I saw some nice starts.
Looks like everyone, so far, is off to a great start.
@riceart - Really digging the sculpt. Have to agree that the repeated nick in the teeth is a little distracting.
@Rafferty_Eggleston - Great start blocking things in so far.
Ive made one tooth and copied it multiple times, its only for blockout purpose
@drogyn, not much to say, from a front view this looks very ok
@rino, your demon looks scarry some more cartoony shapes cold help with his silhouette to match gimaldinovs concept
my progression from today
regards
drogyn -- I had some troubles with the arms myself haha. Nice start so far! Do it to it dude. I don't mind if you reference my model, but I still need to make some changes myself so I'd also look up other anatomy refs just in case haha!
Teisei -- Welcome! You're starting out much like I did haha
rino -- I like your proportions so far man, but maybe beef up the shoulders just a tad!
riceart -- haha that is what I figured with the teeth. Nice progress so far! I'll try to adjust my proportions from the side
jaysonmtl -- nice start! With his legs where they are right now, he wouldn't really be able to stand. I'd just move them more under his center mass so that he has a strong base! The transition between the rib cage and abdomen is a little tricky to translate into the 3d. I think smoothing what you've got a little will turn out nicely
@rino- like Raff said beef up the shoulders
@riceart- dat ass!
looks like the demon is very popular so far
i changed his shoulders
i am almost done with him, few things left to do
and that looks good artistictiger
here my frog!
KISS ME!
Are triangles more acceptable on mobile characters or should everything still be quads?
Train me in your ways!
Awesome execution of a stylized character.
Port-Seven: I think his head could be a bit bigger and his torso wider.
still want to push the details on this guy, dont know what to do though
any ideas?
My biggest weakness is putting not enough details in my sculpts.
Fenn: Thanks, it mostly looks awesome because of the Corona render. its a free plugin, give it a try!
Port-Seven: that is looking awesome, dont worry about all quads that much. when your aiming bellow 1K tris you can go almost 50% triangels. use them to build your details.
well enough talk
No pixels where harmed during the rendering of this image.
Add some muscle definition, Widen the hip just a bit and add that rough frog like skin to it.
Waiting to see this textured