Hi! i am trying the program and i have a question. I want to add some decal or something drawing by hand, there is some way to do it without create a material + mask? Like create a layer and have it into Quixel Suite, been able to modify all the maps (Albedo, Normal, Gloss...) from DDO.
And, when i create a dirty material with a procedural mask from DDO and i want to modify some zones (like remove some scratches) how can i do that? in every map in photoshop?
Create a layer anywhere in PS and start painting your decals or whatever you wish. Use the "Copy to layers to maps" function to copy your layer in to the maps you choose. Always keep in mind that DDO is just a layer on top of photoshop and you can still make any edit you like to your PSD without the help of DDO. Photoshop is still Photoshop
Use the custom painting tool in Dynamask (The brush at the bottom) and start painting away!
I really really want to like this software, but DDo is so unstable it's killing me.
1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I'm on a very capable system and I'm using a legit paid-for version (by studio, not me luckily). I'd honestly like to see some overall improvements to general stability next build instead of overloading with features.
Between this and Substance, PBR is getting easier to paint directly but both have big stepping stones in their way. But yes... stability improvements pls.
Also in terms of Materials for future releases, I'd like to see some nice spacecraft materials... just throwing that out there.
Hey guys, I've looked the pages on this topic about smoothing mesh problem, but still didn't figured out. So, my mesh has one smoothing group from 3ds max. There it all looks smooth, but in 3DO it's not. Can you help me with this?
What is working for me :
1. Triangulate your mesh
2. Use the Mudbox preset in the OBJ export
3. Only change in the preset is to Check the Normals box
4. Export
Replies
And, when i create a dirty material with a procedural mask from DDO and i want to modify some zones (like remove some scratches) how can i do that? in every map in photoshop?
Use the custom painting tool in Dynamask (The brush at the bottom) and start painting away!
1.6 Won't let me open and re-save old projects, 1.8 doesn't set my layer mask when I pick a Material ID colour, and occasionally just crashes for the hell of it. I'm on a very capable system and I'm using a legit paid-for version (by studio, not me luckily). I'd honestly like to see some overall improvements to general stability next build instead of overloading with features.
Between this and Substance, PBR is getting easier to paint directly but both have big stepping stones in their way. But yes... stability improvements pls.
Also in terms of Materials for future releases, I'd like to see some nice spacecraft materials... just throwing that out there.
I can model away, knowing that textures will NOT be an issue.
Thanks, Quixel guys!
[IMG]file:///C:/Users/Admin/Desktop/screen01.png[/IMG]
1. Triangulate your mesh
2. Use the Mudbox preset in the OBJ export
3. Only change in the preset is to Check the Normals box
4. Export
These settings work flawlessly for me regardless of which version of dDo I'm using (Legacy or Suite)
Any updates?