Hey guys,
so, a client asked me to do one of his characters in 3D so he could print it. Here it is :
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Well I knew the silly huge breasts would be a problem, but I didn't think that it would be THAT difficult to sculpt a fecking anime head. The lack of defined volumes is a nightmare...
So here is where I am :
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It's really bad, and I really feel like a noob who never did a character before... really need some help to get out of this mess.
LATEST UPDATE :
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Replies
For actual crits I think you should widen the hips and make the legs longer. like 60% Bayonetta or something like that.
EDIT: (checked out this guys deviant art page, that is some wieeerd shiiet, good luck mate, your gonna need it xD)
I feel like you are treating the head more like a human's than an animal's head. Adding the ears in will help as well as the snout that has already been mentioned.
I also noticed that the top of the cranium is way too high. I did a filthy paint over to show the planes of the face a bit better and her head is tilted so maybe you saw her frontal bone going up that high?
I seriously feel for you though. An animal human hybrid like that in an anime style. Good luck man!
You need to broaden and bulk up everything below the breasts quite considerably. The concept looks less out of proportion (taking it to ridiculous rather than ludicrous) because the hips and belly have some meat on them.
This is never a good sign when you find a deviantart gallery:
But hey, if he's paying you for a commission...
He just put the mature flag on all of the pics because of huge or nude boobs. I don't like this kind of character either but well, I never did it before, could learn some stuff, and as you say, I'm paid for it ^^.
PyrZern : that's exactly the problem : it's flat, so I don't know what to sculpt. It's a 3D print so I guess there should be some volume to print... or maybe just the polypaint...
Also I don't understand the proportions of the face. How could the nose and chin be so small, but the head still looks adult and fit the body ?
I'd also recommend looking at Fire Emblem Awakening's cut scene models (though a piece of warning: avoid looking at the in game assets unless you want your character to be a peg legged pirate).
I agree with Gobliness and jadeeyepanda on the animal aspects, though you should do an animal nose and a more human nose and ask the client which he more prefers.
I also agree with PyrZern on the more flattened face, as anime /manga style is so simplified that details like cheeks and dimples and such are usually flattened together. Good luck.
[edit] Just realized he has a whole tutorial on the piece here is a link.
Go to low subdiv, and smooth the crap out of the whole face. Bwammm, got yourself an anime face. @_@
I checked the proportions and she is 7 heads and a half tall, I guess 8 heads should be ok so I did longer legs as suggested by Lotet. However I don't think she should look like Bayonetta, Bayonetta has a really small head compared to his body, and Vulnoa does not.
Apart from looking at Haz' work as mentioned, you could look at some anime figurines.
Also:
Be sure to model some support stands and beams for your client to print out as well, as that buxom will cause that statue to tip over and smash the table in two.
oh, I was only talking about the hips compared to the body, not the entire figure
I won't work on this for at least a week, I have another work to do, so feel free to give your thought ^^.
The mouth might be a bit too wide (when compared to the concept; it's fine for a realistic model). Most of the width in the concept seems to be from a one-sided smirk.
The breast/torso seam seems very sharp. Even with such an improbable size, the actual juncture will be smooth, with a crease appearing on the underside of the breast where gravity pulls it down.
its needs more upper lip and a more defined chin/jaw, especially since its anime based, the jaw line should be really sharp.
Closest example I could find:
If you're in need of references, I would look at anime pvc figures, especially if this is going to be 3d printed.
A couple of links:
Good Smile Co.
Hobby Link Japan
I don't know any figures that would have similar physiques that you're going after. Could also search for "kotobukiya bishoujo" or "bishoujo figures".
You mean the upper eyelashes ? It's just a sculpted mesh from a sphere.
Ok I'll try to refine the head, I smoothed the jawline to much, and when I work in dynamesh I can't keep sharp corners on the eyes, they disappear each time I refresh, but I will change that at the end when I don't need to refresh anymore. The mouth will be changed one she is posed and not in symmetry anymore.
So much nice miniatures, I could spend days saving all those images for refs ^^. I had the Queen's Blade artbook but I've lost it when my hard drive crashed some months ago...
I didn't work on the boobs yet, it won't be easy to make them look like they are squeezed together...
Oh yeah I forget something, about the balance of the character and how she will stand still : she has nine big tails on her back, I think it will counterbalance the weight of the boobs. The hair are massive too. But I will email my client to talk about those problems, I don't think he thought about how she will stand...
I wonder if they will be able to print the inside of the "dress", I know it's hard to print a cavity and overlapped stuff, right ?
whats your thought process of the hair? I think its a bit to realistically sculpted at the moment, but i guess its still very WIP.
I agree about the hair, go for the big forms, it'll match up better with the rest of the sculpt.
Hey ! Everyone has their preferences
Keep it mate. I had a really terrible time when I first sculpted a female anime face
Very nice sculpt so far!
Her chin seems rather pointed now (in the front view), but that might just be the lighting/normals.
As far as the cloth is concerned, consider making multiple pieces; this batman vinyl figure, for example, had a dozen pieces:
The ears are not even merged with the head, I just added them to have a better look, of course they won't stay like that, she's not posed yet.
And the clothes are separated in pieces.
Same for the hair, I said it was a placeholder just to see how it looks like, I'll sculpt the real hair later ^^.
Well I showed it to the client and he's more than happy with it ( but he wants bigger boobs XD ), he even think about asking me to sculpt all his other characters...
I'll show more progress when it's posed and with the missing parts.
Now I have some problems with the company he chose to print it ( Shapeways ), they have a limit of 1 Million polygons, the mesh should be hollow with a 2-3mm wall thickness ( I dont know how they can know if the mesh is "full" or "hollow", and how they can print a hollow mesh, seems very powerful ), and the mesh should have a certain size, and be exported in a specific format ( VRML2 for color printing, never heard of that... a simple OBJ can store vertex color as well... ). It bothers me because 1) I didn't make the mesh hollow and 2) a hollow mesh will require almost twice the polygons, so it means a lot of resolution loss for the polypaint...
Looking at their site (http://www.shapeways.com/materials/), it's apparent that they charge based on the type and quantity of material used. Thus, a hollow model will be much cheaper than a solid one. 2-3mm thick is probably the thinnest that will be stable.
Also, the only material which can be colored is Sandstone, so he will use this ( http://www.shapeways.com/materials/sandstone ).
Now I don't know any simple way to do a hollow mesh without destroying everything, or having to retopo, apply a shell modifier in MAX and resculpt everything... I think it will take time so I'll have to charge more, and printing a full mesh will be cheaper than paying for the extra work ^^.
But at least I can keep that in mind for the next model.
Speaking of inflation, I think those thighs and hips could still use a bit more girth on them.
Again, sorry if I'm repeating someone.
Jackablade, I don't understand your technique. What are you doing with the inflated mesh ?
Anyway, here is a preview with the pose. I enhanced the thighs a bit. And the client requested bigger boobs. He's pretty happy with it and I don't even think that he cares about the rest of the character ^^.
I'll have to tweak the shape of the dress a bit, but it will be covered by the 9 big tails so it doesn't really matter...
Thanks for all the help guys.
Unfortunately even if you hollow it you may have to keep tweaking how tall the statuette is because...well shapeways is really expensive for larger things.
I don't think that my client cares about the price though, he already printed big figurines like that.
Also, he showed me a sculpt which was not smooth at all and under 1 million polygons, and said that the print is smooth even if the highpoly is faceted... I don't know if it's true and how they do that, but well, he seems to know better than me about shapeways, so I trust him ^^. I don't even know how they could print the whole character with the hair and tails in one go...
With regards to the dress, I'd thicken it a little bit, but you could also give it some more structural strength by working some folds into it and bending it around so that it contacts the legs and/or boots.
PS : yeah she's blond now, in fact the ref the client gave me is a fanart made by someone else, his real character is blond...
I agree about thickening the dress a bit, considering the material and size it would be a safe bet.
Here are some almost final shots... due to the 1 million polygons limit, I will decimate the model, make some quick UVs and then project the polypaint into a texture, so Shapeways can print it in color... It's really tedious finally, having to do UVs and baking even for a sculpt. At least the client is really happy and accepted to pay a little extra. Also, I will bake the blue light of the flame in Max with a light and render to texture, it will look better than handpainting the light.
The base will be printed separately.
It's not perfect ( especially the face ) but well, the client is happy and he already ordered 2 other characters, so, expect to see MORE BOOBS in the future ! Yay !
PS : here are the next girls :
Will be interested to see how the print comes out. The powder based colour prints tend to lose quite a bit of vibrancy, so you might be worth considering boosting your chroma a bit before you send her out.