This looks really interesting! For some reason i feel more drawn towards this than the upcoming Star citizen. I think it is because this reminds me a little bit of the kind of art style / setting you would find in homeworld. That whole mystical ancient star relic vibe, just waiting to be explored.
This looks amazing! I always daydreamed as a kid that a follow up to Elite/Frontier would be more like this - procedural planetary meanderings, vibrant stand-out art style, etc.
oooooooooo shiiiny, and its MMO going by whats in the article?
man, that scares me...ever since i managed to tear myself away from eve online a few years back im scared to play stuff like this...cant affort the time i should be spending on making art instead :0
I've been playing the starbound beta lately which focuses on similar aspects: exploring procedural generated planets.
What I don't understand from the video is: How are they going to crreate such unique encounters like the giant snake in a fully procedural world? Of course this is likely to be a predefined boss. But nevertheless I feel that games that base theier core mechanics arround heavily procedural generated content tend to have easy recognizable patterns. For example encounters, enemy behaviour and what not. When you are spending a few hours into those world you can explore great places and stuff but soon enough it might start to feel random. At a creatin point one might get the feeling to not explore worlds but a generated randomness that looks good on the outside but may easily fall apart when you really try to immerse yourself into that world.
However the game looks awesome form the art style and really is promising. I hope they can keep it visually very diverse while not sacrificing their colorfull look.
procedural SPACE exploration game? Amazing visuals (not to mention those colors!), fully procedural, entire freakin SPACE with no loading or any artificial barrier separating planets from space, dune worm in sandy planets.....omg i want this game like, now! :P
I sure hope it lives up to it's potential. Also, would be awesome if you could explore together with bunch of friends, that's what made minecraft so interesting (for me at least).
Man, this game is THE game i'll be waiting for; sorry witcher 3 & cyberpunk 2077. :P
I've been playing the starbound beta lately which focuses on similar aspects: exploring procedural generated planets.
What I don't understand from the video is: How are they going to crreate such unique encounters like the giant snake in a fully procedural world? Of course this is likely to be a predefined boss. But nevertheless I feel that games that base theier core mechanics arround heavily procedural generated content tend to have easy recognizable patterns. For example encounters, enemy behaviour and what not. When you are spending a few hours into those world you can explore great places and stuff but soon enough it might start to feel random. At a creatin point one might get the feeling to not explore worlds but a generated randomness that looks good on the outside but may easily fall apart when you really try to immerse yourself into that world.
However the game looks awesome form the art style and really is promising. I hope they can keep it visually very diverse while not sacrificing their colorfull look.
They talk about the problem of making the procedural planets interesting while having so very much generated in the interview here: http://www.rockpapershotgun.com/2013/12/10/interview-no-mans-sky-and-procedural-generation/#more-179478
I'm pretty sure all creatures are not generated, would be very tricky. But it could be possible like in Spore. They are placed randomly though, they mentioned that while talking about the shark of the trailer.
I love everything about this. Nothing else at E3 got close to this IMO. Pushes all the right buttons for me, this really would be my dream project to work on:
Space & planetary exploration
Procedurally generated
Stylized visuals, not 'hyper realistic' for once
Awesome music
It's amazing what a small team can achieve once they free themselves from wanting/having to do realistic graphics...
Exploration is a game in itself. I didn't really get it until I tried Minecraft. Knowing no one else is seeing what you're seeing, a completely unique world to explore, is pretty fun. And in this game, it's a whole unique universe to explore. That's pretty sick.
Exploration is a game in itself. I didn't really get it until I tried Minecraft. Knowing no one else is seeing what you're seeing, a completely unique world to explore, is pretty fun. And in this game, it's a whole unique universe to explore. That's pretty sick.
looks like it involves space battles as well, im wondering if that might be a faction system or something.
Exploration is a game in itself. I didn't really get it until I tried Minecraft. Knowing no one else is seeing what you're seeing, a completely unique world to explore, is pretty fun. And in this game, it's a whole unique universe to explore. That's pretty sick.
I second this. While it might not be for everybody, I'd be happy enough just getting to fly around and walk around unique worlds while looking at the art and listening to the sounds around me. I'd imagine there will be some more gameplay mechanics they haven't talked about yet, though.
The fact that this was made by a team of four with a single artist, and one of the programmers is a girl is fucking mind boggling.
I knew hello games had big things in store after Joe Danger, but i don't think anyone could have predicted this! (that game was way more polished than the idea warranted showing some serious talent!)
uuugh, i didn't mean it was mind boggling that it was a girl, i meant it's mind boggling that it was 4 people.
I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially on small indie teams.
*shrug*
So yeah just take my compliment and make it out to be sexism...
uuugh, i didn't mean it was mind boggling that it was a girl, i meant it's mind boggling that it was 4 people.
I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially on small indie teams.
*shrug*
So yeah just take my compliment and make it out to be sexism...
glad it was a misunderstanding but c'mon, the way it was phrased there was no other way to read it.
If you take the entire sentence as being what I'm referring to as mind boggling then it does read as i intended. But i can see why it was misinterpreted.
Sorry but "planet sized planets". Pluto just got thrown out of the planet club for being a little wiener. Doubt these look big enough if horizon curve and time to exit/enter atmosphere mean anything. Could be smoke and mirrors transition between on world and space.
That said looks fully awesome might have to get a ps4 for this
It's an interesting concept ... if t's going to be exceedingly rare to run into other players then why have other players at all? The interactions, by nature, can't be integral to anything or critical to progression .... so is it just a social avenue?
Replies
Here's the Polygon article with GameTrailers working video: http://www.polygon.com/2013/12/7/5186774/exploration-sim-no-mans-sky-coming-from-hello-games
Looks cool. I like the art style more than I like the infiniteness
I quite liked the look of it from the trailer.
And apparently only made by 4 people?!
man, that scares me...ever since i managed to tear myself away from eve online a few years back im scared to play stuff like this...cant affort the time i should be spending on making art instead :0
http://procworld.blogspot.de/
also i was reading it would be like spore in that it would be singleplayer but with multiplayer effects on the world , so no coop possibly
http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/
Looks and sounds mind blowing!
I've been playing the starbound beta lately which focuses on similar aspects: exploring procedural generated planets.
What I don't understand from the video is: How are they going to crreate such unique encounters like the giant snake in a fully procedural world? Of course this is likely to be a predefined boss. But nevertheless I feel that games that base theier core mechanics arround heavily procedural generated content tend to have easy recognizable patterns. For example encounters, enemy behaviour and what not. When you are spending a few hours into those world you can explore great places and stuff but soon enough it might start to feel random. At a creatin point one might get the feeling to not explore worlds but a generated randomness that looks good on the outside but may easily fall apart when you really try to immerse yourself into that world.
However the game looks awesome form the art style and really is promising. I hope they can keep it visually very diverse while not sacrificing their colorfull look.
procedural SPACE exploration game? Amazing visuals (not to mention those colors!), fully procedural, entire freakin SPACE with no loading or any artificial barrier separating planets from space, dune worm in sandy planets.....omg i want this game like, now! :P
I sure hope it lives up to it's potential. Also, would be awesome if you could explore together with bunch of friends, that's what made minecraft so interesting (for me at least).
Man, this game is THE game i'll be waiting for; sorry witcher 3 & cyberpunk 2077. :P
And just 4 guys are making this? Insane....
I'm pretty sure all creatures are not generated, would be very tricky. But it could be possible like in Spore. They are placed randomly though, they mentioned that while talking about the shark of the trailer.
[ame="http://www.youtube.com/watch?v=0APP5WcX8v8"]www.youtube.com/watch?v=0APP5WcX8v8[/ame]
It's soooo beautiful.
Crackdown and Sunset Overdrive looked WAY more interesting to me...
- Space & planetary exploration
- Procedurally generated
- Stylized visuals, not 'hyper realistic' for once
- Awesome music
It's amazing what a small team can achieve once they free themselves from wanting/having to do realistic graphics...Exploration is a game in itself. I didn't really get it until I tried Minecraft. Knowing no one else is seeing what you're seeing, a completely unique world to explore, is pretty fun. And in this game, it's a whole unique universe to explore. That's pretty sick.
looks like it involves space battles as well, im wondering if that might be a faction system or something.
The gameplay on the other hand, not so sure about that
Can not wait for this.
Crazy stuff.
12 minute interview
[ame="http://www.youtube.com/watch?v=DbFebgl_Vq8"]No Man's Sky (PS4) - 12 Minute Gameplay & Interview - 1080p HD - YouTube[/ame]
That's INSANE! This game. I want. SO BAD.
I knew hello games had big things in store after Joe Danger, but i don't think anyone could have predicted this! (that game was way more polished than the idea warranted showing some serious talent!)
wat
please be a joke!
Don't you know only 1 out of 100,000 girls is born with programming skills!
I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially on small indie teams.
*shrug*
So yeah just take my compliment and make it out to be sexism...
glad it was a misunderstanding but c'mon, the way it was phrased there was no other way to read it.
More to the point it didn't really need mentioning at all
Do you join a server like DayZ? Do you make your own world/server like Terraria?
That said looks fully awesome might have to get a ps4 for this