A lot of personality in most of your characters. I'm particularly impressed by the flowing hair and cloth in the Mai Shiranui model. My only crit for the moment would be that some cloth folds are a bit wobbly on some characters, like the meditating man, but maybe you didn't spend much time on it. Be aware of putting in too many folds, particularly on the more cartoonish characters, like BobBump and Cartoon boy. Their shirts have a couple of folds that don't really need to be there.
Thanks AimBiz I'm glad you enjoyed the Mai. Definitely I need to improve on cloth's folds work and looking for better references, especially for cartoon stuff. That will help me improve on the next projects.
Thanks Rafferty and denz3d! I'm glad you liked it!
Hi everyone!
Cartoon sketch I did for fun to study, around 5 to 6 hrs of modeling work with Zbrush. Render in maya+vray. Based on the concept art of Tony Neto..
TimeLapse here:
An update of "Shadow Moon" Fan Art realtime model I did in 2013. Total tris: 22.018.
I needed to study shaders setups with Marmoset Toolbag 2 and I decided to do a better render image with this guy.
After some researching and testing with baking normal maps for hard-surfaces stuff, I've done a "short guide" to remind myself. Maybe it is useful for somebody else, or not.
I learned useful info from here and here!
Replies
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Cammy - Street Fighter - Fan Art
Old model, testing with Marmoset Toolbag 2.
Thanks Rafferty and denz3d! I'm glad you liked it!
Cheers!
Cheers!
Cheers!
Really nice work!
Cartoon sketch I did for fun. Based on the concept art of Tony Neto.
Jacksteel, Thanks man! For sure I will do more stylized portraits, is very fun to sculpt them!
Cheers!
Cartoon sketch I did for fun. Based on the concept art of Tony Neto.
More info:
http://rodrigopixel.com.br/project/cartoon-sketch/
Cheers!
Cartoon sketch I did for fun to study, around 5 to 6 hrs of modeling work with Zbrush. Render in maya+vray. Based on the concept art of Tony Neto..
TimeLapse here:
[vv]86170927[/vv]
Project to study 3D modeling with Zbrush. Gargoyles: Lexington Fan Art.
Based on concept art of Ryan Lang.
More Info here!
Finally I finished this little buddy!
Gargoyles: Lexington – Fan Art
Based on concept art of Ryan Lang.
More Info here!
An update of "Shadow Moon" Fan Art realtime model I did in 2013. Total tris: 22.018.
I needed to study shaders setups with Marmoset Toolbag 2 and I decided to do a better render image with this guy.
More info here!
Better video quality in HD.
More info here!
Hi everyone!
More info about this project!
Here is a WIP of "Knight - Fan Art" done during the workshop with Gilberto Magno. Based on the awesome concept art of Riiick.
Now I'm working on lowpoly/realtime version, creating its UVs, textures and shaders! Hope finish it soon.
More info here!
Project done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.
More info here!
I did another breakdown (part 1 & 2) in how did the "Knight's low-poly fur effect". Hope that info is useful.
More info about this project!
+ I used this technique of fur that was applied to this game:
http://gabrielibias.wordpress.com/tag/shadow-of-the-colossus/
Here is another sketch!
I got inspired by Even Amundsen's concept art.
More info here!
More info here!
More info here!
Here is, a Character created for © Easley-Dunn Games.
More info here!
More info and images here!
I learned useful info from here and here!
Based on the awesome concept art of Tony Neto.