Thx automedic!!!
I used the lina's hair masks for hair and lion skin masks for the side parts, I am not sure why it is so highlighted. And with the side parts color I couldnt actually think how will I paint it so I just painted the scratches darker so it could be seen ingame.(Which cant because too highlighted).
Anyways I will try to fix masks and make the side parts brighter, do you have any other ideas which I can put on sides.
that set concept looks SWEET!!! really like the blades too, I just think they should be maybe a bit brighter... I don't know, just my thoughts. lookin forward to seein the full set
that set concept looks SWEET!!! really like the blades too, I just think they should be maybe a bit brighter... I don't know, just my thoughts. lookin forward to seein the full set
Thx man, and about blade yeah it can be better if they be brighter but I dont think it will change much because of the particles.
I did changes with using gradient and lighten up the rocks. Pls feedback.Left is new version.
I really love this design, give Lion a younger but more evil look! :thumbup:
Some feedback, it still feels like the hair is floating above him rather then growing out of him. But I'm liking the progress! Keep it comin! From a more ingame perspective it might not be so bad though, get some shots farther away, you'll never see Lion that close to you, even in the showcase mode you can zoom in that much.
I managed to get some renders, but ofcourse problems appeared.
I managed to get the body and cape working (THX TO PİOR) but they might be a little too lighten. My major problem is the place the hair's UV map. the place where th UV changes is a fail take a look and pls help. And the other problem is hair must go light orange to dark orange but in here it is only orange. How can ı fix it?
But in second render, I wanted to show you how they are lighten up is it too much?, or what I can do to make it better and I used this perspective because from this view the problem on the first render doesnt seen. Anyways pls feedback about anything good or bad.
Nice work. You're improved a lot since my last visit here Stylized stuff is not my thing but your sculpts are looking quality work to me. Keep it up, you're on the right track.
what a punk looking lion! I looks really great and I love to see when workshop artists try out beards. beards are awesome.
about the background color : Try with the complementary color of the main color to make your model pop.
so here, regarding all the orange and red, maybe a light, desaturated blue? or just a middle grey with a touch of blue? I'd not use red because it makes it hard to make out the cape.
Long time no see, fellows.
I decided to continue after a break and this comp. looks like the best option.
I will join with a ghost scepter for warlock (not green, Red) Here take a look!
Btw I dont think I have to mention the awesome works you guys doing, and dont look to the shitty drawing I made, I made it for a front view so I can work easily.
Not sure if this is exactly what I wanted but I realised you need 2 pieces of chain in handle so it can hang normally. Thats why I needed to make it this way. Anyways just wanted to share with you before going in scuplt.
I was busy, so ı couldnt finish ghost scepter for comp. so ı quit it. I am trying to work on a concept for a clock head (or set). Pls take a look and feedback. Bottom part is mouth and the top is eyes. I suck at drawing head shapes so ı didndt.
I cant stick on one thing. This is my curse but I think I made a good decision now. Take a look at early test of battlefury for spectre. Dont forget to feedback.
Uhh. Desolator has synergy with his spells, is pretty good on core dazzle and works with his palette. Bfury makes 0 sense compared to radiance or diffusal, and is completely unrelated to her colour scheme
I am not gonna lie I was doing this for ember spirit, then I looked from side and I saw how it looks like spectre weapon. So it was acyually for ember I just wanted to make 2 items with almost same model. I may take it too far. I hope you guys wont say anything about ember battlefury. I take back my words for dazzle desolator. I loved the model of it, I just didnt know people build deso for dazzle ingame. Negative or positive I got my feedback:D
I guess back to the origin. Here I present you the battlefury for ember. It is kind of big but will it make problems. Animations looks fine. I am thinking about changing particles so it wont but glow.Take a look and pls feedback.
İngame pics with masks.Does the flying rocks far too up should I bring them lower?
It kind of took long because I was dealing with importer but it now seems fine.
Take a look and pls feedback.
Before I start working on promo, I tried .qc file think but I am having problems with alien swarm so I decided to work on flying rocks. I rigged rocks to belts skeleton as well as staff skeleton but it is flying in wrong position can any of you guys tell what is wrong?
Sorry for small gif
Replies
I used the lina's hair masks for hair and lion skin masks for the side parts, I am not sure why it is so highlighted. And with the side parts color I couldnt actually think how will I paint it so I just painted the scratches darker so it could be seen ingame.(Which cant because too highlighted).
Anyways I will try to fix masks and make the side parts brighter, do you have any other ideas which I can put on sides.
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
Then my first quetion is point light?
https://www.youtube.com/watch?v=y8OWy1QJN9c
And here is the all concept.
Thx man, and about blade yeah it can be better if they be brighter but I dont think it will change much because of the particles.
I really love this design, give Lion a younger but more evil look! :thumbup:
Some feedback, it still feels like the hair is floating above him rather then growing out of him. But I'm liking the progress! Keep it comin! From a more ingame perspective it might not be so bad though, get some shots farther away, you'll never see Lion that close to you, even in the showcase mode you can zoom in that much.
Base mesh of head pretty much done,
And the offhand is done as well, dont forget to feedback!
Here is arms base mesh, pls feedback.
Pls feedback!
I managed to get the body and cape working (THX TO PİOR) but they might be a little too lighten. My major problem is the place the hair's UV map. the place where th UV changes is a fail take a look and pls help. And the other problem is hair must go light orange to dark orange but in here it is only orange. How can ı fix it?
But in second render, I wanted to show you how they are lighten up is it too much?, or what I can do to make it better and I used this perspective because from this view the problem on the first render doesnt seen. Anyways pls feedback about anything good or bad.
about the background color : Try with the complementary color of the main color to make your model pop.
so here, regarding all the orange and red, maybe a light, desaturated blue? or just a middle grey with a touch of blue? I'd not use red because it makes it hard to make out the cape.
Todestomate: You are golden, I will definitly use this and make it blue.
http://steamcommunity.com/sharedfiles/filedetails/?id=261212583&searchtext=
I decided to continue after a break and this comp. looks like the best option.
I will join with a ghost scepter for warlock (not green, Red) Here take a look!
Btw I dont think I have to mention the awesome works you guys doing, and dont look to the shitty drawing I made, I made it for a front view so I can work easily.
I will try to make it look like more blade and this is not the real texture I was trying to learn 3d coat low poly painting.
And here is baked lod1 and lod0. I dont know why but I lost my details on handle how can I fix it?. Dont forget to feedback.
And handle zbrush, so you can understand what I am saying better.
It kind of took long because I was dealing with importer but it now seems fine.
Take a look and pls feedback.
Sorry for small gif