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Pior's workshop

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  • heboltz3
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    heboltz3 polycounter lvl 9
    Well they're not for dota so no you are not

    Boosh.
  • down_limit
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    down_limit polycounter lvl 10
    wouu.. pior. I never cease to admire your work.
    images?q=tbn:ANd9GcSAy_KVAJMI3W4TxgxbIPGUzrIa2Qu_Bw8g6tq9pGrJ-w6aG50J
  • Creeow
    Awesome Chivalry helmets, looking forward on how they will turn out when finished.
    (10 years since strim)
  • pior
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    pior grand marshal polycounter
    Thanks guys ! It was a lot of fun to do, especially since it forced me to learn a bit about real-world medieval helmets, which in turn will certainly help for Dota work. Rendering them was fun too and made me streamline my process quite a bit as well. I cannot wait to see what will come out of all this :)

    Working on some weapons now, and then back to some more whimsical Heroes :)
  • Konras
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    Konras polycounter lvl 12
    I will just drop quick note/question here. I plan to model helmet this week. Is there or will be there any thread on arms&armor sub-forum where we all could paste our progress just to keep us all motivated or is general idea for us all to create separate threads?
  • pior
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    pior grand marshal polycounter
    From what I have seen it is all being done as individual threads. It's kinda crazy (in a good way !) : there is more than a hundred of them !
  • Konras
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    Konras polycounter lvl 12
    Ok :D I have spent some time and made some progress :)
    Here is a link to my thread:
    http://www.polycount.com/forum/showthread.php?p=2138150#post2138150
    I also saw one from mihalceanu:
    http://www.polycount.com/forum/showthread.php?t=139760
    I will look later for more thread from this package. However maybe it would be awesome to add threads to post with concepts(just an idea)?

    I am not sure if I read forms correctly from concept ^^ but I tried my best. I also made small change to his visor shape, however I will later try to make alt-default version to see which one would be better. My idea was to make it in shape of Agata helardry dagger symbol, but yeah, just small variation that I need to look over later to see if that was worth changing.

    Anyway good luck all!! It will be fun! :)
  • pior
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    pior grand marshal polycounter
    Indeed, seing the progress in your thread and others is a real pleasure :)
    Alright, here is round #2 - I was asked to provide some weapons designs for a few 3d artists, and of course there are some extras hence I thought I might as well share :

    weapons designs
    maces designs

    weaponallcolors_004-small_zps682c7c96.jpg~original

    Similarly to the helmets, this has been a very informative task when it comes to learning a bit about real medieval gear. On that subject, this guy's videos are great so I thought I'd share that too :

    [ame="http://www.youtube.com/watch?v=TcsLd3dVNz8"]Fantasy Weapons Scrutinized: Skyrim swords and axes - YouTube[/ame]
  • Hundkungen
    Thank you for sharing your experience and knowledge. :thumbup:
  • Paperbag
    That video is awesome hahaha
  • mihalceanu
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    mihalceanu polycounter lvl 6
    I finished my first helm:) , was a preety good for learning :) , I'm gonna start on the other one soon, hopfully finish it before the 5-6th
    268x268.resizedimage
    http://steamcommunity.com/sharedfiles/filedetails/?id=316873824
  • pior
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    pior grand marshal polycounter
    Ooh yeah ! Awesome work man :)
  • vertical
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    vertical polycounter lvl 9
  • almighty_gir
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    almighty_gir ngon master
    can i call dibs on sword number 17?
  • pior
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    pior grand marshal polycounter
    Sure thing Gir (but you already know that by now !)

    Alright, back to Dota ! The Smoke of War set for Sniper, a collaboration with Andumy and Sumers, is now submitted to the Workshop and up for voting :

    Smoke of War on the Steam Workshop

    1493783960F6A6F48ACBCBF1AC0BF0BCC1229747

    Andumy was in charge of the modeling and effects ; Sumers took care of the original concept art and produced the video trailer and also worked on additional modeling and effects ; and I took care of the texturing and some extra modeling.

    Needless to say we all ended up putting more time and effort than originally expected into this, but we are all very glad we did and are very happy with the results ! It personally grew on me more and more as we progressed, and I am really happy with the final package. Here is the trailer :

    [ame="http://www.youtube.com/watch?v=L1RXCby53cg"]Smoke of War - YouTube[/ame]

    The set is submitted as a single Workshop slot, to try and keep the ratings focused. We'll see how it goes...

    I hope you guys like it !
  • Konras
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    Konras polycounter lvl 12
    Oh this is just superb. Promo video is top notch, textures, model, everything is highest quality. Also I think we can say that Pior has made Sniper his signature hero :)
  • Shock
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    Shock polycounter lvl 5
    Plz do a sniper set next ;)
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Shock the first thing Pior did for dota was a sniper set. :D
  • Shock
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    Shock polycounter lvl 5
    Yes. I know. I wear it ingame
  • CamCrawfordNZ
    This thread, every time I come back. So bootiful.
    like dis if you cri eritime
  • pior
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    pior grand marshal polycounter
    Hi all, here is a BloodSeeker set that BounchFX and I are working on :

    BS_Drops_20-small_zpsc7538ed2.jpg~original

    We are trying to keep this one fairly simple and true to the original design of the hero, while adding a few twists here and there. The idea is that BS is collecting and carrying vials of blood, making him a bit of an apothecary and mystic - hence the tribal mask.

    Below are a few explorations that eventually led to the final design. Originally the idea was to make the mask reminiscent of a blind bat (= vampire = bloodseeker), tinted deep red similarly to Marvel's Redskull but this was a bit too close to some of the existing BS sets. There was also the idea of incorporating the Bloodstone into the outfit but we decided to drop that too.

    BS_Drops-iterations-small_zpsf8edfb92.jpg~original

    Here is an early blockout to check if everything fits. This was a good occasion to tweak the design a bit, and it locks things down for the sculpting phase which I think can save a lot of iteration time.

    BS_bounchpior_wip_002_zps2d8606e2.jpg~original

    Fun times ahead !
  • Sukotto
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    Sukotto polycounter lvl 8
    I really like those gloves! Awesome set. My only concern is his mask looks a bit like a Luchador mask ;) Could just be me though...

    Any updates on those Lina head bundles?
  • pior
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    pior grand marshal polycounter
    Hehe Sukotto that's kinda true - maybe it's because of the white part ? We'll certainly be able to play with that, thank you for mentioning it :)

    As for the Lina bundle, yup, that's the next thing on my plate. This is the lineup I am going for so far, which is a combination of all the models I received plus some touchup on my end. (The shaved one near the right side is just a placeholder of course.) I am hoping to get back to them in a week or so, I just have another unrelated thing to finish until then.

    2014-09-2109_07_33-Lina_hair_pack1_006max-Autodesk3dsMax2010_zps8bb9ef3d.png~original

    I am excited :)
  • Shock
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    Shock polycounter lvl 5
    @bs put my voice on the skull head, i like it allover alot more then that mask :/
    @linabundle plz volvo add this :)
  • Sumers
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    Sumers polycounter lvl 10
    yep, really like skull-mask. the one without any patterns
  • TrevorJ
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    TrevorJ polycounter lvl 14
    looks awesome man, im diggin that skull and jawbone helm. Although the three eyed mask has its strengths as well. I like the combo of the feathers and those spines on his head piece.
  • bounchfx
    hey guys, to chime in real quick - one of the reasons I pushed away from the skull was due to the fact that BS already has a very clear cut skull helmet in game:
    256px-Bonehunter_Skullguard.png?version=b0dc07c2dfe3e2fda3df5796f3498934

    the other being that I didn't feel it fit the rest of the set as well as some of the other things proposed. that being said, I'm always down for an alt helm as a style if that's what we decide upon :)

    as for the colors we will definitely be tinkering more once it's in game to see if the white on the face fits, if the teal needs tweaks, etc. It's not 100% set in stone till it's done ;)

    super pumped to make this guy!
  • OrganizedChaos
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    OrganizedChaos polycounter lvl 17
    Duuuuuuuuuuuude! That's pretty amazing! I already hope to see this in game :D Fantastic work and a great thought process behind it!
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Man, the BS set looks sick. Whilst the patterns on the skull concepts are really cool, I think the mask works best. Glad you guys decided to continue with that. It blends in really nicely with the rest of the leather too.

    Btw are you still interested in eventually working on a VS set? You seem to have tons of stuff in the pipeline already! Looking forward to the Lina lineup too.
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    Amazing works, awesome concept, i really like the skull-mask too but at this phase it doesnt really fit in with the rest of the set i think, anyway, looking forward for more progress on both of your projects.
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Great work as always, I cant wait to see how you guys tackle the blood vials. Maybe you guys should work on some more patterns for the feathers, like black feathers red tips or blue feathers black tips, etc.
  • ReMixx
    Great work as always, I cant wait to see how you guys tackle the blood vials.

    I wonder if you can do the blood vials like Valvo did the Boomer Bile vials from L4D2.
  • pior
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    pior grand marshal polycounter
    Thanks for the feedback guys - and yeah, getting the feathers and vials just right is going to be a fun challenge !

    Snow : of course man, I really love the look of Venge and I am very eager to find ways to make her look a bit different. Just got to take care of a few other things first :)
  • TrevorJ
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    TrevorJ polycounter lvl 14
    oh shit, didnt even realize BS already had a bone helm, yeh might be a good idea to go with the three eyed mask then. Either way lookin forward to this set.
  • pior
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    pior grand marshal polycounter
    Here's an update - Bounch and I are tag-teaming the texture work, and this is where we are so far. The bracers and weapons are still to be adjusted a bit.

    BS_bounchpior_wip_005_zps60de3bc5.jpg~original

    We are also thinking of doing an alternate helmet style, either by doing a recolor of the original or by coming up with another design altogether. We'll see !
  • belkun
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    belkun polycounter lvl 7
    pior wrote: »
    Here's an update - Bounch and I are tag-teaming the texture work, and this is where we are so far. The bracers and weapons are still to be adjusted a bit.

    BS_bounchpior_wip_005_zps60de3bc5.jpg~original

    We are also thinking of doing an alternate helmet style, either by doing a recolor of the original or by coming up with another design altogether. We'll see !

    Textures are looking really nice overall, but the feathers look a bit off. They're way too detailed and noisy, and if they look like that on a zoomed in view, they'll probably look even worse ingame. Removing the noisy strands and smoothing them out a bit would help a lot. Something like what Arty did on our QoP wings for example, are what I'd consider the perfect amount of detail for feathers on Dota.
  • bounchfx
    figured I might as well chime in since I made it hehe, thank you for the feedback!

    so as a note, the goal was never for that to be seen in game as-is. the idea is that the strands are there to help influence how the light hits it with help of the normal map so it wasn't just completely flat visually. The cuts/detail are there for that purpose only.

    I did make an attempt to add some darker and lighter patches of color on each feather type if you look at the more zoomed out view you might see them, but they are still very subtle and possibly not bold enough yet - it's something that is still in progress for when we see the in-game view again. It looks different when viewed with all the shaders on as opposed to the flat shade you see here. I absolutely do agree they need a little more love, but I don't want to go cartoony with it either, as this was my attempt to take a cue from the way valve handles some of their detail in the game (via realistic-ish normal maps and surfaces). And I quite agree, her feathers are beautiful. Thank you again!
  • pior
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    pior grand marshal polycounter
    Texture update ! It's coming together. The feather tweaks mentioned above are still to be done, but I feel like this is all shaping up ! We did some experiments with the face mask to see what it would look like if the center piece was actually made of metal. It seems to gives the set an overall more aggressive look - probably because it ties it up with the aesthetics of the weapons.

    BS_bounchpior_wip_010_zpscb16d40c.jpg~original

    We also tried a bone surfacing for that element, which gives the mask a bit of a tribal vibe playing along with the original collar ornaments of the default set.

    BS_bounchpior_wip_011_zps9aa7b2bd.jpg~original

    It's getting there !

    [edit - ha ! just realized that the screenshot of the bone helm version was outdated. Replacing it with a slightly more tinted version]
  • cottonwings
    The bone surfacing was the perfect decision! It might differ from the original concept, but I believe BS is better off with that. I really adore the ivory hues!

    You guys pair up very well, I'm very excited to see this finished. MORE COLLABS PLEASE.
  • hopgood
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    hopgood polycounter lvl 12
    Looks great guys! I am not sure if it will be the same case here but I had an issue with a Bloodseeker mask I made previously where a Valve employee contacted me with an issue regarding elements of my mask intersecting with the default bone necklace. Your feathers seem to be doing that but on a much smaller scale but it may be something to consider.
  • pior
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    pior grand marshal polycounter
    Indeed Hopgood, we ended adjusting things a bit further to avoid as much clipping as possible. But yeah, a little bit of clipping inevitably comes with the territory for sure :)

    Besides that, it's up ! We ended up submitting 3 helmet variants.

    http://steamcommunity.com/sharedfiles/filedetails/?id=354807817

    7A7089F189E5CDD6440D7B31A4825948CB07B00A

    I hope you guys will like it ! It was a lot of fun to work on. Thank you all for the crits and feedback along the way in this and Bounch's thread ! <3
    Also, the trailer for the set :

    [ame="http://www.youtube.com/watch?v=hQe8JQBjeIM&quot;]Lust of Ancient Crimson - Dota2 Bloodseeker set - YouTube[/ame]

    Now on to New Bloom !
  • Jlem
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    Jlem triangle
    I can't believe it hasn't been commented here yet. Amazing work and really inspiring concept, as usual. Have you done none-violent textures for the blade? As Valve seems to prefer accepting items that can be sold on Chinese servers.
    Could you show the brush set you are using in photoshop? It probably has already been requested here but i couldn't find one :c
  • pior
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    pior grand marshal polycounter
    Thank you for the kind words Jlem :) Indeed, we provided low-violence blood-free versions of the weapons in anticipation of any potential request from Valve. It is a bit odd considering the very nature of the hero, but one has to be careful ! And if needed we can also turn the blood vials into mana/magic ooze containers.

    As far as brushes are concerned I am keeping things very simple. I do not have access to my main machine at the moment, but the one brush used for this painting is very straightforward - it's a mere round tip with one of the default PS canvas textures applied to it. I like this straightforward approach more than using fancy sets of dual brushes, which I always find to be too unpredictable and annoying to use.

    This is the default artists' canvas set in Photoshop :

    ScreenShot2014-12-18at40602PM_zpsb019eff1.png~original

    A friend recently asked me the same question, so I took this screenshot for him :
    http://img.photobucket.com/albums/v242/pior_ubb/20141214-brobrosses_zpsc58ff10c.png~original

    Besides that my brush set is really simple, with about 10 brushes or so. Restricting one's use of tools as much as possible is actually a good way to create more cohesive pieces...

    Thanks again !
  • Jlem
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    Jlem triangle
    Thanks a lot, gonna note that :)
    Looking forward to more of your great work
  • AlecMoody
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    AlecMoody ngon master
    That bloodseeker set looks awesome. You guys did a really good job balancing detail and readability at a distance.
  • pior
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    pior grand marshal polycounter
    Thanks Alec - one of our goals getting into it was to attempt to match the level of detail of the original/default hero sets as much as possible. Which in turn happens to be a lot of fun :)
  • Snowstorm
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    Snowstorm polycounter lvl 5
    pior wrote: »
    Thanks Alec - one of our goals getting into it was to attempt to match the level of detail of the original/default hero sets as much as possible. Which in turn happens to be a lot of fun :)

    This was something I'd actually hoped that Valve would have enforced as an entry requirement rather than something that was arbitrarily optional, so I'm really glad to see you guys doing this.
  • pior
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    pior grand marshal polycounter
    Well these kind of things are hard to put hard rules on - but I certainly see what you mean !

    Besides that, moving on to New Bloom work starting with an Axe set for a friend who recently started on the Workshop - Anwar Bey-Taylor, whom you might know from his work on the recently released Blind as Bat ward. www.mindtravelerdesign.com

    I feel like there is still some balancing to do on the design, but I'll have to adjust things at the rough blockout stage (=design refinement) because time is tight !

    Axe-redmonkey006-small_zpsa6d8c93f.jpg~original

    Some elements might need to be toned down or altogether removed for budget and readability, but I am excited to see him with a Sun Wukong tail :)
  • kite212
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    kite212 polycounter lvl 16
    I can not wait to see more of this Axe set. This concept is so amazing
  • danpaz3d
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    danpaz3d polycounter lvl 7
    Awesome Axe set idea.

    Only thoughts (as you mentioned), you'll probably tone down the shoulder horns. Also, the weapon seems a bit plain compared to the theme of the armor. Perhaps try adding horns to the weap somehow? I dunno, just throwing some ideas.
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