mount is too big. i can't see the whole body in that box...
hhhhholy crap that looks good. can we see it in-game? Yup, the neck and head might be a bit big, and maybe toning down the lava streaks on the legs might make it look a little cleaner, especially the front legs.
The back view is so sexy And I love how the beveled edge on the horns catches the glow of the furnace so nicely - it reminds me of the dramatic orange rim lighting often seen in fantasy cover art paintings.
I agree that it looks a bit LoL-like, which is pretty cartoony. Try adding some texture to the fur and maybe a gradient top-to-bottom or front-to-back so it's not only one single color.
Loving everyone's work this month! Really glad myself and any other newbies took the time to push ourselves to learn new things as it's been great seeing everyone's stuff develop on the hangouts.
Updated my colours to look less cartoonish, think I still need to do something about his fur as I feel it's a little LoL-like at the moment:
I was thinking that his fur could use some orange or light brown highlights during the hangout yesterday. They would go with the orange flame effects from his skills. I believe the default lycan has some orange accents and particle effects to him.
Also, perhaps a couple of painted grey spikes to blend the end of his body into his tail might help the way that the tail kinda erupts from nowhere.
hhhhholy crap that looks good. can we see it in-game? Yup, the neck and head might be a bit big, and maybe toning down the lava streaks on the legs might make it look a little cleaner, especially the front legs.
I think this is my Bad Habit.too much detail 0_0 . hope avoid this problem next item.
Though, hm, maybe add a bit more yellow to the tips of your horse? like your 512x512 image. The in-game model doesnt look like it's glowing hot without those yellow tips.
K-PAX :Looks great ;maybe consider shortening the horn to half or so , couse in my oppinion it will go trough heroes and buildings due to its size vs the palyers collision box.
Help!!! I need some help to submit my beast. This was my first summon and I didn’t know that I need animations. And I can't find the decompiled animation of the original beast.
i approve.
i'm also super impressed with how much everybody pumped out!
just been mostly ghosting all month - but i'm moved in and the new job is smoothing out, so i'm ready to roll again.
Its a decent idea but i think that is a pretty narrow pool to work with. Just doing single items would include misc slots all the same. Single items for dire heroes while we mourn diretide? :P
Also, should be submitting mine and Stefco's beastmaster summons some time in the next few hours, just wrappin it up
How about force collaboration (if its going to be big) for everyone?
You just have to create the list of people and make them do the set or something.
There are actually many ways this can go. Either people are assigned semi-random* to a team and roles are then chosen by the team as a whole, or you can have a person have a random role (to explore different aspects) assigned to a team that doesn't have that role assigned.
This way, inexperienced (like myself) can learn while working with people that have experience.
People who want to join into the competition later probably would either join an existing team or with other people that want to join the competition. People can join more than one team for late comers.
-Semi-random = people who have submitted items to dota 2 are paired with people that haven't.
This might be a little complicated to set up, but there will be more people learning different ways of creating the game assets. Perhaps this idea should be a brand new section?
So my idea is really trying to make unskilled people more skilled as well as take very skilled people out of their comfort zone (doing other aspects of making game assets).
I know this is long and probably won't happen, but i'm just throwing it out there.
i would love to have a competition for a not crowded heroslot, like: arms back or neck .. anything with a low triangle limit, to show its possible to create nice looking quality stuff there.
Since the workshop was flooded with korean culture related items why not explore some other cultures? Personally I didn't like that amount of asian stuff in there eventough some were really well made but considering the diversity in cultures out there I might say why not? This could work multiple ways: either go for any culture related item or everyone is bound to his own culture (and people who work as teams could just work on one of each's) - this would prevent the workshop from being flooded from only one culture like it happened with the korean stuff.
do good work and do what you like, this is an international game with artists from all over the world doing assets, this protectionism is just stupid. No one is flooding the workshop, it was just one bigger event, including western artists from this forum doing korean inspired pieces.
Maybe a mythology theme would be pretty cool? As in you make items based on any mythological pantheon. Might be a bit restrictive idk, but I'd like to see what people come up with ^^
How about force collaboration (if its going to be big) for everyone?
You just have to create the list of people and make them do the set or something.
There are actually many ways this can go. Either people are assigned semi-random* to a team and roles are then chosen by the team as a whole, or you can have a person have a random role (to explore different aspects) assigned to a team that doesn't have that role assigned.
This way, inexperienced (like myself) can learn while working with people that have experience.
People who want to join into the competition later probably would either join an existing team or with other people that want to join the competition. People can join more than one team for late comers.
-Semi-random = people who have submitted items to dota 2 are paired with people that haven't.
This might be a little complicated to set up, but there will be more people learning different ways of creating the game assets. Perhaps this idea should be a brand new section?
So my idea is really trying to make unskilled people more skilled as well as take very skilled people out of their comfort zone (doing other aspects of making game assets).
I know this is long and probably won't happen, but i'm just throwing it out there.
Not that i would want to sound too selfish, but what would be in it for the more skilled folks?
How about force collaboration (if its going to be big) for everyone?
You just have to create the list of people and make them do the set or something.
There are actually many ways this can go. Either people are assigned semi-random* to a team and roles are then chosen by the team as a whole, or you can have a person have a random role (to explore different aspects) assigned to a team that doesn't have that role assigned.
This way, inexperienced (like myself) can learn while working with people that have experience.
People who want to join into the competition later probably would either join an existing team or with other people that want to join the competition. People can join more than one team for late comers.
-Semi-random = people who have submitted items to dota 2 are paired with people that haven't.
This might be a little complicated to set up, but there will be more people learning different ways of creating the game assets. Perhaps this idea should be a brand new section?
So my idea is really trying to make unskilled people more skilled as well as take very skilled people out of their comfort zone (doing other aspects of making game assets).
I know this is long and probably won't happen, but i'm just throwing it out there.
Quite agree with Neox in this...being forced to go out of our comfort zone would mean, deliver something lower quality than we normally would (in my opinion).
The thing with Dota 2 is that there is money involved, and when there is money involved (unless you don't care about money), you wanna try your best to just get things into the game... being forced to work with unexperienced people would mean lowering your chances in pure cold economic mindset...again, in my opinion.
I see collaboration working as a mutual learning experience if both parties have something to share - so it wouldn't be paired based on skill, but on abilities - a modeler with an animator, a concept artist with a modeler, etc. Problem is, there aren't a lot of animators, and most modelers already come up with their own concepts. As it is, there are no restrictions to collaborating on the monthly competitions, and I think it works better that way. The people who want to work with other people already search each other out.
how about you stop criticizing everyone's idea and actually come up with one of your own?
How about, this is a forum to discuss things? It was a question not a crit.
I don't mind going out of my comfortzone, i concepted pieces for dota as well even tho design and concepting isn't my biggest strength, usually i have people for this. Okay i could start animating, that would really be uncomfortable but it would also lower the value of my asset.
It really is a serious question, what is in it for the people who you would count to the "skilled"?
I don't even talk about myself, and i also do not mind sharing knowledge.
But i don't see how this should work, besides just beeing a braindrain from the side of the so called skilled, to the unskilled.
That braindrain will bring the possibility for unskilled to get money, money from a market they possibly couldn't produce before - so what is in it for the other side?
the way foxclover described it, is much better for both sides of this partnership, tho this is happening all the time as described as well.
About the korean flood you claim to see, i don't see a single item in this weeks charts that i would say is genuinely korean and something that is clearly not from an artist from another country. Your idea was no idea, if judged hard it could as well be called nationalism and this is surely something i don't want to see in such a great international market/product/community.
Since the workshop was flooded with korean culture related items why not explore some other cultures? Personally I didn't like that amount of asian stuff in there eventough some were really well made but considering the diversity in cultures out there I might say why not? This could work multiple ways: either go for any culture related item or everyone is bound to his own culture (and people who work as teams could just work on one of each's) - this would prevent the workshop from being flooded from only one culture like it happened with the korean stuff.
I like the cultural background idea, but the nazi stuff around it makes me say no. If you want the cultural diversity, then you have to accept korea inspired pieces as well, but no you also didn't like that amount of asian stuff. Dota has a wide variety of cultural influences and the rules are pretty simple, make it fit the universe. Stuff that is overly cultural influenced gets already ruled out by the community, just look at what happened to the alpine stalker.
How about, this is a forum to discuss things? It was a question not a crit.
I don't mind going out of my comfortzone, i concepted pieces for dota as well even tho design and concepting isn't my biggest strength, usually i have people for this. Okay i could start animating, that would really be uncomfortable but it would also lower the value of my asset.
It really is a serious question, what is in it for the people who you would count to the "skilled"?
I don't even talk about myself, and i also do not mind sharing knowledge.
But i don't see how this should work, besides just beeing a braindrain from the side of the so called skilled, to the unskilled.
That braindrain will bring the possibility for unskilled to get money, money from a market they possibly couldn't produce before - so what is in it for the other side?
the way foxclover described it, is much better for both sides of this partnership, tho this is happening all the time as described as well.
About the korean flood you claim to see, i don't see a single item in this weeks charts that i would say is genuinely korean and something that is clearly not from an artist from another country. Your idea was no idea, if judged hard it could as well be called nationalism and this is surely something i don't want to see in such a great international market/product/community.
Maybe unskilled ones (like me) can share their ideas with skilled ones. And if the skilled ones like the idea they can do the creating part with unskilled one. With this unskilled ones can learn how to create better and they can earn little money like %30 percent and the skilled ones would earn money (like they always do) by buying the idea.
By the way, sorry if i sounded arrogant by putting myself in the "skilled" category with my words...honestly though after 7 years doing this job i also don't feel a "newbie".
In general the idea of the "skilled" sharing their experience with the "unskilled" is always an excelent idea, i just don't feel this is they way to go with it.
Forcing people to team up (and forcing in general people to do things) is never a good idea, and it could probably bring many not to join the contest at all.
Talking with a friend about this thing, he actually gave me a quite nice alternative in my opinion.
Organize a contest, where partecipants take videos of their walkthrough (or to not make it a damn HUGE amount of videos, just samples of each step to produce the final model).
Post the videos (or samples) of your work, and let people give you advices on them.
Same for "skilled" people, but the video of these will be more aimed to learn than to criticize i guess....
Pretty much everyone post samples of their works and whoever watch them can learn or criticize the walkthrough.
Plus is not a new thing for "experienced" artists to produce making of videos of their works, or even stream them live while they do it. Anuxi, TVidotto, SithHappens (liveworkshop.com), Nannou, Helenek, and myself as well (and sorry if i forgot someone) produced a lot of video material that is there exaclty for this purpose, share some of our experience with less skilled people.
Replies
mount is too big. i can't see the whole body in that box...
hhhhholy crap that looks good. can we see it in-game? Yup, the neck and head might be a bit big, and maybe toning down the lava streaks on the legs might make it look a little cleaner, especially the front legs.
Yay, happy to read that. Thanks^^
We finished the Disruptor mount:
Mokkin, the Ancient Conductor by OniLolz and Zaphk
The back view is so sexy And I love how the beveled edge on the horns catches the glow of the furnace so nicely - it reminds me of the dramatic orange rim lighting often seen in fantasy cover art paintings.
This would be worthy of a desktop action figure !
I think that is a good thing!
I agree that it looks a bit LoL-like, which is pretty cartoony. Try adding some texture to the fur and maybe a gradient top-to-bottom or front-to-back so it's not only one single color.
I was thinking that his fur could use some orange or light brown highlights during the hangout yesterday. They would go with the orange flame effects from his skills. I believe the default lycan has some orange accents and particle effects to him.
Also, perhaps a couple of painted grey spikes to blend the end of his body into his tail might help the way that the tail kinda erupts from nowhere.
I think this is my Bad Habit.too much detail 0_0 . hope avoid this problem next item.
Invincible Fiery Warhorse by K-Pax
and my vpn worked again.this is video.
http://youtu.be/psFsGR8jnvo
Though, hm, maybe add a bit more yellow to the tips of your horse? like your 512x512 image. The in-game model doesnt look like it's glowing hot without those yellow tips.
cheers
you should be! great finish!
This is the presentation image.
congrats guys, im going to add them to the first posts
btw, i forget to ask before, we need a new theme, any suggestion?
Edit: I just counted, heroes that have a misc slot are: Axe, Brood, Chen, Dazzle, DP, Drow, Lesh, Mirana, Morph, Nyx, Spectre, and Weaver.
i'm also super impressed with how much everybody pumped out!
just been mostly ghosting all month - but i'm moved in and the new job is smoothing out, so i'm ready to roll again.
Also, should be submitting mine and Stefco's beastmaster summons some time in the next few hours, just wrappin it up
You just have to create the list of people and make them do the set or something.
There are actually many ways this can go. Either people are assigned semi-random* to a team and roles are then chosen by the team as a whole, or you can have a person have a random role (to explore different aspects) assigned to a team that doesn't have that role assigned.
This way, inexperienced (like myself) can learn while working with people that have experience.
People who want to join into the competition later probably would either join an existing team or with other people that want to join the competition. People can join more than one team for late comers.
-Semi-random = people who have submitted items to dota 2 are paired with people that haven't.
This might be a little complicated to set up, but there will be more people learning different ways of creating the game assets. Perhaps this idea should be a brand new section?
So my idea is really trying to make unskilled people more skilled as well as take very skilled people out of their comfort zone (doing other aspects of making game assets).
I know this is long and probably won't happen, but i'm just throwing it out there.
Ro'kar by Vextrakt and Stefco
Ezkir by Vextrakt and Stefco
Not that i would want to sound too selfish, but what would be in it for the more skilled folks?
how about you stop criticizing everyone's idea and actually come up with one of your own?
Quite agree with Neox in this...being forced to go out of our comfort zone would mean, deliver something lower quality than we normally would (in my opinion).
The thing with Dota 2 is that there is money involved, and when there is money involved (unless you don't care about money), you wanna try your best to just get things into the game... being forced to work with unexperienced people would mean lowering your chances in pure cold economic mindset...again, in my opinion.
How about, this is a forum to discuss things? It was a question not a crit.
I don't mind going out of my comfortzone, i concepted pieces for dota as well even tho design and concepting isn't my biggest strength, usually i have people for this. Okay i could start animating, that would really be uncomfortable but it would also lower the value of my asset.
It really is a serious question, what is in it for the people who you would count to the "skilled"?
I don't even talk about myself, and i also do not mind sharing knowledge.
But i don't see how this should work, besides just beeing a braindrain from the side of the so called skilled, to the unskilled.
That braindrain will bring the possibility for unskilled to get money, money from a market they possibly couldn't produce before - so what is in it for the other side?
the way foxclover described it, is much better for both sides of this partnership, tho this is happening all the time as described as well.
About the korean flood you claim to see, i don't see a single item in this weeks charts that i would say is genuinely korean and something that is clearly not from an artist from another country. Your idea was no idea, if judged hard it could as well be called nationalism and this is surely something i don't want to see in such a great international market/product/community.
I like the cultural background idea, but the nazi stuff around it makes me say no. If you want the cultural diversity, then you have to accept korea inspired pieces as well, but no you also didn't like that amount of asian stuff. Dota has a wide variety of cultural influences and the rules are pretty simple, make it fit the universe. Stuff that is overly cultural influenced gets already ruled out by the community, just look at what happened to the alpine stalker.
Maybe unskilled ones (like me) can share their ideas with skilled ones. And if the skilled ones like the idea they can do the creating part with unskilled one. With this unskilled ones can learn how to create better and they can earn little money like %30 percent and the skilled ones would earn money (like they always do) by buying the idea.
In general the idea of the "skilled" sharing their experience with the "unskilled" is always an excelent idea, i just don't feel this is they way to go with it.
Forcing people to team up (and forcing in general people to do things) is never a good idea, and it could probably bring many not to join the contest at all.
Talking with a friend about this thing, he actually gave me a quite nice alternative in my opinion.
Organize a contest, where partecipants take videos of their walkthrough (or to not make it a damn HUGE amount of videos, just samples of each step to produce the final model).
Post the videos (or samples) of your work, and let people give you advices on them.
Same for "skilled" people, but the video of these will be more aimed to learn than to criticize i guess....
Pretty much everyone post samples of their works and whoever watch them can learn or criticize the walkthrough.
Plus is not a new thing for "experienced" artists to produce making of videos of their works, or even stream them live while they do it. Anuxi, TVidotto, SithHappens (liveworkshop.com), Nannou, Helenek, and myself as well (and sorry if i forgot someone) produced a lot of video material that is there exaclty for this purpose, share some of our experience with less skilled people.
And i think with this i said what i think