Yeah. In Max or Maya, create a camera that is like the game camera. That way, you can check your animations from the game view and see if it needs to move more.
Animations are solid, only nitpicky thought is you could improve the eyeball movement, throw some more eye darts in there make it feel like its actually looking at something, right now it feels too quick, but there are worst eyeball animations in game already, so yours is no problem. Just being nitpicky because the overall ward is solid. Great Job!
i think all peoples have their opinions about stuffs. and they can write about opinions in comments. its much better than spamming. any author nice to read adequate feedback than copypasts
The backpack/rocket looks cool, the helm looks too sci-fi-ish for my taste, his right shoulder feels empty and the way the hook part attached to the wrench feels forced design-wise, though I like the wrench as a base.
the helm looks too sci-fi-ish for my taste, his right shoulder feels empty and the way the hook part attached to the wrench feels forced design-wise
thanks for feedback Spudnik
every time I try to make the concept of the items-set in the most optimal colors and overall composition. sooner or later I will find a middle ground in the heroes concept-design)
have you copied the weights? and i suppose you bind it properly to the bones
yeah man. i give all weights of fish-bones. idk... i see screens in workshop of this weapon and have one opinion. i think all artists who create this slot have this trouble. but i dont shure
Nannou, i will try today. u have experience in this?
No need to try. Same thing were with my ball for tide. You can't make it, just submit. Valve has another things for tide's offhand, and if they will accept it they will make it moving
down_limit: I think you could really do with thickening those ropes or doing something to make them stand out more, currently they are really hard to see ingame and I think it will be nearly invisible when zoomed out.
thanks for feedback friends) agree with u ceed. i think aboute recoloring web in green color. mb this can fix looks of web. very bad that weapon right hand polygon limit is better than weapons of the left hand. make rope volumetric unfortunately not possible ... the only thing I can do is change the color of the ropes so that they did not merge with the terrain
experiment was a success. although I do not know how to work with particles, but do what I was capable of. and now we are thinking about a set with a new custom illuminate)
Finished the drawings for Nobiru.
There remains a lot of space for the imagination! Nobiru knows how to improvise, and I hope that she will make cool set in result!
so 3,5 - i want to create set for Invoker. I think that now I have reached a skill level where I can make items in very good quality. Tomorrow I want to publish screens of a set. but for now I'll show to you wip sculpts of heavy forge spirits
Thanks for sharing all this stuff, and holy votes batman, if Volvo does not add shopkeeper gaben, it will be a real same, it would be so cool. Keep pushing those workshop boundaries, and happy hatting! :thumbup::thumbup::thumbup:
As the main image I took the knight looks. This set contains elements reminiscent of heavy knight's armor. But I tried to give the armor only decorative appearance. And this elements looks not brutal or heavy now. I'm not sure that it fits the hero flared at 100%. But it can work in the game.
let's see what happens
Replies
fix left and right grass (unsynchrone motions)
i have no idea for rare idle
new achive for me
Really?
Animations are solid, only nitpicky thought is you could improve the eyeball movement, throw some more eye darts in there make it feel like its actually looking at something, right now it feels too quick, but there are worst eyeball animations in game already, so yours is no problem. Just being nitpicky because the overall ward is solid. Great Job!
Also,
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โโโโโโโโโโ Valve โโโโ
โโโโโโโโโโAddThisโโโ
โโโโโโโโโโ Please! โโ
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I couldn't resist! :thumbup:
I feel for timbersaw!
special thanks to Kevin Glint who agreed to participate in the creation of a loadingscreen
thanks for feedback Spudnik
every time I try to make the concept of the items-set in the most optimal colors and overall composition. sooner or later I will find a middle ground in the heroes concept-design)
not sure that fitted within the limit in 500 tris..
"basket" for Tusk
hope than its will looks good in final..
animations with old model is unreal ugly
mb someone want to take solo-weapon project
but I found a severe restriction in polygon limit.
but no matter what I do now is amazing ult. uoltraaa epicz custom revedzh during which fish will look right into soul of your opponent ...
guys
anybody know why web is not deformating?(
yeah man. i give all weights of fish-bones. idk... i see screens in workshop of this weapon and have one opinion. i think all artists who create this slot have this trouble. but i dont shure
Nannou, i will try today. u have experience in this?
No need to try. Same thing were with my ball for tide. You can't make it, just submit. Valve has another things for tide's offhand, and if they will accept it they will make it moving
volvo just posted in this thread, may or may not help
thx ike! it is very useful information.:thumbup: I realized I need to cast on the file *.cloth
will need to learn more about it.
thanks for feedback friends) agree with u ceed. i think aboute recoloring web in green color. mb this can fix looks of web. very bad that weapon right hand polygon limit is better than weapons of the left hand. make rope volumetric unfortunately not possible ... the only thing I can do is change the color of the ropes so that they did not merge with the terrain
now i know it. XD
can't wait you finish up whole set of tide XD
anyone can help in this? )=
now he illuminating with many small Basims
experiment was a success. although I do not know how to work with particles, but do what I was capable of. and now we are thinking about a set with a new custom illuminate)
Skin for the shopkeeper. Gabe Newell. Just leave it here.
I have no idea how I will do retopology. But i want to make many details on this model.
There remains a lot of space for the imagination! Nobiru knows how to improvise, and I hope that she will make cool set in result!
how long I did not come!
1-st: I'm Finishd set for SK with Nobiru.
http://steamcommunity.com/workshop/filedetails/?id=352824318
Our set have custom burrowstrike and comics-loadingscreen like a dota's comics style
http://dotahattery.com/workshop/sand_king/desert_fury/
here i write small post aboute creating process of our custom demonstration pedestal
(russian language) https://gme.ru/dota2/895-down_limit_workshop_desert_fury.html
here u can see some wips
2-nd: Well! I publise custom shopkeeper. I'm not sure, but I think it's kind of a record)
here i publish my creative process: https://gme.ru/dota2/1264-down_limit_workshop_gabe_keeper.html
and 3-rd: our courier with 3 color-styles. red (fire), blue (electric) and green (poison)
http://steamcommunity.com/sharedfiles/filedetails/?id=372840553
so 3,5 - i want to create set for Invoker. I think that now I have reached a skill level where I can make items in very good quality. Tomorrow I want to publish screens of a set. but for now I'll show to you wip sculpts of heavy forge spirits
http://i.imgur.com/BGsCNWc.gifv
let's see what happens
Thank you Anuxi! I'll try to get the maximum. This will exort set. and I will experiment in that direction
We decided to stay for a exort color-scheme of textures.
I will post some screens later