This characters inspiration comes from characters like Lara Croft, Drake from Uncharted and Indiana Jones.
Thought i'd show the progress so far. The face is pretty much featureless right now and there are some clipping issues with the sculpt i'll take care of later.
There are a bunch of extra on her (just not in the render) backpack, flashlight, belt attachments, digging tools. Probably gonna give her some weapons like a crossbow and a dart gun.
I'm looking for c&c and need to find a name for her? Any suggestions?
Replies
A coil of rope would also be a likely addition.
And then there's her pistol... it seems to be missing. ;P
Right now everything is still pretty WIP. Just playin with the folds and eventually when i get some time (UGHH) i'll start cranking out some details. I still haven't touched the backpack or the cloth around her neck.
Excited to see where this goes! The backpack and all the little gadgets and pockets are looking really well done.
edit:
Silhouettes are stupidly helpful and I forgot how easily they can make a design more interesting.
Hope you don't mind, but I did a paintover... On the left is the original and I marked some of the areas that look really nice and interesting. And then I messed around with some stuff on the right, adding some items and increasing the readability of some of the folds.
Took into account the critiques. Didn't make the pants as baggy as the paintover because they kinda reminded me of jester pants. But i did make them baggier than before.
Made some simple additions to her boots and will add other things here and there later.
The boots were too thick and made her calves look like chung-li from street fighter
So i moved the boots in tighter which made the pants looks a little puffier. I also moved the leather jacket and shirt in as well. Now the silhouette reads more feminine rather than bulky.
zbrush render
Good model why not in game yet? Textures pleese.
@chrisradsby - the silhouette is not in perspective but the shaded renders are. The front of the boots curve up a little which gives the illusion it's not in full perspective focal length.
@joscelinfrost - i wasn't going to think about a deep back story besides stealing/finding treasure and having fun while doing it. But you do make some interesting points here. I have plans to add a necklace amulet, and a rope that was suggested in a paint over in a previous reply. I never gave it much thought as what kind of archeologist she was though. I have a friend who's an archeologist, i guess i should ask him to give me some feedback.
THNKX!!
@JoscelinFrost - thank you for the comments. I appreciate it
Update:
So i added the little props to her and changed the shoulder straps... the thick leather ones didn't really fit with the canvas backpack. Soon i'll start on the hair and face. right now it's very generic and i've been leaving it to the last.
once again, C&C are welcome.
I'd say get to work on the hair and face as soon as possible, those are the most important parts and will do a lot to complete the character.
Really liking the progress so far
@Dilkesy - if you do a google search, there are plenty of tutorials out there that breakdown cloth folds and help you understand what kind goes where. it would take too much time to explain it all in a post here.
Update:
I felt like the body was kinda short. So i made her a little taller, kinda happy with her height now. Added hair and defined some features of the face. Still more to do, just thought i'd update. Small bits here and there.
Update: Need some feedback. Right now i'm just using a bunch of reference images for the head but not sure if i like the thinner lips (which makes her look a little older) or the thicker lips which makes her feel younger.
Some feedback on this would be great.
I think the renders kinda broke when I uploaded them. There's some noticable banding in the images fine details
can you fix that?
Update:
MOAR DETAAAAIIILLL
*thumbs up*
You might want to take another look at the scale of the pores though. You probably don't want to see pore detail as strongly from a far view. It should be pretty small and only visibly strong close up. Otherwise, keep at it.
I especially like the texture of the clothing. That is very well done. I would even love to see more wear on the pants in specific areas, as what you have going now is great, and would love to see more of it.
However... Wouldn't a "Treasure Hunter Thief" mean, that this is someone who steals people who hunts for treasures?
Also a close up render of the face to show the pores aren't as crazy as the sharpened image from before.
Did her hair the style i wanna make it. Gonna try and actually use the hair created from fibermesh.
It's been a long friggn time since i've been able to work on this and get something worth showing. Started retopologizing
Current progress
here are the reposed renders
and an update on the retopology
So she's baked down and I decided on a hair style. There are no texture details added, just solid colors and hammered out the spec and gloss.
C&C appreciated