What? No thread for this? We shall have to rectify that at once!
So, Ubisoft's press conference at E3 ended with the big announcement of Ubisoft Massive's new IP, The Division, which falls under the Tom Clancy logo.
For me personally this was one of the highlights of all of E3 so far, what did you guys think?
And for those who haven't seen this yet:
[ame="
http://www.youtube.com/watch?v=EWJD8DMasCU"]Tom Clancy's The Division - E3 Gameplay reveal [EUROPE] - YouTube[/ame]
Replies
It's possible, considering Ubi is the most bullshotty company in the industry, but I don't think it's that far-fetched that he was actually playing.
Otherwise, graphics look nice, game looks boring (it's a third person cover-based shooter. Nothing against the genre, just seen the same thing a billion times before now). The promise of open-world will most likely under-deliver in the sense that there's little to do with it besides change scenery as you go from point A to point B, which are just probably regular old multiplayer maps connected by 'open-world' corridor chunks (think APB). Would love to be proven wrong.
Shooting a flare off for an extraction is an interesting way to solve safe-zone camping, it happened a lot in the WarZ. You could still gank people who are fat with loot but you have to work for it a little more.
How do you think this will stack up against Destiny?
if this has elements like Dayz it'll own all of my time for a long time! Like, if it is an open world MMO with scavenging, pvp, etc. With the insane "psychology" and adrenaline rush that explodes when you meet a stranger or a group of strangers. This game will own beyond belief.
but, If it isn't like DayZ at all and is a an on rails, arena based, farming, style MMO (Guild wars/WOW)...or something else...This still looks insane!
Can't wait for more info.
But the assets, lighting, shading, post processing are all top notch and almost unbelievably good!
why should i even bother playing ?
- Trees and foliage
- Fully destructable enviroments (when it works for the game) or at least fully simulated/destructable debris and props
- Full body cloth sim, stiff wrinkles in clothes always scream CG to me.
- I think we'll still see similar limits with AI and crowds, with cars and actors despawning and respawning.
In terms of game play, your mileage may vary. If the RPG/MMO crowd picks it up, it'll be amazing. They eluded to a class based system with heals and buffs. The female player was also contributing as a key role instead of a sexualized gunbunny. If MMO fans don't pick it up, it'll be left to the shooter fans which are still a huge demographic, but less mature with a much higher male:female ratio. Ultimately, my hope is that the gameplay is difficult enough to nearly force people to group together and play as competently as the group in the demo did.
Apart from that, it looked great, and I REALLY hope they bring out a PC version of it as well.
One of the more impressive fact was that the other side of New York, Manhattan, is explorable. I thought it was just a simple 3D backdrop. Oh how wrong I was.
Anybody know what engine this is ?
Its powered by "Snowdrop", I presume a proprietary in-house engine. It remains a mystery to me whether or not it was built up from the ground. Which I would imagine is unlikely, given the increasing complexity of modern game engines.
Source: http://www.ubi.com/US/Games/Info.aspx?pId=11725
http://assets.ign.com/videos/zencoder/960/c541f903e169342f89f48765d78a7425-2500000-1370994233-w.mp4
Interview where they talk a little bit more about the gameplay, our engine etc etc.
It's a shame that in the hands of an immature crowd the PvP could become annoying, but that's to be determined. Either way I don't see that as any kind of deterrent, looking forward to the release. So far away
But it also makes me worried on how truthful some things are.
kidding.. just blew my mind - great job @ubisoft massive and a nice new engine.
hehe found this on reddit : >
I thought they were speaking so normally, like a trained squad with no emotional resonance, but really they were just apathetic sounding players. I'm a bit concerned that actual players will ruin the immersion immediately.
But yeah, you might want to play the game with people you know, and not randoms. Can imagine too much trash talk could ruin the experience.
Surely they haven't animated all these tiny little animated effects moving around an environment?
What the heck? Looks like an oriental dumpling...
If you don't drive or enter any cars in the game (looks like the environment is too dense for it) then there would only need to be a couple of meshes with an 'opened door' state. The rest would be a triggered proximity animation I would think.
Really excited about this game now, big props to Massive (excuse the pun).
Inverse kinematics is a nice piece of tech
Props to Massive, great work guys!
Ya dick. We've had inverse kinematics for many years now, but i've never seen any small touches like that.
Consider the implications. what if the character comes at it from another angle, what if the player is shot in the middle of that animation, ect. What other touches like that exist?
surely you would need to put trigger boxes for the character to know to play that animation?
I had a similar reaction to the player actually picking up pickups and opening weapon boxes to physically pull the gun out.
I really hope that kind of detail is added everywhere in the game.