Hi, better late than never. Team "Old-school" is here to prove that old-school is still cool.
Please, meet the honored members:
Ryan Metcalf 3d character artist -
murtcurf
Kelvin Tan 3d character-artist -
turpedo
Jessica Dinh - 3d environment artist -
Jessica Dinh
Tamara Bakhlycheva -
firstkeeper
Adam Kugler aka cyanavatar - fx artist and UDK master mind.
Our theme based on
The Wild Hunt is an ancient folk myth prevalent across Northern, Western and Central Europe. The fundamental premise in all instances is the same: a phantasmal, spectral group of huntsmen with the accoutrements of hunting, with horses and hounds in mad pursuit across the skies or along the ground, or just above it.
Final Shots:
Replies
and hope you make it on time.
Mausoleum blockout:
More to come! Critique and comments welcome.
This looks ace. I really dig the .....ahhhh.... hairy verion... looks nice and dirty. Great character :thumbup:
Main angle. Must make that tree more scary:
Other potential angles:
More coming! Critique and comments welcome.
Heres what I've got so far on the alpha hound. Decided to go with a different design than the concepts I did.
Next up, armor for it!
Good luck ! ^^
Really looking forward seeing this come together.
The original on the other hand has a great detached feel to it. You are just hanging there over the precipice, there but not really there. You can see what is going on but you are powerless to do anything about it.
I hope that makes sense :poly128:
Great work. I am really keen to see what comes next.
Some initial doodles:
Concepts:
First model:
Current texture sheet (1024 x 1024). The other 4 will be packed onto here as well, with some room to spare:
I'll be finishing up the others today, and tomorrow I'll start work on the fence!
you guys are doing an amazing job, love all the designs ^___^
Working on the fence texture atm!
Jeff - Oo, gems :0 I'll see if I can add some before the end :]
Here are the wires: