Yeah, they're usually at the bottom, but that wouldn't look so good on our current setup, would be kinda weird having it sticking out of the top or something, and also it would make sense! No one wants that!
You could get around it by rotating it 30 degrees and having the spigot angled towards the back. It would fall between the rope and the bee's butt. Basically make it look like the barrel is somewhat rotated. Looks good with that color though. Keep up the good work.
I'll try to work a bit more on the legs and eyes today, thanks for the suggestions! About the rope, I think there shouldn't be a problem for the flying version, since it will be moved to the front of the bee like on the concept here:
I tried making the fur a bit more 'clean' and simple, using Pior's Sniper set and some Lycan wolves as reference, but I don't think it really works or fits the bee. The fuzzy style I went for fits a lot more imo, and since the textures are 512px, I think they're going to look fine ingame, but still, I'll see if I can perhaps adjust it a bit.
Starting the stream a bit later today, possibly in an hour or so. Hoping to wrap up the main sculpt.
I think that the fur is reading really well, only need to adjust some of the occlusion, looks too strong on some areas. It's pretty much the same way I did the fur on the Puck set, and it didn't look bad at all ingame, even on Puck's small textures.
Oh, thought it was the same for both versions. But I think theres a concept problem on the flying version with the barrel being tied to its neck. The center of mass will be pushed forward. And Ill have to angle it up some much that the bee will fly kinda weird. Maybe make the bee hold it with her legs?
Oh, thought it was the same for both versions. But I think theres a concept problem on the flying version with the barrel being tied to its neck. The center of mass will be pushed forward. And Ill have to angle it up some much that the bee will fly kinda weird. Maybe make the bee hold it with her legs?
We can definitely use the same model for both versions, but I'm not sure if it would look really good.
Still, that's kinda the idea I think. On the flying version make the keg a bit smaller and the bee bigger to go with the idea that it's "grown up", and the center of mass pushed forward helping with the other idea of being a drunk bee, so it flies kinda erratically.
I'll check with Arty about this, but I believe it should work fine.
I'll try to work a bit more on the legs and eyes today, thanks for the suggestions! About the rope, I think there shouldn't be a problem for the flying version, since it will be moved to the front of the bee like on the concept here:
I tried making the fur a bit more 'clean' and simple, using Pior's Sniper set and some Lycan wolves as reference, but I don't think it really works or fits the bee. The fuzzy style I went for fits a lot more imo, and since the textures are 512px, I think they're going to look fine ingame, but still, I'll see if I can perhaps adjust it a bit.
Starting the stream a bit later today, possibly in an hour or so. Hoping to wrap up the main sculpt.
Didn't post or stream anything from the flying version, since it was mostly a lot of resizing and repositioning, but here are the lowpolies! Why are retopo days so tiring
Still a bunch of stuff to tweak before starting the unwrap, but I hope to finish it this weekend.
I'd really love some feedback on the UVs. There's some empty space at the bottom, but I have no idea how to fill it and or if I should even bother with it.
Well, adjusted some stuff on the UVs and baked everything. Base textures are pretty much done. Now I just have to fix some clipping, move everything into position, finish lod1 and wrap up the model.
Ignore the wings clipping and stuff, only for demonstration purposes. I think I should be able to finish it tomorrow.
into the uv space you should try to linear straight the barrel and even the ropes, here's an old thread from Jeremy Klein that might help you understand what i'm talking about http://www.polycount.com/forum/showpost.php?p=1875662&postcount=7814 even so it will help you tighten the uv space
Since my job on the bee is done, going to start on a Skywrath Mage set from BladeOfEvilsBane today! Going live in a few minutes: http://www.twitch.tv/belkuns
Managed to lay down most of the groundwork for the set, still some cleanup to do, specially on the helm, and the wings are just a blockout too, but I managed to get most of the shoulders, belt and bracers out of the way.
Not sure if I'm keeping the wings like that. I like the furry style, but I may try another approach to the feathers.
Due to the budget, are the wings going to have to be flat planes with transparencies? Looking nice!
Yup. I plan on using alpha on the bottom of the wings and then spending most of the tris to get some volume on the top. I'll see If I can also try layering multiple planes with alpha, not sure how that will look like.
Alright, time to get back on track! Couldn't work much on the set yesterday since I had to take care of some papers, but I tried to mess with some feathers. Spent some hours today getting a sexy overlay for my stream and refreshing my ZBrush UI.
Well, time to make some feathers! Anuxi, please bless me!
Had a change of plans! Arty sent me some incredibly sexy textures for the Puck set, and since it's a priority right now, I spent most of the day doing masks for it and tweaking some stuff. Here's a fancy pic from Marmoset!
We really need some ideas for the promo thingy and the turntable!
Also, here are some feathers for the wings on the Skywrath Mage set:
A suggestion for the feathers: The shapes on your feathers are all pretty similar, they shrink in size, but are pretty consistent in shape.
These are all feathers from the imperial eagle. See how much variation there is? And the feathers are all pretty smooth too, to help streamline the bird for flight. I think you could change the larger feathers to be wider and less tapered, it would look more impressive and substantive when it's put together. You could also smooth out the feathers a bit more, so they don't look so noisy. With layers of feathers, it's sure to look impressive because of the shape alone!
So, been a couple of weeks since I posted some progress on my stuff around here, was taking a bit of a break, got kinda burned out doing only Dota stuff (and Dark Souls II was released!) but now I'm back on track!
Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity:
The colors are not final, although the overall shape probably is close to, but I'd love some more suggestions
Now for some progress on the rest of the set!
A few changes to the helm, specially the back, since we're a bit concerned with the budget, and also lots of tweaking on the rest of it. Still need some changes specially at the back, and also some clean up, but it's getting there:
Some changes and more polish on the shoulders:
And the skirt! We're going to change around the front a bit so it looks less boring and simple compared to the rest of the set:
And finally the bracers. Matt redesigned the gem and I cleaned up some other stuff. Still no colors yet!
Lots of progress done today, hopefully wrapping this up soon! Having a lot of fun now that I got the feathers mostly out of the way.
A bit of a cross-post from the main workshop thread!
Since for now my work on the SWM set is almost done and we're not rushing it, I took some time to work on my backlog, starting with a DK sword from foxclover. However, I have a bit of a problem with it! I think I had a bit 'too much fun' with the textures that in the end it looks like something geared a bit more towards Doom, so I'm not sure who I submit it for, perhaps both of them? Also, some feedback on the textures itself would be greatly appreciated!
If I manage to submit it on the next couple of days, I'm starting this sexy Enchantress set from cottonwings this week!
Finished this little sword for DK! Concept by foxclover and particles from TheHorseStrangler! I was expecting to do something way simpler, but got a bit carried away, and I really really like the final result personally, specially with those sexy particles!
Replies
Still lots of shading to do, also change that tap thingy and adjust some stuff, but it's getting there!
@praetus
Yeah, they're usually at the bottom, but that wouldn't look so good on our current setup, would be kinda weird having it sticking out of the top or something, and also it would make sense! No one wants that!
http://4.bp.blogspot.com/-ALe8OL72vfA/TeYpJDKeY0I/AAAAAAAAB1Y/JP97j6x4o9U/s320/220px-HoneyBeeAnatomy.png
the eyes could pop out a little more, they are kinda occluded when looking at it from the front.
And also the cord wont get in the way in the flying form?
Ha, the bees knees.
Im worried about the readability of the fur from the game camera/ the noise. I would really recommend working those forms some more.
I still think that I like the spigot where it is now. Again, even if it doesn't make a lot of sense, the keg looks a bit too plain without it.
@hayes87
I'll try to work a bit more on the legs and eyes today, thanks for the suggestions! About the rope, I think there shouldn't be a problem for the flying version, since it will be moved to the front of the bee like on the concept here:
@heboltz3
I tried making the fur a bit more 'clean' and simple, using Pior's Sniper set and some Lycan wolves as reference, but I don't think it really works or fits the bee. The fuzzy style I went for fits a lot more imo, and since the textures are 512px, I think they're going to look fine ingame, but still, I'll see if I can perhaps adjust it a bit.
Starting the stream a bit later today, possibly in an hour or so. Hoping to wrap up the main sculpt.
I think that the fur is reading really well, only need to adjust some of the occlusion, looks too strong on some areas. It's pretty much the same way I did the fur on the Puck set, and it didn't look bad at all ingame, even on Puck's small textures.
Stream should be up in a few minutes: http://twitch.tv/belkuns
Oh, thought it was the same for both versions. But I think theres a concept problem on the flying version with the barrel being tied to its neck. The center of mass will be pushed forward. And Ill have to angle it up some much that the bee will fly kinda weird. Maybe make the bee hold it with her legs?
We can definitely use the same model for both versions, but I'm not sure if it would look really good.
Still, that's kinda the idea I think. On the flying version make the keg a bit smaller and the bee bigger to go with the idea that it's "grown up", and the center of mass pushed forward helping with the other idea of being a drunk bee, so it flies kinda erratically.
I'll check with Arty about this, but I believe it should work fine.
whose concept it is?
The concept is from Artypi!
I think I should be pretty much done with it! Hit me with your best critical hits!
will totally buy one when it's in game ;3
Didn't post or stream anything from the flying version, since it was mostly a lot of resizing and repositioning, but here are the lowpolies! Why are retopo days so tiring
Still a bunch of stuff to tweak before starting the unwrap, but I hope to finish it this weekend.
Ignore the wings clipping and stuff, only for demonstration purposes. I think I should be able to finish it tomorrow.
Not sure if I'm keeping the wings like that. I like the furry style, but I may try another approach to the feathers.
Yup. I plan on using alpha on the bottom of the wings and then spending most of the tris to get some volume on the top. I'll see If I can also try layering multiple planes with alpha, not sure how that will look like.
Well, time to make some feathers! Anuxi, please bless me!
http://twitch.tv/belkuns
Tried a bunch of feather styles yesterday and cleaned up some other stuff, today it's time to really get into those wings!
http://twitch.tv/belkuns
We really need some ideas for the promo thingy and the turntable!
Also, here are some feathers for the wings on the Skywrath Mage set:
These are all feathers from the imperial eagle. See how much variation there is? And the feathers are all pretty smooth too, to help streamline the bird for flight. I think you could change the larger feathers to be wider and less tapered, it would look more impressive and substantive when it's put together. You could also smooth out the feathers a bit more, so they don't look so noisy. With layers of feathers, it's sure to look impressive because of the shape alone!
Nothing really special, just ShadowBox to get the initial shape and then OrbCracks for everything
@foxclover
Thanks A LOT for those references! It's really going to help a bunch! I'll try to do some more variations and different shapes.
Here's a new shot from the feathers! A much more cleaner silhouette and some more shape diversity:
The colors are not final, although the overall shape probably is close to, but I'd love some more suggestions
Now for some progress on the rest of the set!
A few changes to the helm, specially the back, since we're a bit concerned with the budget, and also lots of tweaking on the rest of it. Still need some changes specially at the back, and also some clean up, but it's getting there:
Some changes and more polish on the shoulders:
And the skirt! We're going to change around the front a bit so it looks less boring and simple compared to the rest of the set:
And finally the bracers. Matt redesigned the gem and I cleaned up some other stuff. Still no colors yet!
Lots of progress done today, hopefully wrapping this up soon! Having a lot of fun now that I got the feathers mostly out of the way.
Again, critique is always very much appreciated
Haha, everyone always says that. We're going to have three of them!
Tried to do a simple presentation thingy:
We're planning on having particles there, a bit like Iron Man haha
Hope to finish the wings this week, rig it properly and then send it off to texturing and some extra rigging for the wings.
Since for now my work on the SWM set is almost done and we're not rushing it, I took some time to work on my backlog, starting with a DK sword from foxclover. However, I have a bit of a problem with it! I think I had a bit 'too much fun' with the textures that in the end it looks like something geared a bit more towards Doom, so I'm not sure who I submit it for, perhaps both of them? Also, some feedback on the textures itself would be greatly appreciated!
If I manage to submit it on the next couple of days, I'm starting this sexy Enchantress set from cottonwings this week!
Its also heavier towards the tip making it a better weapon for doom.