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[UDK] Sea Defenses

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  • Tamaru
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    Tamaru polycounter lvl 5
    Great job on this! i had a question though. Are the rocks all one Mesh? if so how did you get the UV with THAT much detail? i'm staring at it and i can't seem to figure it out.
  • cholden
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    cholden polycounter lvl 18
    This is awesome, and super nice of you to release for folks to learn from / run around in.

    Only complaint: use material instances! Everything is a custom master so loading this package the first time takes a long ass time. It's not really a big deal since this is an art piece, but in a legit release this would be a huge issue.

    Anyway, great job and thanks for putting this out.
  • Abdullah
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    amazing work.

    but shouldn't flags wave opposite direction since sea waves hitting the shore? it only gives me the impression winds are coming from the sea.
  • mikeP
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    Thanks for sharing, I'm sure I can learn a lot from this.
  • NickGW
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    NickGW polycounter lvl 7
    This is amazing! Thanks for putting this out there for everyone to pick apart.
  • NomadSoul2501
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    NomadSoul2501 polycounter lvl 10
    Wow, thank you so much for this!
    I just started my first real project in UDK a couple of months ago.
    This will be so great to dissect your amazing work!

    Cheers!
  • Mr Smo
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    Mr Smo polycounter lvl 18
    Thanks guys, I'm glad it's helping!

    Tamaru - the cliff is using a few tiled diffuses to break it up a bit an da second uv channel with a little bit of detail in it.

    Cholden - Yeah it's pretty horrible state of affairs, it took me a few minutes to load with the compiling on the laltop I tested it on, this shows how unorganised it all is!

    Nevermind the file names, babyshit green is a bad way to describe seaweed
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