Great job on this! i had a question though. Are the rocks all one Mesh? if so how did you get the UV with THAT much detail? i'm staring at it and i can't seem to figure it out.
This is awesome, and super nice of you to release for folks to learn from / run around in.
Only complaint: use material instances! Everything is a custom master so loading this package the first time takes a long ass time. It's not really a big deal since this is an art piece, but in a legit release this would be a huge issue.
Anyway, great job and thanks for putting this out.
Wow, thank you so much for this!
I just started my first real project in UDK a couple of months ago.
This will be so great to dissect your amazing work!
Tamaru - the cliff is using a few tiled diffuses to break it up a bit an da second uv channel with a little bit of detail in it.
Cholden - Yeah it's pretty horrible state of affairs, it took me a few minutes to load with the compiling on the laltop I tested it on, this shows how unorganised it all is!
Nevermind the file names, babyshit green is a bad way to describe seaweed
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Only complaint: use material instances! Everything is a custom master so loading this package the first time takes a long ass time. It's not really a big deal since this is an art piece, but in a legit release this would be a huge issue.
Anyway, great job and thanks for putting this out.
but shouldn't flags wave opposite direction since sea waves hitting the shore? it only gives me the impression winds are coming from the sea.
I just started my first real project in UDK a couple of months ago.
This will be so great to dissect your amazing work!
Cheers!
Tamaru - the cliff is using a few tiled diffuses to break it up a bit an da second uv channel with a little bit of detail in it.
Cholden - Yeah it's pretty horrible state of affairs, it took me a few minutes to load with the compiling on the laltop I tested it on, this shows how unorganised it all is!
Nevermind the file names, babyshit green is a bad way to describe seaweed