Hello everyone! I have been roaming polycount for months now and I have finally decided to delve right into learning the pipeline for games etc and post my learning experience on here. I have never attempted the lowpoly process before but its something I aim to learn. After searching for things that could serve as a good practice model for a game asset that I could high poly and lowpoly I came across the cavalier C-51 coke machine! Instead of just modeling the coke machine I decided to also model the dolly as shown in the reference below.
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I think some of your edges are not only too sharp but everything also feels too thin and too shallow. Really going to need to push some of the thickness on things, not only so you can get your edges rounder but so that it is actually worth doing the lowpoly for. Some of your stuff is so thin that it probably doesn't justify modeling your lowpoly pieces with a thickness. And while you could cast all the pieces on a plane... I don't think it is what you are going for.
Your tires are huge and almost look like truck tires. I am not sure what your other reference looks like but those look pretty wide to be dolly tires.
Your weld seams are too small as well. Make them fatter so they actually catch at least some kind of highlight. Otherwise by the time you bake them down to a Normal map you are never going to see them... unless you work at an unnecessarily large size for a map.
Everything is coming along pretty nice though. Clean and detailed which is good!
http://i.imgur.com/prKNsp5.jpg
Thanks! I used mental ray with the following settings: Final Gather Medium, Sampling Quality 1 min/ 4 max, Type: Mitchell. Everything else was pretty much set to default medium. I hope this helps!
I definitely agree. I wasn't to sure how to approach the low poly for the strap at the time so I just left them there for a placeholder. I'll make sure to make that fix. And currently I do not have a render of the complete low-poly pair but I will do one and post it up as soon as I can. Thank you for the feedback!
Thanks man! To be honest I used maybe 1-2 photo sources which I used as patterns, and combined them with hand painting. Just took a lot of tweaking to get the look I was going for.
Thank you! I really appreciate the feedback/critique. I definitely agree about adding some more grunge and edge wear. I should have an update at some point today.
I would of loved to try dDo on it but my trial ended ages ago and haven't had the spare money to get it. Just used photoshop.
Thanks! I am excited to start on the vehicle.
Reference Sheet
Continuing to just block of the main shapes to make sure I nail down the correct proportions.
My finished blocking with locking loops applied in some areas. Also meshsmooth applied on the second copy.
Here is where the model is currently. I'm not really satisfied with the wire, or the phone as they are right now. I definitely feel like the wire is to small, and the phone is to thin. Other than that I think the high-poly is nearly complete. Plan on getting the phone, and wire fixed here soon so I can move on to the low-poly!
Thanks! Hopefully I will be starting to texture the lowpoly of the payphone later today once I get the lowpoly finished up. I managed to get a good chunk of the lowpoly done lastnight before passing out. This is where the current progress is at the moment. I may end up changing a few things but we shall see.
I decided to do the material ids and do a test bake to see how it was looking even though I need to tweak my UV pack. Overall I think it turned out pretty good. Highpoly is on the left, and lowpoly on the right. Currently tweaking the UV pack but I wanted to post this stuff up.