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Handpainted luv by Cordero

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polycounter
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Cordero polycounter
hey polycount!

I made a new thread everytime I made a new work.. well I think thats not really effective for anyone, so I decided to make one thread and spread my stuff all over it D

some are game related, some not... wips, and final works aswell!

feel free to ask anything, and critics are welcome, and encouraged at each thing I post!

hope you all like what you see below and will leave your thoughts!!








Replies

  • Vous
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    Vous polycounter lvl 7
    Hey man.

    First of all, ace stuff. It's great you are expanding into 2D as well.

    I feel the axe is your strongest piece here. I can't find anything to crit. Dead cat inn is great as well, but I would recommend presenting this piece with flat textures as well, so everyone can see how efficient you are with tiling and texture space usage.

    The flintlock is really nice, but now looking at it, it could use some more color variation, maybe stronger rust here and there. Otherwise, great gun.

    The restof the pieces are looking very well too, though I wouldn't show them in your portfolio if you are trying to get a job in gaming industry as they are not low-poly.

    Continue, give us moooaaar!
  • Elod.H
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    Elod.H polycounter lvl 6
    Hey Cordero,

    Nice stuff you've got here.

    Visually, I think the axe is your strongest piece. The inn would be amazing, but when I look at the brick textures.. I feel they are a bit flat. They need more variation in terms of color value (a bit more dark around the bottom, brighter at the top maybe + it could pick up some global illumination, in this case some browns from the wood etc.) . If you defo want to present this in your portfolio, I`d improve the brick textures a bit.

    The gun is cool as well, although it looks like one that was created for older games. It depends what type of job you are after, but that polycount I feel is too low for today's games.

    Hope to see more stuff!
  • Cordero
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    Cordero polycounter
    Vous: Thanks man! I agree the axe was the most fun/easy to make, and somehow that one turned out to be the best..

    Elod.H: Thanks! I agree with the GI on the inn, but some parts sadly are tiled, and I can't paint gi in there, unless I have a second uvw chanel or something I'll look in to the brick textures

    here is what I'm working on at the moment.. the blades are blacked out because I haven't started them yet.. I feel like the direction could be good, but some parts are blurry, not defined enough.. and I also struggle with the right color combinations, and variations..
    What do you think?


  • Cordero
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    Cordero polycounter
    here is some progress on the axe.. I can't really decide what looks good and what doesn't anymore.. so pleas halp D

    I didn't mention in the previous post that the axe is originally not my concept, it was made by http://kindredconcepts.com/


  • Cordero
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    Cordero polycounter
    reworked the blades, added some blood and settled with the color scheme!

    I need to do some detailing, but its almost finished..

    so let me know what you think!


  • Cordero
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    Cordero polycounter
    the lack of feedback does not keep me from posting on and on!
    I call this axe done for now, and I'm moving on to another weapon.

    feedback would be highly appreciated!


  • rogueNoodle
    This is really cool looking stuff, Cordero, but I find the dark background really makes it hard to see. It could be my monitor, but I think a lighter grey background, maybe with some texture in it, would help the readability a bit.

    Quick example:

    weapon05final.jpg

    Either way, keep it up, they're looking great :)

    /edit - maybe not quite as light as I made it, but I hope you see what I mean...
  • Benton
    Ahah! You are the guy that made that tutorial on Youtube about the brick textures, right?
  • Cordero
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    Cordero polycounter
    rogueNoodle: excellent suggestion! I kinda rushed the presentation, so thanks for pointing that out! (I'll switch the image with the new one above)

    Benton: Yep, I am that guy :D
  • Cordero
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    Cordero polycounter
    made this just now! I don't want to be too greedy, so I'll just settle with this outline thingy, and start modeling right away.. this one will be rich in colors, and full of crazy and scary things D

    I'll post an update at the end of each stage

    hammerconceptjpg
  • Cordero
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    Cordero polycounter
    Roughing in values, and contrast...
    I noticed that because of the dark viewport background color, my previous weapon ended up really dark, so I changed the bg color closer to mid grey, so I wont have a black patch as an end result D

    I'll now detail, and finalize the greyscale values..

    What do you think so far?


  • Cordero
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    Cordero polycounter
    getting close to finishing the greyscale version... probably gonna do a research after I call it done, and try and improve!


  • Cordero
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    Cordero polycounter
    in need of critics!

    hair and little assets left to go


  • Cordero
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    Cordero polycounter
    done with this one

    but still in need of feedback!

    gonna do one more I think, and then move on to chracters probably


  • pixelb
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    pixelb polycounter lvl 8
    The lighting looks awesome, and I adore your use of gradients! I think the dangly doodads should be 2-3 times the size they are now- it's easy to miss them and they'll disappear if the texture's scaled down. They're also inconsistent with the straps on the blade, seems like the skull should be hanging directly below the strap on the left. Little voodude's just floating there, not sure what he's tied to.

    Your axe is awesome too, but tbh I liked it better before the blood spatters. The blood looks like a generic photoshop alpha and it's inconsistent with the rest of the texture.
  • Lavitz
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    Lavitz polycounter lvl 10
    Awesome stuff man, definitely some great hand painting!

    I do agree with pixelb, my eyes are having trouble looking at the details, where the simpler texture my eyes can rest and enjoy the contrast.
  • Cordero
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    Cordero polycounter
    pixelb: I agree with you looking back at the axe now, the blood is really not necessary.. I think I'll remove it! And thanks for the feedback on the mace, I'll fix those too!

    Lavitz: thanks! Yeah too much details kills that weapon will fix it

    next up! another weapon, this time NOT based on my own concept, its from torchlight again, just like the previous pistol I made! I also timed this one, and it took me about 5 hours to model,uvw and take this far in texturing.. which is less then half the time my first hand painted pistol took D aand I'm definitely having a solid workflow now, things don't just appear there out of luck D

    It's a wip, and some feedback would be awesome before I start finishing it up!


  • DannSw
    I love these. There's so much charm to each of the pieces, they're fantastic. It would be nice to see some wires, but I'm just nitpicking :D

    How do you achieve such lovely painterly results with your textures? I'd love to see your process dude.
  • PelleK
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    PelleK polycounter lvl 6
    Really sweet looking stuff! I agree with pixelb though, the axe looks better before the blood.

    I'd love to see the textures on these guys and your texture-tutorials on youtube, couldn't find them. I'd love to tap in to those skills of yours:)

    Looking foreward to seein more stuff!
  • Cordero
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    Cordero polycounter
    DannSw: oh thanks for the kind words! I'm glad you like it! You can check how I make these on youtube, I made some tutorials.. they are a bit old, but I talk about some useful stuff which can be applied to achieve this kind of textures.. I might do a full tutorial in the future from the start of the modeling, to the last texture brush stroke
    Added a wireframe of this pistol just for you D

    PelleK: I'm glad you like these! Yeah the blood will be removed, thanks! I linked the tutorial again, check my channel there are two at the moment.

    So here it is, almost finished.. I tried to open up in to a new direction, not follow WoW or other fantasy stuff I've seen before.. do you think I succeeded?




    wire! 534 triangles



  • Memory
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    Memory polycounter lvl 8
    Cordero, I'm a big fan of your work, I love your technique.

    On your latest pistol, that ribbon wrapped around the barrel is looking a little flat. It appears to have a shadow on the barrel showing some thickness but maybe you could make the highlights pop a bot more on it.
  • Cordero
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    Cordero polycounter
    Memory: Thanks! Good advice, I increased the highlights a bit, so it doesn't get lost in the shadows towards the obbtom of the weapon.

    A little fun with the presentation of the latest weapon.. I hope you find it funny too D



    And also a start on a character, based on a torchlight 2 concept I found on the game's website. Almost done with the model, just have to add some curves, and fix some silhouette issues..



    and the concept NOT MINE
    embermage_art01_hugejpg
  • fatihG_
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    fatihG_ polycounter lvl 12
    Hey.. I remember you from threedy.com/3dtotal?

    Haha. Nice work man. Your tutorial videos are entertaining. =]
  • Blaisoid
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    Blaisoid polycounter lvl 7
    nice progress man! your earlier stuff was a bit 'meh' to me but that last gun went straight to my reference folder.
  • Memory
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    Memory polycounter lvl 8
    That character is off to a good start! Would you consider doing another video showing the texture process of him? I think myself and others would be interested :]
  • Lavitz
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    Lavitz polycounter lvl 10
    New pistol looks sweet!

    Nice start on the character, will definitely keep an eye on this thread.
    Your video has some good stuff, I too would enjoy seeing your process for the character if you have to time to make another one.
  • KennyTies
    Awesome presentation on the gun and thanks for re-posting your tutorial I have been looking for that.
  • Cordero
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    Cordero polycounter
    bb0x: hello! Yes I come from 3dtotal, and I do remember your name, its pretty cool! D sadly not much happening over there these days I'm glad you like the tutorials

    Blaisoid: Thanks, it's great to hear I'm making progress! D

    Memory: Well, texturing this character will be a challenge for me aswell, and I would rather not make tutorial about something I'm also just discovering.. that would be a bad tutorial but I there is a chance that there will be parts which I can make easily, (the shoulderpads maybe) and if so, I'll definitely try to come up with something

    Lavitz: Thanks! I'll see what I can do about that tutorial

    KennyTies: no problem

    I've been trying to make the shading part of the flat diffuse map a bit faster, so I've been messing around with some baking and stuff like that.. and this is the "end" result with some basic values to establish interesting regions.. there are some errors sadly, mostly with the spikes, I need to make some of them on it's own uvw isle
    I'm veeery excited how this ones gonna turn out! D

    4250 triangles



    and the uvw map


  • Cordero
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    Cordero polycounter
    I'm just realizing how far the model is from the actual concept, so I might not finish this, as the end result would be bad anyway D

    constant struggle with hand painting.. a full character might have been a bad idea


  • Cordero
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    Cordero polycounter
    new project: faces D

    here is garrosh based on jedi master gimaldinov's concept!
    It's just a greyscale now, will add more detail on the skin, and stuff, but I think painting is almost done! Will be in color at the end.. I already see some issues, but I could really use your help with this one polycount! D



    CONCEPT HERE:

    (http://gimaldinov.deviantart.com/art/Garrosh-305040117?q=gallery%3Agimaldinov%2F13909465&qo=53)
  • Cordero
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    Cordero polycounter
    yeah garrosh with colorz baby!

    Need to fix teeth, and mouth region, it's not detailed yet!

    also have to find a good balance between skin details, and disctracting noise
    buuut it's almost over, what do you guys think?


  • Tadao215
  • Cordero
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    Cordero polycounter
    Tadao215: Thanks!

    a friend of mine suggested to frame Garrosh with something, because it's a bit weird that he ends in bare polygons.. so here is the frame, his shoulderpads, and necklace!

    Colors were a bit disctracting, so I had to turn them off for a while.. but I'll start flashing it out soon


  • KennyTies
    Nice update on the character, I agree the orange was a bit distracting. With a little extra color this will look awesome! Keep up the great work!
  • Cordero
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    Cordero polycounter
    KennyTies: Thanks!

    will put this on hold for a day or two, so I can come back to it with a fresh eye, and finish the details that needs attention.. Overall I'm really glad I started with this, and learned 3Dcoat, and paiting on polygons D

    Can anyone tell me how I can change the name of this thread?


  • marcomaryred
    Your gun is sooo sexy! (and the ork/orc ) Do you do a black and white pass for all your hand painted stuff ?
  • praetus
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    praetus interpolator
    That is really awesome looking man. The biggest thing I notice right away though is that the tusks (mannoroth tusks he is wearing) look kind of flat. There is little highlight and right now they feel like they're made of wood.
  • R00
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    R00 polycounter lvl 8
    I really love this thread and some of the tips in your tutorial are great, thank you!
    The most recent piece is great especially where the spikes are breaking through. I'd possibly consider pushing the colour a bit more with the wood and the metal as it's looking a little saturated to me right now, as well as darkening the cracks in the wood. Other than that great work :D
  • Cordero
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    Cordero polycounter
    marcomaryred: If I hand paint the model then yeah, I always start with black and white. It's easier to see where I made a mistake, or what needs some adjustments in tones. It would be nice to paint directly in color from the beggining, but I'm fine with black and white starts for now! :D

    praetus: thanks for the feedback! I changed some things you mentioned ;)

    chris1988green: fixed some of the things you said, thanks for the feedback! I'm glad you like the thread :D

    Here is the next piece I'm working on.. guess who? :D I'll try and keep the hand painted fantasy style, and see how it'll turn out in the end.. I've never tried mixing reality with fantasy before.. I hope it will turn out okay!
    He is 3191 triangles right now.. just letting you know I'm alive :D

    90648018.jpg
  • Cordero
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    Cordero polycounter
    previous piece is on hold for a while..<br>
    <br>
    slmost done with this one, thought I would post it here.. I'll make a scene with this to exercise presentation a bit, because it still is my weakest point <img alt="D" height="20"><br>
    <br>
    sadly it's a bit too low poly, especially the hair.. but I wont make the same mistake again in the future!<br>
    <br>
    1561 triangles and a diffuse map<br>
    <br>
    it's based on <a rel="nofollow" target="_blank" href="http://anako-art.deviantart.com/art/Hairigator-352631512?q=gallery:anako-art/27075&amp;qo=23&quot; title="Link: http://anako-art.deviantart.com/art/Hairigator-352631512?q=gallery:anako-art/27075&amp;qo=23&quot;&gt;http://anako-art.deviantart.com/art/Hairigator-352631512?q=gallery:anako-art/27075&amp;qo=23&lt;/a&gt; this image by anako.pl<br>
    she has a lovely gallery!<br>
    <br><img src="http://orig14.deviantart.net/bee3/f/2016/092/0/0/post_01_by_corderostorm-d9xijw4.jpg&quot; alt="" title="Image: http://orig14.deviantart.net/bee3/f/2016/092/0/0/post_01_by_corderostorm-d9xijw4.jpg"><br&gt;
  • KennyTies
    I dont think it looks to low poly, I think it has good poly distribution. Great work!
  • Cordero
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    Cordero polycounter
    KennyTies: Thanks!

    minor fixes since last time, and a simple presentation! Ever since I saw wreck it ralph, I wanted to make something cute, and I think I succeeded more or less D I'll have to make more hair thingys in the future since I believe it's the weakes part now.


  • Cordero
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    Cordero polycounter
    almost done with the grayscale of django! this will be the final camera angle, his head may be rotated upwards a bit so he looks down to the viewer a bit. The glasses needs some fix, they make him look cross eyed a bit D and I need to make a pattern for his vest.. It looks a bit dull at the moment, I have to figure out why



    3191 tris

    and ideas are welcome!
  • KennyTies
    Awesome final presentation on female face. Great work on Django. As for ideas maybe do a simple checker pattern for his vest. I cant believe its only 3,000 tris though, truly inspiring.
  • Cordero
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    Cordero polycounter
    KennyTies: Thanks! I'm glad you like it! Checker is an excellent idea! I'll check how it looks when I set this up for presentation!

    would love to hear some feedback on this one! D


  • Iciban
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    Iciban polycounter lvl 8
    look at all these handpainted goodness! Big fan of your axe from while back. And wow have u made a bunch more assets. Gotta love handpainted textures! subscribed!
  • Cordero
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    Cordero polycounter
    Iciban: hehe thanks! I hope you like the new stuff aswell, and I haven't been "improving" backwards D

    worked some more on the skin, I'll probably go for presentation now because I want to make a new piece, and face new challenges D

    but there is always time for improvement, so if you have suggestions, feel free to share it with me!


  • Cordero
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    Cordero polycounter
    here is the final version, probably wont work on this one anymore! (unless I recive some feedback of course)

    Little fun with the presentation! D screenshoted a background out of a scene in the movie, and put my lil django in the foreground

    it was tons of fun to work on, espeically discovering the skin, and hair.. I still feel like there is a little plus thats missing from this one (and from my latest work aswell) but soon I'll find what it is, and you will enjoy these stuff even more D



  • Cordero
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    Cordero polycounter
    I gun again! Probably the last one based on that reference sheet, I think I'll be able to come up with my own ideas from now on D

    let me know if you have ideas on how to make it better!


  • AimBiZ
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    AimBiZ polycounter lvl 10
    Really good works here. I'll keep my eye on this thread. Just the inspiration I need for doing this sort of stuff.

    Don't have any crits on the rifle. As with all things there's always something that could be improved but to me it looks like it's at the stage where it could be left as is. Will be interesting to see you visualizing your own ideas. You should do some sci-fi! ;)
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