Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about...
"Fakes & Tricks of games which impressed me"
It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my blog and collected everyting i can remember. Feel free to comment about my stuff, explain what i didn't understood or tell me about what stuff impressed you.
tiling textures: you can "wrap" the coordinate in the shader prior making the look up. You only have to preserve original texture coordinate gradients so that the mipmaps are not screwed.
Basically mipmaps are computed from the difference of texture coordinates with quad (2x2 pixel threads). When you do the coordinate wrapping yourself (say u 1.1 is turned to 0.1), then you may have a huge difference (one pixel being 0.9 and the other 0.1 where it originally was 1.1). The shader code basically has to keep that in mind.
yes can do anything you want with instancing, you just having another "value" as shader input that you can use to fetch data (matrices...) for each instance.
hardware instancing for low-complexity meshes (few triangles) however is not super fast for all hardware. But there is some tricks to get around that. That's why instancing is typically not used to create particles/billboards...
Hi Simon I just came back to this thread to revisit some of your articles and noticed the images aren't showing on your website.
Any chance they'll be live again sometime? It would be a shame for all this awesome info to disappear into the void. Thanks again for all the hard work in putting these articles together!
Hi jStins! Thanks for the feedback but the stuff is loading fine when I tried it. Could it be that you're behind a Firewall which doesn't like SSL Proxies? I heard that my Videos aren't loaded behind some Firewalls
Hi,Thanks alot for sharing this great info...I would love to know how this water foam behind player did guys at Vector accomplished.Its awsome + optimized for mobile devices.Have look at it,
Simon T , i really enjoy reading what you have been writting here , i might be a simple artist, but have the luck to work close to a really good tech artist and i gotta say you guys are the most powerfull ally an artist can have . Also Render Hell is an amazing and humurous achievement.
You and Cristoph have my upmost respect
warlox
Glad to hear that you like the artices Hopefully Eric could satisfy your question?
Eric
Wow, didn't know anilyzer.com! Great tool!!
Joao Sapiro
I'm an simple artist too which is why I'm amazed by tech which for others might be standard. Since I never worked with "real" engines like unreal/unity/cry (both companies I worked at used in-house engines), i miss a lot great features and when I finally "discover" them I'm blown away
Really good question! @adam Do you know what's going on here? The Links where working perfectly ... I guess this happened with the change to the new Polycount? @jovcem You can watch all tricks here: simonschreibt.de/game-art-tricks/
@SimonT It looks like yes, the new forum software parses the # symbol as a search hashtag, so it replaced your links. Also it looks like your signature links need to be updated. Sorry about this, just one of the kinks in the transition.
ohh that was awesome! thanks for doing it. The video format is great, i personally look on youtube FIRST when trying to track down a solution or tutorial or something. However there is a caveat that I've heard about that images are easier to share. weather its on pinterest, or just linking to a .gif. you don't need to have audio to get the information, its all there to look at and diguest at your own pace (rather than the pace of the video).
Again just some thoughts Ive heard from people as I myself prefer youtube.
@Dylan Brady Yeah you're right. The image-linking is a good point and personally I love watching videos the first time but don't like search in a video for a specific spot. In this case I prefer hitting Ctrl+F and quickly search for an information. So having both might be the best but I have to see if I've time for doing that. Thanks for your feedback!
I prefer images or having it written, the reason is if I already know something I can easily skip past it and know that I'm not missing anything, can't easily be done with a video.
Great stuff Simon! Especially love the mushroom dissection, very nicely done. The drawing workflow is illuminating as well. Have you ever tried "blind contour" drawing? Another approach to learn about how the mind sees things.
Hey Simon, always a pleasure watching your videos. In your video about alphas you're mentioning a talk/video about firewatch. Where can I find that particular video? Thx in advance
Hey Simon, always a pleasure watching your videos. In your video about alphas you're mentioning a talk/video about firewatch. Where can I find that particular video? Thx in advance
Hi, glad you like the videos! I've linked the talk in the description of the video but here you go.
Replies
NEW Game Art Trick
#52 Sacred 2 Fake Mirror
Finally the Update is here! HUGE thx to CrazyButcher - he made the update possible. We hope you'll like it!
WHATS NEW? VIDEO
https://youtu.be/Nfkd8-kgjxE
#49 - Render Hell 2.0
Something I've always wondered about is how texture atlasing works with tiling textures?
Also, regarding instanced geometry ; each instance can be dynamically lit independently right?
Basically mipmaps are computed from the difference of texture coordinates with quad (2x2 pixel threads). When you do the coordinate wrapping yourself (say u 1.1 is turned to 0.1), then you may have a huge difference (one pixel being 0.9 and the other 0.1 where it originally was 1.1). The shader code basically has to keep that in mind.
yes can do anything you want with instancing, you just having another "value" as shader input that you can use to fetch data (matrices...) for each instance.
hardware instancing for low-complexity meshes (few triangles) however is not super fast for all hardware. But there is some tricks to get around that. That's why instancing is typically not used to create particles/billboards...
Any chance they'll be live again sometime? It would be a shame for all this awesome info to disappear into the void. Thanks again for all the hard work in putting these articles together!
I opened up a new category which goes about Workflow Tricks. Are you interested in this stuff or should I post it somewhere else?
Anyway, until I've your feedback, I'll show what the first article looks like:
Workflow Trick #1
Introduction Video:
[ame="https://www.youtube.com/watch?v=b93kdF0WYyw"]https://www.youtube.com/watch?v=b93kdF0WYyw[/ame]
Article:
http://simonschreibt.de/wft/watchdog/
Game Design Trick #4
Diablo Gate - From Hater to Lover
it's another Workflow Trick! It's about working a bit more efficient with XML-Asset-Libraries.
Workflow Trick #2
Introduction Video
[ame="https://www.youtube.com/watch?v=qAV4ugQ6IE8"]https://www.youtube.com/watch?v=qAV4ugQ6IE8[/ame]
Article
http://simonschreibt.de/wft/open-assets-with-notepad
https://www.youtube.com/watch?v=NrnI5Du9deU#t=00m35s
http://wiki.polycount.com/wiki/Special_Effects
Here's a cool tool for slowing down videos, or watching frame by frame.
http://anilyzer.com/?page_id=7&type=youtube&vId=NrnI5Du9deU#playbackRate=1&seekTo=33
You and Cristoph have my upmost respect
Glad to hear that you like the artices Hopefully Eric could satisfy your question?
Eric
Wow, didn't know anilyzer.com! Great tool!!
Joao Sapiro
I'm an simple artist too which is why I'm amazed by tech which for others might be standard. Since I never worked with "real" engines like unreal/unity/cry (both companies I worked at used in-house engines), i miss a lot great features and when I finally "discover" them I'm blown away
#53 X:Rebirth Geometric Lensflares
@adam Do you know what's going on here? The Links where working perfectly ... I guess this happened with the change to the new Polycount?
@jovcem You can watch all tricks here: simonschreibt.de/game-art-tricks/
Also it looks like your signature links need to be updated. Sorry about this, just one of the kinks in the transition.
I hear some repetitive work knocking on the door ...
Thanks for the Info
054 Fallout - Wasteland Eyes
NEW Game Art Trick
Choose: Read the Article OR watch it as moviehttps://youtu.be/PnUQ80zJXoU
055 What is Color Banding? And what is it not?
The video format is great, i personally look on youtube FIRST when trying to track down a solution or tutorial or something.
However there is a caveat that I've heard about that images are easier to share. weather its on pinterest, or just linking to a .gif. you don't need to have audio to get the information, its all there to look at and diguest at your own pace (rather than the pace of the video).
Again just some thoughts Ive heard from people as I myself prefer youtube.
Yeah you're right. The image-linking is a good point and personally I love watching videos the first time but don't like search in a video for a specific spot. In this case I prefer hitting Ctrl+F and quickly search for an information. So having both might be the best but I have to see if I've time for doing that. Thanks for your feedback!
I totally understand your point! Good feedback, thank you!
Game Design Trick - Guest Article
Richard Nunes da Silva wrote about a Game Design Issue in Braid. We hope you'll like the article.Click here to read the article.
New Game Art Trick
Article:Fallout 4 - The Mushroom Case
Youtube Video:
https://youtu.be/ksxW5vRouJI
New Workflow Trick
Article:The Delayed Reference Method
Youtube Video:
https://youtu.be/8MZSRgcJgcM
Thank you Not sure if I know the "blind contour" thingy. How does it work?
https://www.google.com/search?site=&tbm=isch&q=blind+contour
http://polycount.com/discussion/comment/2190591/#Comment_2190591
New Game Art Trick
Article:Diablo III - The sacred spiderweb
Youtube Video:
https://youtu.be/NuSrgiQdkjg
New Game Art Trick
Article:Alpha 1 - My Top 5 usescases
Youtube Video:
https://youtu.be/_NmqRTAcBFM
New Game Art Trick
Article:Blubb! - Fish Tanks in Games
Youtube Video:
https://youtu.be/YLvLc1iff1Q
New Game Art Trick
Article:Diablo 3 - Wings of Angels
Youtube Video:
https://youtu.be/QlmxhCuD31o