Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about...
"Fakes & Tricks of games which impressed me"
It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my blog and collected everyting i can remember. Feel free to comment about my stuff, explain what i didn't understood or tell me about what stuff impressed you.
Cool! The vertex shader is indeed an interesting thing. Similar techniques can be used to apply wind on vegetation for example. During my experimentations, I encountered a problem which i still wasn't able to solve, and it was about the calculation of the new normals. The DDX DDY method works only if you are fine with hard normals. Do you know a way in Unreal to make smooth normals from the vertex offset?
educational and funny series, thats a good combination! I like the part with the reference, but please... dont film your monitor with a camera, use obs or another screen capturing software.
Not sure if these were mentioned. But growing up, and still to this day, vagrant story. All of it... the special effects of spells and special "art" moves. The facial animations and "blood" effects in the beginning when sidney was hit with an arrow. The way the Lighting cast shadows on the characters during scenes. Very impress by this game overall for its time and system.
MGS3, the animation of his bdu's when jumping out of the plane in the beginning. Other effects impressed me as well in this game.
Unreal Tournament 3 with its animated textures and effects. When i first watched it with those giant tentacle pillars and saw how it was "flowing" was pretty cool. The way they did the legs of the machines with tentacles were badass too. and the smoke pillars. https://youtu.be/6rKiuMOIUlg
Call of duty 2 explosions and bullet effects during the beach landing and in general were pretty good.
Watching the ff7 remake, i just notice part in the environment where theres tons of 'pipes' for scaffolding and railing. But its instead of cylinders, its actually squares, but the way the edges were textured, gives it a rounded appearance from an angle. Kind of like your fallout cement edge optical illusions. I think the use for optical illusions in games provide for neat tricks and performance enhancements. Older games used this much more i believe to some extent.
I think japanese game titles were better at this even back in the day. I feel they had more fancy 2d art talent to pull it off. While other game companies were trying to force use of 3d models. Also companies like square enix seem to take a lot of pride in their work and push to perfection. While now a days we have companies like EA, Bethesda etc who don't really care and just want to push things out fast for a quick buck hoping that it will "just work" and "oh its got 16x the detail".
My comments about the artwork though is more towards the management pushing timelines and standards though, not against the artists or coders. They do the best they can with the time and constraints they have to work with.
@Dash-POWER yeah the video is super cool! astonnishing how much cool tech they put into this game.
@IceWolve sounds interesting! do you have a pic/video about these pipes? i didn't play ff7 yet. yeah i have also the impression that many japanese games have a very strong understanding of art but i think it should be noted that we here in the wester areas only see the creme de la creme of those games and all the crap stays in japan as it's never published here i guess _D
Oh man going back and looking at games that impressed me for the time. Out wars. One of the first games you could move and aim independently. Basically just a bunch of blocks. But they used planes and transparencies to make it look like other things. example. The second picture, if you aren't moving and just looking at him directly behind, his waist has a curve and looks human instead of boxy. If you look at him from the side, same thing. Though the magic disappears and breaks when he is moving and you see it at an angle. For back in 1998, i think the model and animations were really nice and well done compared to some other games. The map felt huge and open worldly.
Vagrant story again with the shadows and animations of hair etc.... They really brought these characters to life with as low budget specs they had. https://youtu.be/GiZduGodAmE
@IceWolve Thanks for the video/screenshot. I think the railings are "just" square/hexagons and the smooth shading lets them appear round which is of course very nice and the textures black hole at the beginning/end of the rail increases the effect of making a round impression.
This outwars game is really interesting. it looks almost like layers of 2d sprites to give depth to the character. nowaways sometimes i see things like that in 2d animation when they put different 2d elements on differnt 3d layers like for example here:
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https://youtu.be/OklvMqMCkc4I like the part with the reference, but please... dont film your monitor with a camera, use obs or another screen capturing software.
MGS3, the animation of his bdu's when jumping out of the plane in the beginning. Other effects impressed me as well in this game.
Call of duty 2 explosions and bullet effects during the beach landing and in general were pretty good.
https://www.youtube.com/watch?v=whyJzrVEgVc
Here is the video i grabbed the screens from: https://youtu.be/d-v-HcuTC0U